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Ken Levine Explains BioShock Infinite's Box Art

Are video game enthusiasts some of the most picky fans of any medium? Do you see movie buffs scoff at an upcoming film due to a wretched poster?

Movie-GAF can be just as bad as ConsoleWar/SalesAge-GAF, especially when it comes to a movie likely to be popular with GAF's demographic (Avengers, TDKR, etc).
 
It's like his statement was custom-built to maximize fan backlash. It's uncanny.

*looks at official boxart*

Yeah, I can see why fans would be disappointed. This isn't a hugely important issue to me, but I can understand how some might feel they're being thrown under the bus.
 
I'm not sure that presenting patently ludicrous game ideas as serious perfectly maps on to a respectable game having its cover art decided by marketing concerns.

How precisely is this real situation an example of what he was making fun of? I'm seriously interested in an explanation, not being rhetorically snarky.
"-- Which of the following haircuts would you prefer for the main character of Duty Calls: shaved head, flattop, flattop with fade and shaved stripes, or helmet with mysterious visor."
 
YEAH, PUTTING THIS GAME IN A DISC SLEEVE AND TOSSING THE BOX.

I KNOW THE GAME WILL BE GREAT BUT I CAN'T HAVE THAT EMBARRASSING FILTH ON MY SHELF, DISTRACTING THE ARTFUL FENG SHEI I HAVE THAT DISTRIBUTES MY FIGURINES ACCORDINGLY. IF YOU THINK MY GURRAN LAGANN RARE GUNMAN DIECAST FIGURINE SIGNED BY ARTIST KOTARO MORI IS GOING TO HAVE THIS DISTRACTING DUDEBRO MARKETING TRASH ON THE SAME LEVEL.

WOW, JUST WOW.

VIDEOGAMES ARE DEAD.
 
And yet all of the Game Informer covers were so much better. I'd use one of those, print it out and stick it in the case.

Actually I'll download the game, no cover at all. That'll show 'em. You can't control my custom Steam badge jpeg, publishers!!,!
 
While of course there is a fair amount of hyperbole in this thread with regard to disgust over the cover art, I also hate to see people minimizing the importance of it altogether. "Who gives a shit? It's just a box!" is not helpful input. It's just dismissive and apathetic.
 
Pretty innocuous were it not for the inevitability that this mainstream grabbing attitude didn't leech it's way into the design of the game. We know it did for Bioshock and turned what could've been an incredible game into something less so. God knows how much further they had to go to dumb that down and make sure that the frat boys will want to keep playing it after being bedazzled by the rugged but handsomely featured male on the cover.
 
He sounds pretty understanding of how these things work, actually. We mightn't like such pandering, but that salad dressing analogy is spot on.... if you're not Nintendo or some really massive, always hugely popular, generation-spanning developer -- consumers can be fickle and abandon you. You always have to try and appeal to people in the marketing and representation of the product.

In the film threads in OT, I've seen one or two people pointing out that lots of movies in the last few years have shared similar poster campaigns.... well yeah! Because they work

So true. I definitely appreciate him explaining it and being frank about it.

Though I would love a reversible cover! Make it happen 2K!
 
In the end if you haven't heard of Bioshock before this, the new game's box isn't going to just magically sway you to play it.

Take a risk and make an eye catching box, not a box that just has another dude with a gun on the cover, because if that's all it took to sell games, all games would be selling better.
 
While of course there is a fair amount of hyperbole in this thread with regard to disgust over the cover art, I also hate to see people minimizing the importance of it altogether. "Who gives a shit? It's just a box!" is not helpful input. It's just dismissive and apathetic.

Box art is a selling point for those who do not know about the product. It is supposed to be interesting and convincing. People are acting like every box cover should be like a Criterion Collection release, which are done tastefully (most of the time) in line with the content. They're not there to sell you on the product, they're re-releases of the product for those who want it and are already interested in it. They also offer more benefits like video and audio quality, but that's beside the point. Box art is promotional work for those who don't know jack shit about the game.

A bunch of presumably grown men and women acting like children because a demographic they term "dudebro" is being marketed in a way that develops on the fact that they don't know anything about the game is embarrassing. Nah, not embarrassing, it's pathetic.

How many pages is this thread? How many pages was the other one the cover was first released?

This is fucking "art games." The same pandering shit you ridicule whenever you think you've come up with some clever devil comic featuring Bobby Kotick.

In the end if you haven't heard of Bioshock before this, the new game's box isn't going to just magically sway you to play it.

Damn. Ice cold truth right here.

*flips case over and reads game description*
 
In the end if you haven't heard of Bioshock before this, the new game's box isn't going to just magically sway you to play it.

Take a risk and make an eye catching box, not a box that just has another dude with a gun on the cover, because if that's all it took to sell games, all games would be selling better.

You see, "take a risk" is probably not something take 2 is willing to do right now. If by some chance the boxart doesn't appeal to the target demo (or the largest demo, in this case) it will impact sales. Because they don't know there is a good game in there - as you said, they haven't heard about bioshock.

The movie posters posted above are the perfect illustration of this.

Look at sony for marketing with "risk" and how horribly it can backfire. Ironically their most successful IP this gen is also the safest one (and features a white dude with a gun on the cover).
 
YEAH, PUTTING THIS GAME IN A DISC SLEEVE AND TOSSING THE BOX.

I KNOW THE GAME WILL BE GREAT BUT I CAN'T HAVE THAT EMBARRASSING FILTH ON MY SHELF, DISTRACTING THE ARTFUL FENG SHEI I HAVE THAT DISTRIBUTES MY FIGURINES ACCORDINGLY. IF YOU THINK MY GURRAN LAGANN RARE GUNMAN DIECAST FIGURINE SIGNED BY ARTIST KOTARO MORI IS GOING TO HAVE THIS DISTRACTING DUDEBRO MARKETING TRASH ON THE SAME LEVEL.

WOW, JUST WOW.

VIDEOGAMES ARE DEAD.

.

A bunch of presumably grown men and women acting like children

Hello pot.
 
Not saying it's gonna be the case, but if they want to appeal to dudebros by changing the cover for them, who's to say the game itself wasn't altered to cater to those very same people?
 
lolwat^

This is bordering on mental illness.

Do you honestly think that these design decisions weren't constantly changing and evolving during these whole two years? You can't blame Irrational because you decided to go Asperger's on their preview material dude. That's just fucking weird.

Oh yes.

Except that nobody is asking the frat boys which direction they should take their game; they are asking about what images appeal to them from a marketing point of view.

I think the whiners in this thread just need to face the fact that the cover of a game box is a commercial in the same way that the cover of a novel or a movie poster is a commercial. Next, people are going to be pissed at the kind of truck that they used to ship the boxes to the store.

ooooh yeeeessss
 
I don't think the reasoning makes much sense, but I guess being considered yet another shooter is a kind of brand awareness.

"Hey, did you see that new shooter, Bioshock?"
"Yeah, but I've already got CoD. Besides, I heard it doesn't even have multiplayer."
 
I don't think the reasoning makes much sense, but I guess being considered yet another shooter is a kind of brand awareness.

"Hey, did you see that new shooter, Bioshock?"
"Yeah, but I've already got CoD. Besides, I heard it doesn't even have multiplayer."

If people where that fed up with playing the same thing again and again the gaming landscape would look very different and we wouldn't have the homogenisation of mechanics we see today.
 
It is sad because Bioshock managed to sell by pushing it's unique (to the populace, you steampunk junkies) art style to the forefront. Ads of nothing but "Look at how fucking weird this game is." A crazy metal giant and a little zombie girl on the cover. And it sold. It sold well! It's characters and settings becoming iconic. For a moment you could think "See, you can sell on well executed creativity."

And then Ken Levine said "NOPE. This is salad dressing." We've learned nothing. All is doomed.

Doomed.
 
It's not a make or break thing for me, but when I look through my collection once in a while, I see a game I rated highly and if it has an equally well-made cover, it's a nice feeling. When the design of the game's boxart is representative of the quality of the game, and maybe even its content.
 
Focus-grouped box covers are probably the least of this games issues at the moment. Do people really display their boxes or something? I normally keep all my discs in protective sleeves because I'm paranoid about smudges, bendging, and scratches from some of the death-vices in those things (or the nubbins break and the discs rattle around).
 
Wow. This is basically NeoGAF's worst nightmare made manifest.

Anyway, the cover is the least of this game's concerns. Did you see the VGA trailer? Oh man :(
 
At the end of the day, he's not going to change the boxart and most "gamers" would check to see if the game is good or not via reviews. So this, like the FUSE boxart, that are not really reversible and the only way to see an alternate boxart is to either get the CE/LE or make your own.

So yea, no real point bickering about it.
 
Yep. Highbrow.

image.php


Not highbrow?
 
Wow. This is basically NeoGAF's worst nightmare made manifest.
(

I know right? The cover of a game is terrible.

What GAF doesn't understand is that for a AAA game to be successful, a lot of people need to buy it. Making the cover something that would appeal to a lot of the shooter audience is step number one in marketing the game.

GAF is and always will be the vast minority of a game's audience, and don't expect that to change anytime soon.

Besides, it's just a cover. I don't stare at the cover of a game, I play the actual game.
 
You think an ad campaign that leaves the consumer unaware of the product hasn't failed?

It all depends on what point they are unaware of the product; hence why there are usually various forms of advertising for the same product(s).

New for Irrational is meaningless, this is standard practice for games of this type, so unless you think that BI will be the first game box that they have ever seen on the shelf they have seen many similar covers before.

But will it be meaningless if going in this direction (that's new for them) causes the game to get more attention?

It doesn't matter if it isn't the first box art of this mold; as long as it gets the attention of people, it works. Period.



Heh, are you going to answer the question or not?

What unique retail games that haven't tried to fit the mold done well recently?


The people who we are talking about don't buy games very often, if selling a game was as simple as choosing the right colours for the box art(even though colour will play less of a part than simply being in the consumers eyeline ) most publishers wouldn't be doing as badly as they are.

But if they didn't do it, the games would more than likely fare even worse.

There are different levels of "doing bad". You do know this right?


As it's a game I am never going to play, I don't care about it(the quality) at all.

LOL; why are you even in this thread defending in the fashion that you are then?


My point is that if BI needs to appeal to that consumer base, then the box art is unlikely to do anything to achieve that, a game that took into account "their" likes & dislikes" would be significantly more likely to do so(if it was marketed appropriately).

What's better though? Doing things to try and make people of different audiences try the game out that doesn't involve changing the game itself -or- changing the game itself from what the devs wanted?

Like, that's what I don't get about this "controversy"... I can understand being upset at a game itself being forced to change in ways that the devs didn't intend but to have a fit over a box art trying to bring a game to a wider audience? Really?

You guys complain about "dudebros" playing nothing but COD and sports games yet at the same time you don't like it when companies make efforts to get the same group to try something new. Doesn't make any sense.

"Hey! Stop trying to promote your unique game that we already know about to people who don't know about the game! That's wrong! You should be promoting it to us! Promoting to people who already know about the game isn't a waste of time & money at all!"


There are very few developers who will ever be capable(for many differing reasons) of achieving the Success of a CoD/Madden, & I would guess that the herds of the "many" you refer to has been thinned a fair bit over the last few years. I have never claimed that gaming should go backwards, but moving from one niche to (an admittedly much larger) another isn't going to help either.

???

So advertising to more people is worse than advertising to a smaller group? What in the...
 
The most significant thing that I've noticed about cover-art is that pictures, specifically on the back, with ingame shots showing off lots of colors, magic and such made me almost-dislike the game just by that. And I did realise that if I got into the game, it might be enjoyable/cool, but those kinds of pictures didn't make me interested whatsoever.
 
I know right? The cover of a game is terrible.

What GAF doesn't understand is that for a AAA game to be successful, a lot of people need to buy it. Making the cover something that would appeal to a lot of the shooter audience is step number one in marketing the game.

And yet the original BioShock managed to succeed without its marketing pandering to the lowest common denominator.

Those frat boy dudebros are gonna get a nasty surprise when it takes half a magazine to kill a guy.
 
Except that nobody is asking the frat boys which direction they should take their game; they are asking about what images appeal to them from a marketing point of view.

Which was exactly the sort of behavior I took Shawn Elliot's GFW piece to be poking fun at, yes.

I never said this lowest-common denominator strategy was influencing the game design.
 
lolwat^

This is bordering on mental illness.

Do you honestly think that these design decisions weren't constantly changing and evolving during these whole two years? You can't blame Irrational because you decided to go Asperger's on their preview material dude. That's just fucking weird.

I blame any developer who radically alters their character designs after they've been revealed to the public. Happy to say, it actually doesn't happen too often. Most devs seem to know better.
 
And yet the original BioShock managed to succeed without its marketing pandering to the lowest common denominator.

Those frat boy dudebros are gonna get a nasty surprise when it takes half a magazine to kill a guy.

Obviously not as much as they expected it to, otherwise they would have continued with their original style.

And really, the original cover art wasn't much better at all.
 
I'm actually more surprised by the amount of people that say that they could not care less about game covers than those that are concerned about the BioShock one (another case of the complainers about complainers FAR outweighing the actual complainers to begin with, but oh well).

I guess I'm one of the only ones that enjoys the aesthetics of media in addition to the the actual media. :/ To me, they are both important.

Not that I really oppose the BioShock cover in question, but this thread has exposed that most of GAF couldn't give a shit if their game disc just came in a green Funcoland plastic/paper sleeve.
 
After having watched the Plinkett reviews of the Star Wars prequels last night I get the feeling that Levine is doing what Lucas did: making something that attempts to appeal to widely disparate audiences and thus pleasing none of them.

He also did extended segments on GFW Radio that were in part, intended to mock or satirize this type of marketing over-reach:

http://www.1up.com/features/gamers-surveyed-fake-games

Thanks, this is exactly the segment I was thinking of.
 
ugh ...

i hope they didn't use the same technique to determine their gameplay and story.

This is actually a huge concern. If they've sold out on the cover, who's to say this philosophy hasn't extended to the gameplay?

What if Ken Levine is thinking "Hmm, those frat house guys would stop playing the game if we started with this emotional character sequence. We'll put a CoD-style blockbuster set piece here instead and cut those lines of dialogue."

The cover could be the gateway drug to the complete destruction of the franchise.
 
Obviously not as much as they expected it to, otherwise they would have continued with their original style.

I'm pretty sure that Bioshock 1 exceeded pretty much all expectations of both Take2 and Irrational. Just because they've changed strategy doesn't mean the original approach was a failure.
 
I'm actually more surprised by the amount of people that say that they could not care less about game covers than those that are concerned about the BioShock one (another case of the complainers about complainers FAR outweighing the actual complainers to begin with, but oh well).

I guess I'm one of the only ones that enjoys the aesthetics of media in addition to the the actual media. :/ To me, they are both important.

Not that I really oppose the BioShock cover in question, but this thread has exposed that most of GAF couldn't give a shit if their game disc just came in a green Funcoland plastic/paper sleeve.

As long as the game itself is good, I couldn't really care less.



After having watched the Plinkett reviews of the Star Wars prequels last night I get the feeling that Levine is doing what Lucas did: making something that attempts to appeal to widely disparate audiences and thus pleasing none of them.

Levine is doing that via a box art? Really?
 
wtf.. why?

Because it sucks to see something in a preview, decide it's cool and like it, and then not get it in the final game. Complex idea there, I know.

FWIW, I'm not not all that butthurt about it. All in all a very fucking minor quibble. I think people on both sides are making a bigger deal out of this than it really is.
 
I wasn't aware making a generic boxart attracted more people to a game then a unique boxart.

I wasn't aware unique automatically equals "attractive".

If the generic box art is in line with what many people are known to be attracted to then yes, of course it will.
 
The level of stock people put in game boxes on here is crazy. At least the dudebro fratboys have the excuse that they aren't that interested in games and so a cover that makes them pick it up means something; For the people to whom the cover makes no difference whether or not they buy the game, I really have no idea why they care what's on it. If it helps sell the game, who cares?
 
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