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Judgement Day: Too Human Demo Up Now!

Demo Limitations - Why only 1 class? Would it really have been that awful to let us try out more than the Champion? Did they think that letting us play more than 1 class for ~45 minutes would somehow satiate audiences so much that they wouldn't buy the game? On the bright side, the demo is very long and lets you get a pretty good introduction to the game.

Gameplay - Combat just feels really automated and disconnected. All you ever did in PSO was spam the same 3-hit combo but even that at least had a "feel" to it. This doesn't feel like much of anything. I like the sliding around and weapon sounds, but just doing that gets a little old. Holy christ the minibosses can be annoying -- you have to lower their shields with your guns, but as soon as you get their attention they run right for you and start knocking you down and fucking up your blasting. This feels like something that is a relic of the game's dead 4P co-op, where you would have a tank draw melee aggro while ranged DPS brings down the shields. In 1P campaign it's mostly just you desperately trying to gain distance from an invulnerable enemy that won't stop chasing you down -- not fun.

I'm still a little confused about how to pull certain moves off, like the air juggle or whatever. It doesn't help that all the enemies are 1-hit cannon fodder, so they are dead almost before you can do anything slick.

Shooting in general seems pretty useless. If you lose your lock on a target, good luck re-acquiring it in the sea of trash mobs spawned in the dungeon.

Also -- what happened to auto-salvage? The game claimed it would sell off useless crap for me, but I was still stuck manually selling junk that was worse than what I had equipped.

Story - Cutscenes are dull, boring, and have bad lip-syncing. But I wasn't playing for the story anyway. Those 3 ladies in cyberspace -- are they the Furies or something? I like the slutty one.

Final Thought - I might rent this game, just to see if and how it progresses, but I'm not expecting a great deal. It isn't terrible, but it seems like there is nothing pushing me forward. It's the sort of game where you hit one frustrating puzzle or boss, then you stop playing and never bother to pick it back up again.
 
It's not that bad,in fact it's pretty awesome...been playing the demo for an hour and a half and i'm still not finished,seriously the demo is great and i can't wait for the whole game,and this is only playing one class with no co-op and all.I love it.
 
I just beat the demo, took me 1 hour and 30mins, very long for a demo or maybe I just suk as I'm new to this type of game.

I found the game very fun to play and really liked the art/direction of the game. The dual analogue battle system is like mouse clicking on crack simplified for console gamers. From what I pld I really enjoyed it, will wait for reviews to see how the whole game is like if there is more variation in enemies and levels throughout the whole game.

Is there any similar games out right now that is similar to Too Human?
 
Sanjay said:
Is there any similar games out right now that is similar to Too Human?

Only other thing on Xbox is Kingdom Under Fire. I liked it a lot. Many other people didnt. There is a demo on the marketplace so give it a try.
 
ypo said:
Melee on right stick had been epic fails in every game that utilizes it. It was just dumb to make that decision.


Well once a designer has decided his core gameplay will revolve around spanking metalic robots with a broad sword, all his other decisions look brilliant in comparison.
 
El-Suave said:
I liked the gameplay better than I would have thought. It actually plays alright and I can see why people might like it - especially in co-op play I would imagine.

The graphics weren't good though (except for the backgrounds) - the character faces reminded me of "Gun" for some reason or some other upscaled Xbox1 game.

What annoyed me the most were the invisible walls this game has. My nordic god can't walk through small bushes and jump into battle from the balconies?

All in all it played better than I would have thought, but it's not an AAA game - still slightly "against" I'm afraid.

You can jump in from the balcony, I think i've done it a couple times. Not really much of a jump as a drop really though. The bushes thing was made more annoying since I couldn't figure out which direction I came from at one point.
 
Kittonwy said:
I happen to like GTAIV, ALOT, it was alright by me, so I don't get the whole backlash thing.
Indifferent2.gif

Same here. Personally I still feel like its the best GTA game to have been released. Certainly alot more fun than the past PS2 games.

ypo said:
Melee on right stick had been epic fails in every game that utilizes it. It was just dumb to make that decision.

Not Ape Escape :D
 
I'll post some things people haven't noticed yet.

Pros:
-No loading evar
-Tons of characters on screen. 40+?
-Enemies types, each race has different classes kinda like the brutes in Halo 3.
-Faces with real-time wrinkles!:D

Cons:
-fighting on stairs sucks
-invisible walls
-shallow controlls

Remember everyone this is GAF, people are exaggerating.

The complaints with the combat are relevant, but not as extreme as some say. Just make sure you always are locked onto something and you wont see any of the swinging-at-nothing stuff. When you get the big combos without missing or stopping it looks really cool.

Try not to over think the controls, they are simple. Think about the encounter and the enemies; order of attack. All the encounters (in the demo) were pretty easy, but when they start throwing the enemies with status effects, more shields etc. it should get more challenging.

It's basically Baldurs Gate on the roids.

I liked the demo, will buy day one.
 
I think the game/demo looks good in places but it has an empty feel.
The combat on the right stick is just bad, it feels really clunky. The combat would be much better with normal button controls.
 
Blue's Impressions
There are a lot of things that are hurting this game. Most importantly the combat. It feels janky and/or clunky. I tried to get some kind of rhythm going with combos but sometimes it seemed that Baldur wanted to keep swing his weapon at nothing instead of sliding to the enemy I was facing. I didn't feel responsive and I don't feel like I had much control.

As I've said before, the game looks very dull. The color palette used in the demo wasn't very wide and the cyberspace areas looked worse than the 'hallways,' IMO.

I also don't see a point to attacking with the right stick when its not really doing anything except being less responsive than button presses and taking away the ability to control the camera. Honestly, this looks like a game that needs a lot of more time. It lacks tons of polish and I'm really disappointed. I wanted a new PSO-style game and so far the cons are stopping me from liking the game.

Edit: And I can't stand pressing start to do everything in terms of customizing my character and waiting for the UI to load for everything.
 
border said:
Demo Limitations - Why only 1 class? Would it really have been that awful to let us try out more than the Champion? Did they think that letting us play more than 1 class for ~45 minutes would somehow satiate audiences so much that they wouldn't buy the game? On the bright side, the demo is very long and lets you get a pretty good introduction to the game.

Gameplay - Combat just feels really automated and disconnected. All you ever did in PSO was spam the same 3-hit combo but even that at least had a "feel" to it. This doesn't feel like much of anything. I like the sliding around and weapon sounds, but just doing that gets a little old. Holy christ the minibosses can be annoying -- you have to lower their shields with your guns, but as soon as you get their attention they run right for you and start knocking you down and fucking up your blasting. This feels like something that is a relic of the game's dead 4P co-op, where you would have a tank draw melee aggro while ranged DPS brings down the shields. In 1P campaign it's mostly just you desperately trying to gain distance from an invulnerable enemy that won't stop chasing you down -- not fun.

I'm still a little confused about how to pull certain moves off, like the air juggle or whatever. It doesn't help that all the enemies are 1-hit cannon fodder, so they are dead almost before you can do anything slick.

Shooting in general seems pretty useless. If you lose your lock on a target, good luck re-acquiring it in the sea of trash mobs spawned in the dungeon.

Also -- what happened to auto-salvage? The game claimed it would sell off useless crap for me, but I was still stuck manually selling junk that was worse than what I had equipped.

Story - Cutscenes are dull, boring, and have bad lip-syncing. But I wasn't playing for the story anyway. Those 3 ladies in cyberspace -- are they the Furies or something? I like the slutty one.

Final Thought - I might rent this game, just to see if and how it progresses, but I'm not expecting a great deal. It isn't terrible, but it seems like there is nothing pushing me forward. It's the sort of game where you hit one frustrating puzzle or boss, then you stop playing and never bother to pick it back up again.


I believe those three ladies are the Norns

Nornir_by_Lund.jpg


Urd Skuld and Verdandi

Probably the most popular pic of Verdandi

dreamy-belldandy.jpg



urd

urd6.jpg


Skuld

Skuld.jpg
 
Just finished the demo...i died a few times,mainly in the arena rooms,i'm guessing i was either too low to be there(finished the demo at level 7 but did most of the "special" rooms with no extra armor and at level 6)or those are easier in co-op,there's also one room with a timer,i didnt die but didn't kill all the ennemies in the deadline so i only got one glyph to open...one of the claw Boss i noticed what to do to late and when i try to go back the way was not open anymore.

Also not certain about the runes,charm menu,i had a bunch of runes but i could only salvage most of them even though by the end of the demo i had 3 or 4 items that it showed the little circle slot.Once you get use to the sliding and aiming,the combat feels a lot better.Graphics are awesome,even the cut scenes werent so bad...that forest area,where i explored a bit and found 3 glyphs was great looking,i hope you can fight some ennemies in a setting like this as well during the full game.
 
Jack Random said:
oversimplification is awesome!

Not in Too Human's case it's not. It's like they made an action game just for people who can't play action games. And they lifted moves straight from DMC without even bothering to make it work in the context of their world and characters. Wise-cracking, cocky flamboyant Dante juggling enemies in the air with his pistols, sure, but deadpan, serious Baldur? Totally out of character.

And that stinger-like sliding attack must have all of two frames in the animation, it's embarrassing and takes you right out of the world.

Or maybe my take on the game is just too damn colored from all my NG2 playtime... oh well it's not for me, and it's a pity because I really, really like the setting.
 
Demo did not leave a good taste in my mouth. :( I may rent it if I hear good impressions after release, but I'm happy to save money.
 
funkmastergeneral said:
Killing the big hammer guys is fucking AWESOME when you jump on their heads and impale them

I agree. Though it took me a while until I figured out that you can climb up when the A button icon flashes and then have to balance out Baldur with the left stick. Onscreen prompts might have helped here...

I also like the fact that you can individually attack their limbs and (for example) get rid of his hammer arm before you "board" them.
 
farnham said:
I believe those three ladies are the Norns

Nornir_by_Lund.jpg


Urd Skuld and Verdandi

Probably the most popular pic of Verdandi

http://anime-wallpapers.com/images/800x600/dreamy-belldandy.jpg[/IMG


urd

[IMG]http://www.sciros.net/images/artwork/full/urd6.jpg[/IMG

Skuld

[IMG]http://www.gsoftnet.us/Anime/Skuld.jpg[/IMG[/QUOTE]

So... Urd is the slutty one? >_< .
 
What the shit, as soon as I got some awesome loot the demo ends? At first I hated it but once yo're used to the combat it's really friggin sweet. I can't wait to buy this game and play it online, hopefully it's as good as PSO was online. I was addicted to that game for months.
 
memecomplex said:
Or maybe my take on the game is just too damn colored from all my NG2 playtime... oh well it's not for me, and it's a pity because I really, really like the setting.
I get a different flavor here, I think TH is supposed to be more like Diablo and to a lesser extent, PSO (though PSO was lacking any real depth to its combat); where the combat is simple on the surface, but offers more if you feel like rocking the efficiency (combos, air juggles, finishers, etc).

Ninja Gaiden is a absolute clinic on white knuckle combat, the gold fucking standard :)
 
The best thing about Too Human is when you jump and twirl the left stick. I think i got Baldur to spin more than 1080 degrees in one jump.

For those enjoying the combat - imagine that over long missions, on the second mission (preview code innit) they don't die in one hit so you've got loads of the wee guys, mechanical spiders shooting stuff, 2 of the big robots, one with a hammer and one with a rocket launcher. I died about 7 times before i got the chance to kill one of the robots. And yes you see the dieing Valkyrie animation every time and there's no way to skip it. Basically after three and a half hours of play I was wondering why the hell i still was, so I turned it off.
 
I'm not hating the right stick action as much as I expected. I haven't read up on the advanced control functions or anything, but just holding the direction of the enemies seems to be good enough replacement as a 'win' button(outside the occasional enemy that requires guns).

Warping from enemy to enemy feels a bit janky and I can't process yet how muh range is required for Baldur to actually dash to attack instead of swiping in mid-air. Also, I have no clue how to activate launchers, sometimes Baldur does it, othertimes he just swings relentlessly(I am not doing anything noticeably different with the stick). Gunplay is kinda fun in a Dual-stick shoot-em-up approach.

The Cyberspace sections looked pretty and interesting. The dungeon sucked. Nicely detailed but craggy and dull. I skipped every cutscene as I had limited time to test the demo before work. I'll give it a more relaxed look tonight, but so far I'm not yet sold.
 
This game has Fucking Keith Oberman. KEITH OBERMAN people!!! +1 sales









okay maybe not, but it does have Keith Oberman:lol
 
I actually enjoyed the demo. The cutscenes were pretty bad and the entire thing seemed like it was done in stop motion, but when it came to combat it was pretty fun. At first I hated how it controlled until I realized that the controls were stupid in a good way. I was tapping in a single direction several times and wondering why the hell I would keep getting fucked up by enemies. Then I realized all you need to do is hold down one direction and you automatically attack the guy. So stupid that it actually works. Double tap to get them in the air, jump, then hold again. Guns are also pretty useful, but still stupid that they have a range to them. Also, the camera is garbage, so I suggest switching that to isometric at soon as you can to make it better. I don't think I will buy the game at release, but it was much better than I expected.

Oh, and the dialogue between characters was really bad. "MONSTERS TELL STORIES ABOUT ME TO THEIR CHILDREN!"
 
Well I only played it once for about a 50 minute playthrough.

A couple things I didnt like:

-Valkyrie spending so much time lifting me after I die. (Can you skip this? I think I pressed every button to see if i could.)

-Animations, this really isnt a big problem for me but you would think a team like SK with all the time they had could make the animations smoother. It seemed like almost everything didnt have enough keyframes.

-Gliding to the enemy, its ok I guess but I think it could be better if they maybe shortened the distance you can glide to the enemy.

The actual combat with the right thumbstick will take some getting used to but it's not BAD BAD. I cant help but think that had they used a more conventional method it might have been more enjoyable.

I didnt think the game was as bad as GAF makes it out to be but it does have a few things that could be optimized and refined for retail.

All in all, I probably wont buy it (I hardly buy games though so dont take that to harshly) but will probably rent it.
 
The game was decent, the graphics were ok, and the story has a lot of potential. Not a AAA title, but still a fun rental. That is what I got out of the demo.
 
The game was better than I expected, but the presentation was an abomination. Voice acting and writing arre bad, and the cinematic direction in the cutscenes is non-existent. The looting could be fun and the combat is ok, but not engaging.
 
I played the demo for about 30 minutes before I came to work. I actually really enjoyed it. The combat takes some getting used to as well as the inventory system. Overall I think the art direction and gameplay are good not the best but it doesn't warrant all the hate for the game. I don't think this will be GOTY material but it definetly makes up for the 10 years it took to be released. I'll rent on gamefly and will determine if I'll purchase it.
 
Put a solid hour into the demo and I had mixed reactions. I like some of the stuff that they have in here, but at the same time I hate some other things.

Random loot has always been interesting to me so I enjoyed that, it also seems like they copied World of Warcraft's loot system. White > Green > Blue > Purple. Of course, there's no purple items in the demo, but I would be extremely surprised if that color doesn't come after blue. Anyway, by the time I finished the demo my character was decked out in a golden armor.

Combat is very hit and miss, some times you manage to do cool things, EXCEPT for the fact that it doesn't feel as if you earned it. It just comes out, hell, I think I pulled most of the things off by mistake. I have a question, do you just have to hold the stick in any direction? I was trying to tap it continuously and it didn't work out too well. You probably need some serious practice to become well acquainted with the system.

As far as graphics go, I'll have to say that I definitely liked what I saw, some of the areas in the demo were really cool looking. Fps drops here and there, yet it really never gets in the way of gameplay. If anything, graphics would be the least of this game's problems.

No loading at all, that was a pleasant surprise.

Menu. Menu. Menu. I think I spent a good portion of the demo in the menu screen. Whether it was using skill points or equipping new items. There has to be a better way of doing this. It takes too long to do what you want, and you can't go directly back to the game by hitting start after you equip or use skill points. You are foced to hit B to exit said menu and then start or b to go back into the game.

I'm still not sure if I'm going to get the game or not. It depends on what I'm craving in August.
 
Some quick thoughts. I did't get a chance to play all the way through the demo, just into the second area (the "small expedition").

I think the sound design is pretty solid. The music is strong and moody, the combat clashes appropriately clanky.

That's really all the praise I could come up with. At it's core, so many elements of the game just didn't work for me. I never felt connected to the combat. I get what the game is trying to do, but I just don't think pointing a stick at five enemies - which looked intimidating - and watching him skate through them with stilted animations is particularly compelling. As a core combat mechanic, the two stick system was a pretty boring way to play; or at least, the implementation was.

Ever have a friend show up and start showing you something he thinks is totally amazing, except that he's got something that's actually kind of lame? And everyone in the room is exchanging glances like, how do we break it to this guy? That's how I felt playing this demo.

Instead of dropping me into an interesting world, I felt like the cinematics were yelling, "look at this! How cool is this!" Example: when that one guy had his cybernetic glasses show up, with text swimming across it. I saw that and thought, neat. Then the camera cuts up close. And I'm like, I saw the glasses. Neat, let's move on. And they pull the camera waaaaay in to show the text streams going across it. I get it. Neat cybernetic glasses. Not that big of a deal. Can we move on now? The cinematics were a long series of those moments, where the game thinks it needs to point out how neat and clever it is.

I gotta run to work now, but yeah. Everyone spoke in Very Serious tones at a steady pace. Not compelling. The frame rate was never solid, the NPC AI was brain-dead, the patented camera was consistently going the wrong way and swinging about in herky-jerky speeds. Animation across the board is terrible. The HUD is terrible, a big bright distraction at odds with the rest of the game. The menu GUI is a mess.

Not a good game. Sorry Dyack. The game speaks for itself. And it's not good. Not good at all.
 
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