tetrisgrammaton
Member
well, thts hardly surprising.
good for him.
and good for capcom.
good for him.
and good for capcom.
canova said:all your babbling doesn't explain how Capcom is more relevant than any other big Japanese publishers?
If they're indeed more relevant, DR2 would be a stunning success, instead it just did 2 millions across 3 platforms.
If they're indeed more relevant, DmC news would be widely accepted, instead it's nothing but a mockery
Then we had Lost Planet 2
All those 3 franchises are part of so-called Capcom westernization process.
The ones that are doing good, like MH or SF, are the ones that stick to the old formulas
Lain said:I don't want to support his claims, but by Capcom's standards, selling 2 millions isn't a success! That's what Inafune told us in regards to DMC4, anyways!
Proven said:Exactly. Capcom wants to be the Japanese equivalent of Activision or EA, i.e. they have multiple big selling franchises. Two million is hardly worth anything to then, especially considering the amount of time and money they put into this stuff. They want to be selling like Nintendo and Blizzard.
Ravidrath said:DMC3 and 4 didn't do well, so trying to reboot it is not irrational.
[...] since when is 2 million [...] a failure? Most publishers, especially in Japan, would kill for that kind of "failure" these days.
http://www.andriasang.com/e/blog/2010/07/29/capcom_earnings_drop/ - http://www.neogaf.com/forum/showthread.php?t=402519Ravidrath said:Capcom is practically swimming in money, largely due to Monster Hunter, but they also have a number of next-gen games that have sold millions around the world. They announced more big games at TGS than anyone else, and they were recruiting extensively there, too. Their booth was also the largest, most opulent and well-attended at TGS - they were showing off, basically.
canova said:If they're indeed more relevant, DR2 would be a stunning success, instead it just did 2 millions across 3 platforms.
Lain said:How much did DMC4 sell? Wasn't it 2.7 millions or something? 2.4? I thought that was rather good. I mean, sure, for Inafune it was a failure, but as you said:
Haunted said:http://www.andriasang.com/e/blog/2010/07/29/capcom_earnings_drop/
Not quite as rosy as you paint it.
Ravidrath said:Sure, they can want that, but that doesn't mean it's a failure.
As I said before, I'd be surprised if Dead Rising 2 cost more than $25M to make, and 2M copies would be a pretty great return on that investment.
If Capcom wants Activision-sized successes, it's going to have to start ratcheting up their budgets, for both development and marketing.
I think this is unrealistic, though. I think Call of Duty, etc. are more cultural phenomena than exacting business strategy.
I don't see Capcom ever making a military shooter series, which is basically what they'd have to do to approach that level of success just from the popular accessibility point-of-view, let alone pulling it off better than any of Activision's various FPS-focused teams can.
Fuu said:Agreed. Seeing how frustrated he seemed to be paints some of his comments in a different light.
Ravidrath said:I think this is unrealistic, though. I think Call of Duty, etc. are more cultural phenomena than exacting business strategy.
Ravidrath said:It's a fair point.
I honestly don't know what DMC4 did, sales-wise. If 2.7M is right, that's likely over the life of the product, and it's too soon to see how DR2 will compare in the longer term. They might also just think the game should be able to reach a larger audience than was able to.
Any idea what DMC 1, 2 and 3 did? Might be possible that it was a failure for the series, based on sales expectations from previous games. My thought was that DMC3 was fairly niche, though?
I mean, DMC4 is generally considered a failure as a game, isn't it? And not just by die-hard DMC fans? That probably limited its sales, too. Inafune's comment could just be generalizing and amalgamating sales/quality/potential.
And if they think it's a "failure," that's what motivates their decision-making, even if it's not objectively one. So, hey, we may never see a DR3.
Any idea what DR1's sales were like?
let's not make the numbers any less than what they indicated. they wanted it to sell 5 million, not 4. let us set our expectations accordinglycosmicblizzard said:DMC4 is the highest selling game in the series. It also is considered a "minor disappointment", not a "failure". Hell, many people consider it their favorite in the series. 2 is what's considered the failure.
Honestly, anyone who thinks DmC will sell anywhere close to 4 needs a reality check. Alienating fans in favor of new ones hardly ever works. The game will sell sub-20k in Japan and probably barely break 1 mil worldwide.
Proven said:At the end of the day, failure is subjunctive. It's based on the standards on the person commenting. By Capcom's standards, it's a failure. They want to do better.
Ravidrath said:Also, it's a little early to say the DmC redesign is a failure, too. Just because you and a bunch of fans don't like the new direction doesn't mean it'll do poorly. DMC3 and 4 didn't do well, so trying to reboot it is not irrational.
Ravidrath said:It's a fair point.
I honestly don't know what DMC4 did, sales-wise. If 2.7M is right, that's likely over the life of the product, and it's too soon to see how DR2 will compare in the longer term. They might also just think the game should be able to reach a larger audience than was able to.
I mean, DMC4 is generally considered a failure as a game, isn't it? And not just by die-hard DMC fans? That probably limited its sales, too.
Green Biker Dude said:let's not make the numbers any less than what they indicated. they wanted it to sell 5 million, not 4. let us set our expectations accordingly
If you're going to say that moving two million copies in a month of a game whose design sensibilities are like maybe a notch and a half under Demon's Souls in terms of being unorthodox and unmarketable isn't an unqualified success I think you're gonna have to elaborate a little therecanova said:If they're indeed more relevant, DR2 would be a stunning success, instead it just did 2 millions across 3 platforms.
miladesn said:UPDATE
Jun Takeuchi replaces Inafune
http://www.eurogamer.net/articles/2010-10-29-keiji-inafune-quits-capcom
True, but he got it produced which is all he really needed to do.L00P said:He must be in a very bad state to leave Legends 3 development like that. Like, seriously.
ninj4junpei said:I'm not quite understanding what's so bad about Jun Takeuchi. Wasn't he only a producer?
Vamphuntr said:Lost Planet 2...
Jun Takeuchi was awesome as Resident Evil 4's tech guy, but he's just not very good at designing games when we look at Lost Planet 2 and Resident Evil 5. Now he seems to have control over all of Capcom's development stuff, they could've put forward Ono as a creative director or something or have the guy that made the Monster Hunter series get more influence but no they pick Jun Takeuchi.ninj4junpei said:I'm not quite understanding what's so bad about Jun Takeuchi. Wasn't he only a producer?
fallagin said:Whoa!
Well I guess it wasn't totally unexpected... I hope he gets interviewed so we can find out his complete motivation. Like why exactly does he now hate game development?
...
Capcom also stated that the departure of Inafune would not lead to any change in creative focus for the developer.
"We will continue to follow our previously stated policy that calls for collaboration with leading domestic and foreign studios in order to create new titles," they said.
...
Kenka said:So, what is the final word : is Inafune an asshole or a hero ?
Neither. It doesn't work like that.Kenka said:So, what is the final word : is Inafune an asshole or a hero ?
[Nintex] said:Jun Takeuchi was awesome as Resident Evil 4's tech guy, but he's just not very good at designing games when we look at Lost Planet 2 and Resident Evil 5. Now he seems to have control over all of Capcom's development stuff, they could've put forward Ono as a creative director or something or have the guy that made the Monster Hunter series get more influence but no they pick Jun Takeuchi.
Well, it was impossible to turn RE5 into a really bad game since he mostly just copied Resident Evil 4. All 'Takeuchi' stuff however sucks and Lost Planet 2 is even more evidence of that.Tiktaalik said:I don't want to derail, but many, many people thought that Resident Evil 5 was an extremely good game. That game was a critical and sales hit. By those categories Takeuchi is just as valid for promotion as the Monster Hunter guys or Ono.
I know that RE5 turned off some fans, but negativity around the title is an outlier opinion.
Tiktaalik said:I don't want to derail, but many, many people thought that Resident Evil 5 was an extremely good game. That game was a critical and sales hit. By those categories Takeuchi is just as valid for promotion as the Monster Hunter guys or Ono.
I know that RE5 turned off some fans, but negativity around the title is an outlier opinion.
[Nintex] said:Well, it was impossible to turn RE5 into a really bad game since he mostly just copied Resident Evil 4. All 'Takeuchi' stuff however sucks and Lost Planet 2 is even more evidence of that.
B.K. said:Well, there goes my hope for Mega Man Legends 3.
That's not saying a lot.FrostuTheNinja said:I think Lost Planet 2 is miles better than the original. :shrugs:
After all those years hoping to get it into production...it's bizarre.L00P said:He must be in a very bad state to leave Legends 3 development like that. Like, seriously.
Kenka said:So, what is the final word : is Inafune an asshole or a hero ?