If you are trying to sell a game to gamers who only play Madden/Fifa & CoD & your advertising campaign leaves them unaware of the game until they see it in the shop then that campaign has failed, that is a simple fact.
TV advertising, yes. The advertising campaign as a whole (if it involves more than just TV)? No.
FYI, there are many ways companies advertise in-store too.
It's not trying something out though, it is following the same path as most AAA budgeted titles,
...If they never been in that path before then yes, they are indeed trying something new out.
That's like saying something can't be new to someone just because tons of other people already know about it.
& how many games manage to sell to the gamers we are discussing? I would guess very few of them do.
Fewer than the number of games that don't try to fit the mold?
In the same way the Black Album(or White Album) stands out on a CD shelf, Skyrim stands out on Game shelves specifically because it is muted unlike the vast majority of games.
Being different doesn't automatically equal standing out in a positive way. Again, color psychology plays a role in advertising.
If people find what's different to be dull from what they are familiar with, then that isn't a good thing. For many, it being different doesn't make it less dull; dull is dull.
I would have thought there are more games that "fail" that have a "guy with a gun" prominently featured on them than the other way around.
???
How, when "a guy with a gun" is exactly what mainstream audiences are attracted to?
I would have thought that either A: making a game that truely appeals to these people or B: Making a game with a sensible budget that doesn't require appealing to people who rarely buy games would be better than hoping the box art sells the game.
In terms of A, a big budget is needed.
In terms of B, a more sensible budget would more than likely mean having a game that's worse than it is currently (in quality). Would you find that to be better? Does a simple box art annoy you that much to the point in which you would rather prefer a game that's worse in quality as long as it has a unique box art?
"This game isn't that good but
MAN does it have a
SICK box art!!!"
Yep so many publishers are raking it in at the moment, It's almost impossible to think of one that would be improved by hiring somebody competent(not saying that any Gaffers would be able to do that job, but claiming that the majority of the industry is being run well is crazy imo).
FYI, for many devs, "the competition" is what is actually doing well in the current market regardless of genre. Devs that put big budgets into games want to be in the top spot PERIOD. They don't just want to be known as a good game of the "X" genre and nothing more.
I never said that the industry is being run well. To think that catering more to a very small audience would greatly improve things though is silly. It will (again) make things even worse.