Edge_Maverick
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Former Square Enix Worldwide Technology Director Julien Merceron explained why Square Enix shifted from using Luminous Engine on several games to only Final Fantasy XV.
From DShockers
Merceron explained that its difficult to share an engine without first creating a game on it. Some companies do that, but he wouldnt. When he creates an engine, a game also has to be developed with that engine. After the engine proves itself in said game, then the technology can be shared, as the developers can finally say that it works.
If the engine hasnt proved its worth, theres a constant risk of problems. In fact, with the Fox Engine, the team did not start working on Pro Evolution Soccer before finishing Metal Gear Solid V: Ground Zeroes. The decision to use Fox Engine in PES was taken after Ground Zeroes was completed, and the team was sure that the engine could deliver.
The same goes for Luminous. Merceron recommended to Square Enix to release Final Fantasy XV and then see what happened with it, before using Luminous Engine with other games.
From DShockers