NoctisVsStar
Member
Surprised no one has brought up the mess that was RE6 going after the cod audience
Compared to Japan's output in the 3rd through 6th generations they are not competitive.Heaven forbid.
Because your personally only excited about Nintendo and Ace Combat, that's an example of competitiveness?
Out of that list, only horizon for me
Surprised no one has brought up the mess that was RE6 going after the cod audience
I have to totally agree with Kamiya here. I am 36 and grew up on JRPG's but ever since the boon of fantastic western RPG's the last 10-15 years I simply cannot stomach JRPG's anymore. The same quality just does not seem to be there. I am looking forward to FF XV & Persona 5 as my possible gateway back.
I agree with him, western games are just on a whole other level in terms of quality, scope and production. There are a handful of interesting Japanese games coming though, just no where near the amount of interesting western games. A lot of the big Japanese games are just sequels or rehashes of the same stuff.
I have to totally agree with Kamiya here. I am 36 and grew up on JRPG's but ever since the boon of fantastic western RPG's the last 10-15 years I simply cannot stomach JRPG's anymore. The same quality just does not seem to be there. I am looking forward to FF XV & Persona 5 as my possible gateway back.
Not gonna lie I read that as Kanye West.
I need help.
It's interesting to think of where western devs were at when the first Xbox launched. They were niche, PC-exclusive and they were constantly being upstaged by the great Japanese devs of the day. I suppose the momentum of the Xbox and the 360 took the US away from PC and allowed them to go mass market. It's such a fascinating turnaround to me.
To be fair, comparing the entire global output of games compared to Japan's specific output isn't in anyway fair at all, and Japanese themselves have a complex about being Japanese to the point where they say things like Inafune and put themselves into a corner.
They have their own types of games and that has never changed, nor does it need to change. The global gaming scene from Europe and America just became far more prevalent and mainstream, where as Japanese gaming became niche because of that.
That has literally nothing to do with quality of the core games that do come out.
He did. We got Scalebound. And no one is happy.The best way for Japanese developers to appeal to the west is just to wrap their game up with western aesthetics. Games like MGS and RE and DS disguise their Japanese traits until it's too late.
Kamiya should have gone full western aesthetics if that was his goal.
He did. We got Scalebound. And no one is happy.
At the same time, people who prefer Japanese games shit on all western games and perceive them all to be the same. It works both ways.
The best way for Japanese developers to appeal to the west is just to wrap their game up with western aesthetics. Games like MGS and RE and DS disguise their Japanese traits until it's too late.
Kamiya should have gone full western aesthetics if that was his goal.
Kamiya's turning into Inafune.
I dunno, the most beloved Japanese stuff in the west seems to be works that take Western ideas and aesthetics and put their own twist on it, like Ghost in the Shell, Dark Souls, Cowboy Bebop, Metal Gear, etc... It's not a bad idea, you just need A) writers who can restrain themselves and not put in stuff that embodies the worst aspects of Japanese media in the public's mind and B) developers who can make a game that's fun to play.I'd rather them not appeal to the west in that case. I had how the only solution some people seem to think Japanese games need is to destroy their own identity.
I dunno, the most beloved Japanese stuff in the west seems to be works that take Western ideas and aesthetics and put their own twist on it, like Ghost in the Shell, Dark Souls, Cowboy Bebop, Metal Gear, etc... It's not a bad idea, you just need A) writers who can restrain themselves and not put in stuff that embodies the worst aspects of Japanese media in the public's mind and B) developers who can make a game that's fun to play.
In all honesty, the problem with a lot of Japanese media is that it's stuff that western people simply don't give a shit about, and you need to fix that first before you can really challenge people's preconceptions about Japanese media.
I love the narrative how western devs weren't around on consoles before the Xbox, considering how blatantly wrong it is. Rare was one of the most prolific NES devs (working with a variety of publishers like Milton Bradley, LJN, Acclaim, Konami/Ultra, and even Nintendo). The NES, SNES, and Genesis got lots of conversions of popular PC RPGs of the time, with varying levels of accuracy/quality (some of which were ironically Japanese developed). EA's sports games were system sellers for many. Arcade ports of Midway games were also big in the 90's. Western platformers were huge too, especially Shiny's games (Earthworm Jim, Aladdin, Cool Spot) and later Crash/Spyro. The majority of the N64's 3rd party developers were western.
I personally prefer older western games to their more modern stuff