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Just Cause 2 Demo Impressions - 360/PS3/PC

For those of you with ATi cards some have mentioned that the ATi AVP hotfix for the 10.2 drivers has helped them with issues. Give it a whirl. The game runs fine at 1680x1050 on my q6600@3.02, 4gb ram and XXX HD5770.

I'll give FRAPS a run and see what FPS i'm getting.
 
KennyLinder said:
Does anyone know, will the full game have proper missions and stuff in it like the first game did? I am guessing this is just a taster of the chaos gameplay.

You can unlock a faction mission if you earn enough(4000 iirc) CHAOS points.
 
Encountered a weird glitch tonight in the PS3 demo. I grappled the bell in the bell tower closest to the demo starting point to make the bell fall through the floor. I pressed X to try and keep from falling with the bell and suddenly found myself on the floor between the belfry and the ground with the floors still solid; bell reset itself. I was effectively trapped until I used the splash damage from the grenade launcher to blow up the roof of the bell tower, causing the bell to fall through the floors and allow my escape.
 
I installed the latest ATi drivers and it fixed my "Input Not Supported" issue.
What's this AvP fix?

Also, does anyone have any tips for parachute climbing? I'm not getting the hang of it.
 
Wtf,I can't believe they fuck up the ps3 demo with this region bullshit. You can't press any buttons to start the game unless you press O + X together not to mention I can't press X to jump or parachute unless I press X+O.
 
Played the demo twice. At first I was not convinced. Stiff controls & animation, weird response time to button presses, and the button placement seemed awkward.

Still fumbling with the controls here and there, but overal I got the hang of it. This game is everything Mercs 2 should have been. Will buy.
 
Is it just me or does anyone think the running animation is a bit off?

Anyway, this game is just awesome. The things you can do with the grappling hook never get old. Its just plain fun. the 1st time I grapple hooked myself onto the back of a moving bike brought a huge grin to my face.
 
Prophet Steve said:
Is there a jet in this demo? Would love to try it.

EDIT: Hmm, seems not. Too bad.


Just a plane sir. Check my last post for images on last page.
 
I have to ask...

I downloaded the PS3 version and played around with it, but don't have a chance to try the 360 version (as I'm at work all weekend.) Any glaring differences between the two systems?
 
domlolz said:
Getting rid of the timer makes the whole experience a lot cooler


I'd do it but i'm afraid Steam will take away my right to breed for cheating
 
Kimosabae said:
Has anyone tried taking on Colonel Lee Seng Sen yet?
I just parachuted in, landed, and shot him in the head.
My favorite moment so far - blowing up a bunch of shit at the radar emplacement, driving out in one of the trucks, driving it off a cliff and switching to parachute just as it exploded and the sun started to set.
 
I'd like to know what happened to the awesome ambient sound and music you used to get while skydiving in the first game?
 
Anyone know the best way to destroy things besides using explosives? The tethering of an statue to a car never brought the statue down for me, and the tether seemed too weak to use effectively in destruction situations. Other than that, the demo was amazing.
 
Archurro said:
Anyone know the best way to destroy things besides using explosives? The tethering of an statue to a car never brought the statue down for me, and the tether seemed too weak to use effectively in destruction situations. Other than that, the demo was amazing.

I was having trouble with the demo trying to blow stuff up... mostly because I often found myself without any grenades. I couldn't find ways to do it other than just wasting bullets.

Then I saw you unlock explosive charges in the black market. Not sure if you can get to them in the demo, but definitely got me excited for possibilities in the final game.
 
Maybe it's that shitty Quincux AA but the game looks sub-HD on PS3. Seems to run at a pretty good clip, though. Xbox 360 has the superior image quality and motion blur. X360 version wins.
 
tadcalabash said:
I was having trouble with the demo trying to blow stuff up... mostly because I often found myself without any grenades. I couldn't find ways to do it other than just wasting bullets.

Then I saw you unlock explosive charges in the black market. Not sure if you can get to them in the demo, but definitely got me excited for possibilities in the final game.

You can unlock the remote charges. They're pretty sweet.

KennyLinder said:
What is WWJ(C2)D? Where are the attack choppers?

There are a couple at the military bases, but the easiest way is just to keep your heat level high until the attack choppers come after you.
 
EvaPlusMinus said:
I'd do it but i'm afraid Steam will take away my right to breed for cheating

I don't see how they'd find out. If you're doing it the cheat engine way anyway. It can be mighty annoying though, seeing as if you get killed the demo ends and there is no way around it maybe increasing the time instead of putting it down to 0?
 
I hate GTA and all games of its ilk, and run in the opposite direction from single player games - so why can't I keep this game off my mind?


Wish I had more time to play this game.

There better be an option to switch the controls to Southpaw in retail, though, else I won't even give the game a chance.

*edit*

Never realized the Colonel was so easy. First time I encountered him I got owned (bullets seemed to do nothing - that or my aiming was bad). Second time around I shot him in the head - it was a breeze.
 
EdwardTivrusky said:
For those of you with ATi cards some have mentioned that the ATi AVP hotfix for the 10.2 drivers has helped them with issues. Give it a whirl. The game runs fine at 1680x1050 on my q6600@3.02, 4gb ram and XXX HD5770.

I'll give FRAPS a run and see what FPS i'm getting.
It looks like the in-game vsync is just broken. Same for the AA. The framerates shot up when I turned them both off. I stayed above 60fps 90% of the time.
 
First thing I did in the demo was attach the grappling hook between 2 trees and use it as a slingshot. It doesn't work because you just go right through it. Kinda lazy when there is so much focus on the grappling hook in the game.
 
I tried the PS3 version last night. It was okay. Controls were not to my liking really and it was difficult to grapple on to what I wanted to. Maybe if I tweak the sensitivity a bit it will be better.

As of right now, I might pick it up as a rental.
 
Protip: There's a grenade launcher in the town to the right of where you first basejump out of the Reaper camp. It's in the top of the big tower.

Also, the tank in the guard checkpoint before the first mission area? RAPE CITY.
FleckSplat said:
How do you destroy a crane?
KennyLinder said:
Grenades. About 5 will do it. The noise of grinding metal is awesome :)
Remote explosives are more economical, you only need 3 of those. Plus that way you can find a nice vantage point to watch the fireworks from before detonating it.
 
G_Berry said:
I'd like to know what happened to the awesome ambient sound and music you used to get while skydiving in the first game?

I actually never realized it was gone, but now it's bothering me so much that it's not there.
 
FleckSplat said:
How do you destroy a crane?


An attack Heli will do as well.

I'm torn between getting this for PS3 and 360.

PS3 has better V-sync so less tearing, AND there is no FPS cap

360 has screen tearing and is capped at 30 FPS with some dips, BUT it (probably) has better controls since I didn't like the controls much on the PS3 demo, and it has achievements and a camera motion blur (that's a good thing, right?)

This is the first time I've been really torn on which version to get. Ahhh the joys of being a multi-console owner :D
 
Deepack said:
Played the demo twice. At first I was not convinced. Stiff controls & animation, weird response time to button presses, and the button placement seemed awkward.

Still fumbling with the controls here and there, but overal I got the hang of it. This game is everything Mercs 2 should have been. Will buy.

That's still been my experience after repeated plays - everything just feels a little "off". I'm genuinely envious of those who are having so much fun; I keep hoping that it will click with me but there are just too many things getting in the way. Sound design is especially disappointing - explosions look great but sound extremely weak (more of a raspy wheeze than a blast), the grapple sounds like a rubber band, there's no deafening wind sound when you're in extended free fall, bodies make no sound when slamming into walls or the ground (or each other), the small sampling of dialogue is painful, etc.

Clearly a ton of work went into the tech and making the grapple/parachute navigation fun and flexible, and controls in general are improved from the first game, but other aspects come across as half-baked and underdeveloped.
 
eshwaaz said:
That's still been my experience after repeated plays - everything just feels a little "off". I'm genuinely envious of those who are having so much fun; I keep hoping that it will click with me but there are just too many things getting in the way. Sound design is especially disappointing - explosions look great but sound extremely weak (more of a raspy wheeze than a blast), the grapple sounds like a rubber band, there's no deafening wind sound when you're in extended free fall, bodies make no sound when slamming into walls or the ground (or each other), the small sampling of dialogue is painful, etc.

Clearly a ton of work went into the tech and making the grapple/parachute navigation fun and flexible and controls in general are improved from the first game, but other aspects come across as half-baked and underdeveloped.


It's a demo, remember that. I would wait for some reviews 1st since this stuff could very well be non issues in the final version
 
Bizzyb said:
It's a demo, remember that. I would wait for some reviews 1st since this stuff could very well be non issues in the final version

Fair enough. I've not written the game off by any means, but I'm not optimistic that the full game will differ drastically from the demo. Just to be clear, there are a lot of things I really like here, but enough negatives to dampen the experience.
 
DeadGzuz said:
Of course no mention of the ugly dithering artifact on the 360 side, should I gasp with surprise?
Here's food for thought. Take a look at Richard's BC2 comparison article. Especially the part where Rich compares the difference in screen tearing.

Richard states that bc2 360 has "a small, but noticeable advantage in terms of screen-tear." According to Rich's gameplay analysis, bc2 360 tears around 9% while bc2 ps3 tears around 16%. So, the difference is around 7%. One can conceivably conclude that bc2 360 has a small but noticeable advantage in terms of scree tearing.

Let's see what Rich has to say about tearing in JC2.

Tearing in jc2 ps3: "The game maintains v-sync throughout, making for a higher consistency in image quality as you play."

Tearing in jc2 360: "In the course of this video a mere eight per cent of the 60Hz output of the Xbox 360 consists of torn frames."

So, that's about 8% difference. One can conceivably conclude that jc2 ps3 has a small but noticeable advantage in terms of scree tearing. But, curiously, such wording is absent in the jc2 comparison article but instead Rich lauds that the 360 version merely tears 8% of the time.

Judging by the tone of Rich's articles and his posting history over at beyond3d, he seems to be more familiar with the 360 architecture. That doesn't necessarily mean Rich is bias against the ps3 but due to his familiarity with the 360 architecture, whenever he compares the difference between 360/ps3 multi-platform games, he invariably goes more in-depth with the 360 versions and might be unintentionally propping up the 360 versions more than the ps3 versions.

Anyway, there are enough sites out there that do these types of comparisons so it's best to check all of them before deciding on which version to get.
 
Bizzyb said:
It's a demo, remember that. I would wait for some reviews 1st since this stuff could very well be non issues in the final version


No offense to this guy, but never pay mind to this statement regarding a game ever, with the exception of one game: God of War III.


Eshwaaz: I think JC2 is one of those games where you have to let the aesthetic issues fall to the wayside if you're going to appreciate it. This isn't a high production AAA title, but it has the potential to generate just as much fun, if not more, than those a lot of those titles. You're not going to appreciate the game if you can't get over the fact that its budget isn't overwrought, however.
 
Wait, I actually really like the explosion sounds. They've got a nice bass-y 'pop!' to them!

One thing I wish is that more games had delayed sound from distant explosions, gunfire, etc. I remember this from the Halo 1 singleplayer but don't really remember seeing it since then.
 
eshwaaz said:
That's still been my experience after repeated plays - everything just feels a little "off". I'm genuinely envious of those who are having so much fun; I keep hoping that it will click with me but there are just too many things getting in the way. Sound design is especially disappointing - explosions look great but sound extremely weak (more of a raspy wheeze than a blast), the grapple sounds like a rubber band, there's no deafening wind sound when you're in extended free fall, bodies make no sound when slamming into walls or the ground (or each other), the small sampling of dialogue is painful, etc.

Clearly a ton of work went into the tech and making the grapple/parachute navigation fun and flexible, and controls in general are improved from the first game, but other aspects come across as half-baked and underdeveloped.
I felt exactly this way at first. But yeah, after a few plays it definitely clicked with me. I still think the gunplay is way more clunky than it should be, but it's serviceable.
 
One thing to remember about the weapons seeming to lack punch is the whole upgrades system, each weapon can be upgraded six times. I'd imagine they've set the base weapons to be underpowered just to make more of a noticeable difference when you do upgrade them.
 
heringer said:
One question, how can you fly attached to propane tanks?

Shoot it and then as its about to move off grapple it. It may take a few goes to get the hang of it.

Unless im doing ot wrong :lol ?
 
GHG said:
Shoot it and then as its about to move off grapple it. It may take a few goes to get the hang of it.

Unless im doing ot wrong :lol ?

You can also grapple onto it and then shoot it. Also, make sure to aim at the top part with your grapple.
 
Wiggum2007 said:
Wait, I actually really like the explosion sounds. They've got a nice bass-y 'pop!' to them!

One thing I wish is that more games had delayed sound from distant explosions, gunfire, etc. I remember this from the Halo 1 singleplayer but don't really remember seeing it since then.


I actually find them nice, also. Not top tier, but nice. Gunfire is really good, particularly machine guns.

And Halo 1's all around sound design is probably the best I've heard in the industry. Don't know what the hell's up with every game since then.
 
Wiggum2007 said:
One thing to remember about the weapons seeming to lack punch is the whole upgrades system, each weapon can be upgraded six times. I'd imagine they've set the base weapons to be underpowered just to make more of a noticeable difference when you do upgrade them.
I didn't even know there was an up grade system.
 
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