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Thank you, that gave me a cheesy grin & cheered me up.
I say bring on the Titanfall performance patch now. Maybe it'll come with the next DLC?
Really? Do you really think they would make people physically disconnect the Kinect to play certain games?
I would imagine it would be something that when the game loads you get a splash screens that says "When Playing Halo 5, all Kinect functions will be disabled. Kinect functions will be re-enabled upon closing the game".
They will NOT make people reach behind their consoles to unplug something to play certain games.
Well it can't stop kinect dead since that would disable all voice controls.
My take from this is that its just optimizations normally seen in SDK optimizations. I doubt we will see a huge impact since many multiplatform titles weren't broken (like early PS3 Games) but we're just limited by the Xbox hardware as a whole. 8% can't give you 1080p and extra frame rate, that is not enough gains to see such a substantial jump in fidelity.
Thanks.
Highly doubtful that they're taking away that much of the Kinect reservation. I'm guessing that MS wants to keep things as voice control accessible everywhere on the system, to prevent it from becoming fragmented. Probably what they're disabling is the reservation percentage used for motion capture. This won't affect titles and devs will be free to use choose their own resource dedication to motion capture.^ That too.
I assume that when you initialise a game it'll just stop the Kinect dead and re-enable it when you close the game? Or will you have to physically unplug the peripheral?
Just ignore it.This is trying way, way too hard.
All the arm chair computer engineers on here are positive Xbox One will never see the precious 1080p. Although its already been done with games such as Forza and Kinect Sports.
I say bring on the Titanfall performance patch now. Maybe it'll come with the next DLC?
Excellent news.
There is a performance patch coming but I don't think your going to see it on X1
The helped to remove Kinect?Secret sauce from the big man confirmed.
I assume 343i helped make this happen..
Thanks.
Highly doubtful that they're taking away that much of the Kinect reservation. I'm guessing that MS wants to keep things as voice control accessible everywhere on the system, to prevent it from becoming fragmented. Probably what they're disabling is the reservation percentage used for motion capture. This won't affect titles and devs will be free to use choose their own resource dedication to motion capture.
Just ignore it.
Yeah, apparently you are the only one (besides me) to pick up on this ..How can gpu bandwith get more? Isn't that fixed?
Or does he mean the raw gpu performance that can be used for games freed up a little bit since kinect is now only an optional thing?
What is up with all the Spencer hate?
I guess it is the peak real bandwidth is increased...
The theoretical is 68 GB/s for DDR3 and 102GB/s for eSRAM but no software will ever reach that peak... so today the SDK just can reach a part of it and now MS is upgrading it to reach a new real peak.
Think like... before I can use 40GB/s and now 45GB/s of the theoretical 68GB/s... guessed numbers.
Well he is only talking too much about that...
What is up with all the Spencer hate?
Excellent news.
There is a performance patch coming but I don't think your going to see it on X1
How can gpu bandwith get more? Isn't that fixed?
Or does he mean the raw gpu performance that can be used for games freed up since kinect is now only an optional thing?
I think he talks to much and shows to little.
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They're acting on their realization that the market is different than they estimated, there's absolutely nothing bad about that. Nothing they do will get them on par with the PS4, and neither do I see people here who claim that.It's a pretty nebulous statement. Gaf knows the hardware, we aren't fooled. This message is really just marketing, at the end of the day.
MS decided to backtrack on their initial "we didn't target high end graphics" message from a year ago, when they discovered rather abruptly that the console market was actually very hungry for more computing power, and are now desperate to portray the system as having some form of parity imminent. "Just one more patch ahead, one more update, any day now guys and we're there" type stuff.
It's a pretty nebulous statement. Gaf knows the hardware, we aren't fooled. This message is really just marketing, at the end of the day.
MS decided to backtrack on their initial "we didn't target high end graphics" message from a year ago, when they discovered rather abruptly that the console market was actually very hungry for more computing power, and are now desperate to portray the system as having some form of parity imminent. "Just one more patch ahead, one more update, any day now guys and we're there" type stuff.
All the arm chair computer engineers on here are positive Xbox One will never see the precious 1080p. Although its already been done with games such as Forza and Kinect Sports.
Respawn said they were going to increase res when this sdk was released. Their game is 792p. Explain?
All the arm chair computer engineers on here are positive Xbox One will never see the precious 1080p. Although its already been done with games such as Forza and Kinect Sports.
Lot of salt in here.
Hopefully this means an end to cod ghosts level of difference. I dont think we will be seeing 720p on the X1 any more, thank goodness.
Will this have an effect on the games that are already out?
Assuming MS actually unlock the full 10% GPU/CPU reservation (which I thought was the issue), they're still a long, way away in terms of power. You can't magically add 530GFLOPS and negate the bandwidth differences.
All the arm chair computer engineers on here are positive Xbox One will never see the precious 1080p. Although its already been done with games such as Forza and Kinect Sports.
Secret sauce.
More bandwidth? wut?
You missed UFC. 1080p on both consoles.
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Sure, but the messaging is too unclear and ambiguous, specifically to confuse the technically less inclined people. This was a better write-up than my post;Not sure what your point is. I don't remember Phil saying this update is made to make the Xbox One equal to that other system. I am not a techie person, but even I know that improvements in Dev Kits will not magically make it equal. It will improve things for the Xbox One pure and simple.
It's a pretty nebulous statement. Gaf knows the hardware, we aren't fooled. This message is really just marketing, at the end of the day.
MS decided to backtrack on their initial "we didn't target high end graphics" message from a year ago, when they discovered rather abruptly that the console market was actually very hungry for more computing power, and are now desperate to portray the system as having some form of parity imminent. "Just one more patch ahead, one more update, any day now guys and we're there" type stuff.
Especially when you announce every improvement on, what...three separate occasions now?
(Assuming this is the same Kinect re-allocation they've telegraphed twice before since launch...)
Link?
I feel like people are misreading Neo+Gaf=Nerd_Fap's comment.
His point is that anyone acting as though 1080p is an impossible dream in light of the changes to the SDK are already mistaken, since there are a number of games that hit that bar already.
Will that sauce make Halo 5 1080p and 60fps though?
I really hope so Frank, I'd hate to see the team fail.
It shows you the PR train is working overtime. Usually we don't hear about devs getting new dev it updates. Phil is now trying to kill the idea they Xbox is weaker than the PS4.
Meanwhile Sony are also giving updates but not declaring them to the world on Twitter.