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"June Xbox One software dev kit gives devs access to more GPU bandwidth."

Really? Do you really think they would make people physically disconnect the Kinect to play certain games?

I would imagine it would be something that when the game loads you get a splash screens that says "When Playing Halo 5, all Kinect functions will be disabled. Kinect functions will be re-enabled upon closing the game".

They will NOT make people reach behind their consoles to unplug something to play certain games.

Aye I know. I feel silly. *snort*

Well it can't stop kinect dead since that would disable all voice controls.

My take from this is that its just optimizations normally seen in SDK optimizations. I doubt we will see a huge impact since many multiplatform titles weren't broken (like early PS3 Games) but we're just limited by the Xbox hardware as a whole. 8% can't give you 1080p and extra frame rate, that is not enough gains to see such a substantial jump in fidelity.

Aye. I suppose it would be down to the individual dev whether they'd want it disabled anyway.
 
Thanks.
^ That too.

I assume that when you initialise a game it'll just stop the Kinect dead and re-enable it when you close the game? Or will you have to physically unplug the peripheral?
Highly doubtful that they're taking away that much of the Kinect reservation. I'm guessing that MS wants to keep things as voice control accessible everywhere on the system, to prevent it from becoming fragmented. Probably what they're disabling is the reservation percentage used for motion capture. This won't affect titles and devs will be free to use choose their own resource dedication to motion capture.
This is trying way, way too hard.
Just ignore it.
 
All the arm chair computer engineers on here are positive Xbox One will never see the precious 1080p. Although its already been done with games such as Forza and Kinect Sports.
JKSeVhY.jpg
 
I will say the same thing here that I said back in one of the threads where we were talking about Respawns talk of improving resolution. I am fine with them improving resolution, but not at the sacrifice of eliminating slow down and screen tearing. If they could only do one, I would much prefer they remove slow down and screen tearing before upping the resolution. If they can do it all, then that is great.
 
How can gpu bandwith get more? Isn't that fixed?
Or does he mean the raw gpu performance that can be used for games freed up a little bit since kinect is now only an optional thing?
 
If this is the 8% that was in the Kinect allowance than it won't do much, but at least it something for the devs.
 
Thanks.
Highly doubtful that they're taking away that much of the Kinect reservation. I'm guessing that MS wants to keep things as voice control accessible everywhere on the system, to prevent it from becoming fragmented. Probably what they're disabling is the reservation percentage used for motion capture. This won't affect titles and devs will be free to use choose their own resource dedication to motion capture.

Just ignore it.

Yeah. Along those lines though, I suppose it won't often be the mooted "8%" for most games then, I suppose most devs would want to hold back an amount for certain Kinect related options... Time will tell I suppose.
 
How can gpu bandwith get more? Isn't that fixed?
Or does he mean the raw gpu performance that can be used for games freed up a little bit since kinect is now only an optional thing?
Yeah, apparently you are the only one (besides me) to pick up on this ..
 
What is up with all the Spencer hate?

It's not hate as much as backlash (maybe that's the same thing, I don't know). People are attributing him to single-handedly:

- Removing Kinect
- Dropping the paywall
- Increasing performance

He's the mouthpiece, not necessarily the catalyst. It's the smarmy "I believe in Phil Spencer" posts that are making people gag.
 
I guess it is the peak real bandwidth is increased...

The theoretical is 68 GB/s for DDR3 and 102GB/s for eSRAM but no software will ever reach that peak... so today the SDK just can reach a part of it and now MS is upgrading it to reach a new real peak.

Think like... before I can use 40GB/s and now 45GB/s of the theoretical 68GB/s... guessed numbers.

Well he is only talking too much about that...

Ah, that makes it a bit more clearer for me, as I have no experience with the tech side of it all. Thanks
 
How can gpu bandwith get more? Isn't that fixed?
Or does he mean the raw gpu performance that can be used for games freed up since kinect is now only an optional thing?


It's a pretty nebulous statement. Gaf knows the hardware, we aren't fooled. This message is really just marketing, at the end of the day.

MS decided to backtrack on their initial "we didn't target high end graphics" message from a year ago, when they discovered rather abruptly that the console market was actually very hungry for more computing power, and are now desperate to portray the system as having some form of parity imminent. "Just one more patch ahead, one more update, any day now guys and we're there" type stuff.
 
I'd love to see what some third part devs have to say about this. So far, it seems like only the first party teams have been able to crack the 1080p code consistently.
 
It's a pretty nebulous statement. Gaf knows the hardware, we aren't fooled. This message is really just marketing, at the end of the day.

MS decided to backtrack on their initial "we didn't target high end graphics" message from a year ago, when they discovered rather abruptly that the console market was actually very hungry for more computing power, and are now desperate to portray the system as having some form of parity imminent. "Just one more patch ahead, one more update, any day now guys and we're there" type stuff.
They're acting on their realization that the market is different than they estimated, there's absolutely nothing bad about that. Nothing they do will get them on par with the PS4, and neither do I see people here who claim that.
 
It's a pretty nebulous statement. Gaf knows the hardware, we aren't fooled. This message is really just marketing, at the end of the day.

MS decided to backtrack on their initial "we didn't target high end graphics" message from a year ago, when they discovered rather abruptly that the console market was actually very hungry for more computing power, and are now desperate to portray the system as having some form of parity imminent. "Just one more patch ahead, one more update, any day now guys and we're there" type stuff.

Quite an adroit summation there. Still though, we'll see how it develops.
 
All the arm chair computer engineers on here are positive Xbox One will never see the precious 1080p. Although its already been done with games such as Forza and Kinect Sports.

This statement doesn't even make any sense. Last gen consoles were capable of outputting at 1080p natively. The question is what is outputted at 1080p native. If much has to be sacrificed in terms of graphics, the devs will choose to go at a lower native output resolution.
 
Assuming MS actually unlock the full 10% GPU/CPU reservation (which I thought was the issue), they're still a long, way away in terms of power. You can't magically add 530GFLOPS and negate the bandwidth differences.
 
Lot of salt in here.

Hopefully this means an end to cod ghosts level of difference. I dont think we will be seeing 720p on the X1 when PS4 games 900/1080p any more, thank goodness.
 
Lot of salt in here.

Hopefully this means an end to cod ghosts level of difference. I dont think we will be seeing 720p on the X1 any more, thank goodness.

Think it will. We'll see though.

Will this have an effect on the games that are already out?

Doubt it. Especially since many of the games already out will get sequels soon.

Might as well just save it for the sequels since the improvement will be greater.
 
Assuming MS actually unlock the full 10% GPU/CPU reservation (which I thought was the issue), they're still a long, way away in terms of power. You can't magically add 530GFLOPS and negate the bandwidth differences.

Not sure what your point is. I don't remember Phil saying this update is made to make the Xbox One equal to that other system. I am not a techie person, but even I know that improvements in Dev Kits will not magically make it equal. It will improve things for the Xbox One pure and simple.
 
I feel like people are misreading Neo+Gaf=Nerd_Fap's comment.

All the arm chair computer engineers on here are positive Xbox One will never see the precious 1080p. Although its already been done with games such as Forza and Kinect Sports.

His point is that anyone acting as though 1080p is an impossible dream in light of the changes to the SDK are already mistaken, since there are a number of games that hit that bar already.
 
Not sure what your point is. I don't remember Phil saying this update is made to make the Xbox One equal to that other system. I am not a techie person, but even I know that improvements in Dev Kits will not magically make it equal. It will improve things for the Xbox One pure and simple.
Sure, but the messaging is too unclear and ambiguous, specifically to confuse the technically less inclined people. This was a better write-up than my post;
It's a pretty nebulous statement. Gaf knows the hardware, we aren't fooled. This message is really just marketing, at the end of the day.

MS decided to backtrack on their initial "we didn't target high end graphics" message from a year ago, when they discovered rather abruptly that the console market was actually very hungry for more computing power, and are now desperate to portray the system as having some form of parity imminent. "Just one more patch ahead, one more update, any day now guys and we're there" type stuff.
Especially when you announce every improvement on, what...three separate occasions now? ;)

(Assuming this is the same Kinect re-allocation they've telegraphed twice before since launch...)
 
I feel like people are misreading Neo+Gaf=Nerd_Fap's comment.



His point is that anyone acting as though 1080p is an impossible dream in light of the changes to the SDK are already mistaken, since there are a number of games that hit that bar already.

No, he meant what he said. He trolls regularly and gets banned for it. His point is still off since the games he mentioned were designed to hit 1080p and aren't third party titles.
 
It shows you the PR train is working overtime. Usually we don't hear about devs getting new dev it updates. Phil is now trying to kill the idea they Xbox is weaker than the PS4.

Meanwhile Sony are also giving updates but not declaring them to the world on Twitter.
 
It shows you the PR train is working overtime. Usually we don't hear about devs getting new dev it updates. Phil is now trying to kill the idea they Xbox is weaker than the PS4.

Meanwhile Sony are also giving updates but not declaring them to the world on Twitter.

Sony could never update their SDK again and still be ahead for the rest of the generation with regard to performance. 176GB/s memory bandwidth (not theoretical, actual and constant) combined with a more powerful GPU guarantees that.
 
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