Yeah, what a thing for a company to do that claims to be serious about this industry...support their back catalog where 95% of their content will be...Fight for Freeform said:BC for the Xbox 360 would be absolutely retarded. "Let's jack up the price of the console by $50 so people can play OLD GAMES!"
Sheesh...
Fight for Freeform said:I had to respond to this because it's not taking into account a couple of extremely important factors:
1) PS2 succeeded one of the best selling home consoles. BC made sense because many people HAD PSOne software.
2) PS2 succeeded a console that was more than half a decade old, meaning that it could be emulated. Plus, the PSOne didn't use super-propietary hardware, meaning it could be easily emulated (heck, PCs were emulating it at the time).
3) The GBA had BC, but at a cost to the performance!
chespace said:BC certainly doesn't hurt -- it ALWAYS benefits the consumer (except when it hikes up the price).
Wario64 said:Rumors:
The XBox 360 will have a 40 gig HDD add-on w/a preloaded updated (graphics/maps) version of Halo 2. (The XBox Media Center version will have a smaller 10 gig HDD) You'll be able to load games to it and switch to them on the fly if you get an invite.
edit:Size of HDD drives still being finalized. MS trying to keep costs down...due to go into production in August
The online co-op for Halo 2 WAS running flawless but MS decided to save it for Halo 3. (wanted to have something new that Halo 2 didn't have.) Bungie wanted Halo 2 to be the last in the series but MS changed it midway through development to an on-going series. All the cuts/missing stuff we seen IS being saved for Halo 3. The Ark level, online co-op, dual wielded a jackal shield (hold trigger to block w/it.) and more.
The new Live will use Gamercards. Everyone will have a profile that will list the games you've been playing recently, your average skill level and more. Since you can preload games, if you got an invite from someone playing something else, you can switch to that game w/a touch of a button. Also, the servers are setup to handle all the geometry and hard calcualtions on there end for Live play...expect AWESOME detailed games running lag free on Live.
The Xbox 360 WILL have downloadable games that you'll be able to purchase early AND at a reduced price.
The XBox 360 will also have 2 video outputs, one of the outputs may be hooked up to a monitor.
And NO backwards compatability for Xbox360.
BuddyC said:There were rumors about Covenant play going around even before E3 of last year.
Fight for Freeform said:I had to respond to this because it's not taking into account a couple of extremely important factors:
1) PS2 succeeded one of the best selling home consoles. BC made sense because many people HAD PSOne software.
2) PS2 succeeded a console that was more than half a decade old, meaning that it could be emulated. Plus, the PSOne didn't use super-propietary hardware, meaning it could be easily emulated (heck, PCs were emulating it at the time).
3) The GBA had BC, but at a cost to the performance! Some elements of GBA games used GB technology. Kinda like the 32X, which built upon the Genesis tech, but the Genny was still doing things like game bgs and such.
The PS3, Revolution and Xbox 360 will be hard pressed to even emulate the Dreamcast, because of it's propietary technology that works very differently than most hardware (try doing the volumetric lighting that the PowerVR architexture did with ease...look at the inferior GameCube version of Sonic Adventure 2 as an example). Not to say that they won't emulate the GC or PS2, because they can (and it's obvious as to how and why). But you can't expect MS to redesign the 360 so it's less effecient, more costly, and going with Nvidia just for the sake of BC. I'd rather them think ahead and go with what they see what hardware components will make them the best console.
People pushing for BC on the Xbox just aren't thinking straight.
I can't find the topic, but believe me there was someone here speculating about playing as a covenant in the single player mode here just a few days/hours before the game was leaked.GhaleonEB said:Please, find me a single link to site that speculated such for SP (not MP as that was confirmed when Bungie announced the game).
I read pretty much every single article, rumor and mag story about Halo 2, and never saw this speculated about ANYWHERE.
Blimblim said:I can't find the topic, but believe me there was someone here speculating about playing as a covenant in the single player mode here just a few days/hours before the game was leaked.
You rock :DopeyFish said:Read my post on the last page...
Wario64 said:Also, the servers are setup to handle all the geometry and hard calcualtions on there end for Live play...expect AWESOME detailed games running lag free on Live.
Yeah, what a thing for a company to do that claims to be serious about this industry...support their back catalog where 95% of their content will be...
True and people will have a lot more PlyStation 2 software when PlayStation 3 launches than they did PSOne software when PlayStation 2 launched (both quantities will be enormous as you see PSOne titles selling even now).
Are you saying that Xbox 1 did not sell many games to its customers ?
Must be why the whole CPU SoC is included, the Sound processor is basically the same but duplicated and the GS received hardware fixes to help it and at the same time the EE is used to translate display lists on the fly, right ?
Fact: for 1994-1995 the PSOne used a heck of a proprietary solution for its CPU as well as its GPU, but especially the CPU which was its strongest asset IMHO: built-in table to accellerate Painter's Alorithm rendering (back-to-front rendering), 30 MHz custom MIPS R3000A, custom Vectgor Processor with fixed point math (GTE), custom M-JPEG decoding engine (MDEC), high speed DMAC engine, etc...
??? Uhm.... no.
I would still take it: I want to play my older games even when my old consoles crap out.
Look at your PC: would you really give up backward compatibility each time you upgrade it .
No, they won't. Just look at the state of DC emulation on PC.
It's a whole lot easier to emulate a proprietary CPU rather than a GPU.
Sorry, to cost AND performance! The original GB sound hardware was put in there, and the plan was to utilize it to take load and bandwidth away from other components.
Do you expect MS to include the GPU used in the Xbox in every 360?
How much more would you be willing to pay for BC?
As far as PCs go...let's say that there is a new machine that is 128-bit and doesn't use x86 and is cheap, yet really fast. But you have to buy new software for it. And let's say it's primarily used as a games machine.
Would you refuse to buy it, because it lacks BC?
How does Chankast handle volumetric shadows? The whole point is that with the built in technology that is BASED on hardware differences, you'll have issues.
:lol Hey, how about "some industry" (we'll just pick one at random here) that exists 5 minutes before the xbox 2 arrives?Fight for Freeform said:Serious about the present day games industry. Not some industry that existed 4 years ago.
Must be why PlayStation 2 needed to have the PSOne CPU SoC and GPU emulation was done basically by translating the outputted display lists and some fixes to the GS .
Backward-compatibility was quite cheap for them to add: do you think the GB CPU they added was so expensive they had to fall on software processed sound (for something more than PC Speakers like sound) ?
No, and likely they do not need to once they pay a fee to nVIDIA to use the old design and it is not like MS does not have the leverage to convince them to take the money .
Say, the manufacturers take the cost, find a way not to have the extra hardware sit idle and only be useful for backward-compatibility since I will have already to buy the new software at probably jacked up prices .
Yes, of course... I do not give a shit if it is fast... I have too much stuff for this PC to just throw it awayfor a new PC that does not let me re-use my software .
You can solve solvable issues and modifier volumes (which btw are used for more stuff than just shadows: btw, Shenmue does not use Modifier Volumes for shadows, but it calculates shadowing separately) are one of them: you are not cmparing a small emulation group against professional programmers involved with the design of the original hardware ?
Do you think that if the Hitachi/Renesas guys and the IMG Technologies guys were paid to develop a Dreamcast emulator for a current modern PC they would not be able to do it ?
Hey, how about "some industry" (we'll just pick one at random here) that exists 5 minutes before the xbox 2 arrives?
nitewulf said:one of the outputs will be DVI surely?
Panajev2001a said:Look at the Nintendo DS for better implemented backward-compatibility and better use of the secondary hardware (still the way they serialized things irks me a bit).
Fight for Freeform said:Exactly, because the GPU wasn't using tech so propietary that couldn't be replicated.
Your statement also ties into my second point. The PSOne was also more than 5 years older than the PS2. The 360 doesn't have that luxury. The cost of including hardware such as say in the case of the 360, would go down to an extent. I think you're underestimating the costs of the Xbox GPU.
So because your older games won't work...you won't buy a new games machine?
I don't think current PCs would be able to run it at the same speeds. They could get everything down pat, but speeds are an issue. And though perhaps they can overcome some hurdles in 100% emulation...getting it to run at the same speeds is another. Artifically overclocking the SH-4 won't guarentee the same performance as the DC either.
You could try emulating the Xbox on the 360, but I seriously doubt that it would perform as well as an original Xbox.
maharg said:Serialized? This is the second time I've heard something about this, and the first time the person saying it clearly had no clue wtf they were talking about, so please explain this reference in a way that sounds sane.
Panajev2001a said:Povero Silvio... incompreso (no you won't get this, but it is ok, someone will )
The kind of 100% emulation is what people aim with UAE set-up to emualte cycle-by-cycle every feature of Amiga systems and that yes it is expensive: what would be done on for DC emulation and on Xbox 2 emulation would be more akin to what some good N64 emulators do, that is replace API calls used by the original paltform with equivalent functions.
Do you think any N64 emulator bothers implementing texture filtering exactly as it is on N64 ? That would mean a slow software solution tom mimic the fact that the N64 GPU sampled 3 texels for bi-linear filtering instead of 4 and had a borked tri-linear set-up.
BuddyC said:remember halo 2?
is it really? if the 360 lineup is as strong as has been rumored, then they really don't need backwards compatibility.
edit-Ack, Pana already got there! :/Fight for Freeform said:I3) The GBA had BC, but at a cost to the performance! Some elements of GBA games used GB technology. Kinda like the 32X, which built upon the Genesis tech, but the Genny was still doing things like game bgs and such.
Mrbob said:You can buy 80 GIG hdds nowadays for nearly the same price as 40 gig HDDs (Difference is like 5 bucks).
How does this matter? Seriously. It's not like the alternatives can play the games you'd most likely want Xbox BC for in the first place. This works for DVD player and such but not game consoles. Still. As chespace said. Having BC certainly cant hurt from a consumers standpoint.I won't buy it at launch at full price no, especially if there are alternatives that do support Backward-compatibility.
DVI is more diffuse ( monitor widescreen and tv hdtv )Yusaku said:Fuck that, better be HDMI.
Fight for Freeform said:Why not think rationally than joke about it. I'm tired, maybe I'm getting grumpy and I'm not in a joking mood.
Look at the GC's launch. It didn't have BC...and the N64 was quite popular. It sold pretty well, the games sold pretty well.
And Nintendo is pretty "serious about the industry", as you put it, isn't that right?
So did they somehow show that they really didn't care about the games industry by releasing a GC console that wasn't BC? No...not at all.
Sure, the console could have emulated it...but the move from cartridges to optical discs was essential in moving technology forward. Sure, as a result, they've lost BC...but the cost to add a cartridge port would have jacked up the cost of the console. Can you imagine the console costing even $25 more dollars at launch? It would have really hurt the console in the eyes of many undecided consumers. Nintendo looked forward with new technology and didn't look back.
Why do they need to remain living in the past...and how does living in the past relate to their seriousness to this industry?
Optimistic said:And what's $5 x 30 000 000? They're not just building one xbox 2, you know. The difference for MS or any other console manufacturer isn't a mere $5, it's millions all told.
Also, Xbox 360 will pretty much be an Apple G5 running on the new Windows Longhorn.
ATJaguarX said:Obviously, these are all "rumors". I believe them to be true. Our source knew WAY too much to be just making this stuff up. This all came from a 90 minute conversation. Believe it or not.... I believe it.
But you can't expect MS to redesign the 360 so it's less effecient, more costly, and going with Nvidia just for the sake of BC. I'd rather them think ahead and go with what they see what hardware components will make them the best console.
:lol :lol :lolATJaguarX said:The next Xbox will be called Xbox 360. "3" so it doesn't sound inferior to the Playstation 3 and "360" for a full revolution, since Nintendo's system is called the "Revolution". This is almost 100% guaranteed. My source has told us new marketing slogans have already been passed around the game industry with the name "Xbox 360", such as.... "Xbox 360.... the real revolution"
chespace said:BC certainly doesn't hurt -- it ALWAYS benefits the consumer (except when it hikes up the price).
Still, does Xbox 360 NEED BC? I don't think it's essential.
Well, when your less tired, maybe you'll realize that jokes can have rational points too Your comment made BC out to be some arbitrary feature added on a whim to support "some industry that existed 4 years ago", like it had nothing to do with the here and now, nevermind the same industry. It was a bizarre attempt to marginalize BC.Fight for Freeform said:Why not think rationally than joke about it. I'm tired, maybe I'm getting grumpy and I'm not in a joking mood.
Who gives a crap about early adopter sales in this case? Ultimately the GC looks set to sell roughly half as many units as the N64 did in its lifetime, putting its appeal roughly even with the Xbox which also didn't have the support of a back catalog, coincidentally.Look at the GC's launch. It didn't have BC...and the N64 was quite popular. It sold pretty well, the games sold pretty well.
They showed that their technology roadmap of the time didn't have the foresight to span generations of hardware and they were unwilling to account for the oversight, presumably hoping other factors could make up for it. Not unlike MS seems to be doing with Xb0x 1->2 transition. Bottom line: not being able to allow for BC is a screw up and its just a question of whether you have enough other features/content to make up for it. Time will tell.So did they somehow show that they really didn't care about the games industry by releasing a GC console that wasn't BC? No...not at all.
Sure I can, but I'll grant you that I have more disposable income than others. How that $25 might affect the purchasing decisions of others ultimately depends on what the total asking price is. What if MS is pitching to sell the xbox 2 at $200 this fall, without BC? Would bumping the the price tag to $225 or even $250 to add BC really hurt sales when two generations of console hardware have shown that you can successfully start selling to a mass audience for as much as $300?Can you imagine the console costing even $25 more dollars at launch?