DashReindeer
Lead Community Manager, Outpost Games
Question: How do you market a game several months prior to release? It's a bit too early for print ads, and way too early for TV and web ads. And Nintendo isn't in the whole preorder thing for some reason.
Wonderful 101 got about as much (or little) marketing as Pikmin 3, and more than any other 2013 Wii U game so far. It's just that the press, the primary marketing tool at this point in the release cycle for most games, doesn't seem to care much about it. The hands on previews are very positive, but don't get much exposure. Not enough money hats, maybe.
Yeah, people can blame Nintendo all they want, cuz that's hip around here, but they did their best to prominently features W101 in all of their marketing efforts this E3. It had at least 5 demo stations in their booth. They demonstrated it live on Gamespot and on IGN and I imagine a few other gaming outlets as well. Trailers have been a big part of every Wii U Direct since last E3.
I really don't think that Nintendo is going to completely ignore this game like they might if say it was a Chibi Robo title or something like that. I think they know that gamer credibility is important, so we will start to see some more of a tangible marketing push when the game is a little closer to release. We'll see, but Nintendo did say they pushed most of their marketing budget into the second half of the year right?
I think the bigger issue with this game is that for whatever reason (art style) it has been unable to capture the attention of the "hardcore" gaming press. They really don't seem too interested in the game at all, so the coverage just doesn't seem to have the enthusiasm that we are expecting considering how hyped some of us are for this game.