xs_mini_neo said:But GC did.
Fritz said:There is an obvious difference between the gc and the wii, and I dont mean the controller.
Everything was pointing on dqx on wii but I dont think anyone can be sure about developer's decisions these days. Including kh3. That it hasn't been announced yet might point to a wii release though
bdouble said:aren't there unnanounced games? Of course they might still put Crystal Bearers under it.
A collaboration between all three would be EXPONENTIALLY more complicated. We're talking an order of magnitude here. KH already has FF characters, Disney characters, and cartoonish FF-style characters owned by Disney. There is a LOT of micromanagement going on because Disney (and Square and Nintendo) keeps their IPs under tight control and doesn't permit, for example, Mickey Mouse to act differently from approved behavior. Do you think Nintendo wants Mario to be a voiced story character for the first time (i. e. saying more than his few catchphrases)? Or Link? Or should they look like weirdos next to characters who actually speak? These IP treatment issues are just one element of the complications here, beyond things like royalties negotiations and ownership. Square-Enix throws in the FF characters more or less as a freebie because they own them. Getting Nintendo into the mix would be insanely complicated. Sure it'd sell amazingly well, but that doesn't mean you can just throw logic out the window or say 'legal hurdles be damned.' That's not how the real world works.jred250 said:Yeah, but what kind of numbers did the first and second KH do? Something like this would result in the mindblowing Smash Brothers Brawl-initial sales (IMO, I would imagine that the same people who bought SSBB day 1 would do the same for KH3) while sales potential would remain through the roof with it being on the most prolific console of the generation.
The demographics are there, past performance of the series is great and the last collaborative game (SSBB) on the console of this scope set records as being the fasting selling Nintendo game (I can't remember if it was Wii only, or in all of Nintendo's history, I believe the latter).
Nintendo and Square collaborated in the past with wonderful results (SMRPG), Square and Disney collaborated in the past with good results (I believe) so a collaboration between three of the parties wouldn't be unfounded and could be very plausible, legal hurdles be damned.
From what i know, this is true. But S-E could refuse to make KH where Disney wants. So it's not like they have no say.Black-Wind said:Meh, KH is owned by Disney so Im sure they are at some pretty high position of power over what happens to it. I don't think a team of S-E devs could go against what they say when it come to where the game goes.
felipeko said:From what i know, this is true. But S-E could refuse to make KH where Disney wants. So it's not like they have no say.
Especially because Sora, Riku, Kairi, and all of the Kingdom Hearts-originated characters belong to Disney.Eteric Rice said:I think the last thing Square wants is to lose KH because of some of their developers.
And KH without Disney characters would just be lame.
I believe that Disney would have a greater amount of power in such a case.felipeko said:From what i know, this is true. But S-E could refuse to make KH where Disney wants. So it's not like they have no say.
camineet said:I think it would be absolutely fucking AMAZING if Wii Dragon Quest X's gameplay engine could look like the cinematics used in the trailer for DS DQIX A very unique & stylish 2D/3D engine. I think the Wii might be upto something like that, rather than just an enhanced DQVIII engine. Granted it would take longer, but so what. Some don't expect DQX before 2012 anyway.
And then what happens?felipeko said:But S-E could refuse to make KH where Disney wants.
Why not?Dascu said:
EatChildren said:Plus, as I said, Disney have a say as to which platform the title goes. They dont just sit on the backburner and let Square-Enix handle the whole thing. They naturally want to see their IP's used correctly and the title released on a platform they feel appropriate.
That's why I'd bet on it going to the Wii. The Wii's demographic coupled with massive install-base should make it the most appropriate platform.
Well, I don't know about the Kingdom Hearts series (never played it, do think it looks cool) but for the same reason as Father_Brain, the meltdowns would be funny. Then again, I'd like more games with more effort on my Wii. Personally, I hope that DQ X is the first of many.Father_Brain said:I don't care much about the game, but the ensuing meltdowns would be hilarious. So I'm really hoping for it; there are so few potential betrayaltons left after FFXIII went multiplatform.
schuelma said:I still think KH3 is more likely to be released for the next generation of consoles, given the projects Nomura is already busy on.
manueldelalas said:Have you seen both games? The DS version is downright horrendous. This is the only reason I think the PSP version will sell much more.
I'm not saying it because the DS has better graphics or something like that (jeez...), and yes I own a DS and I think it is far better than the PSP (I think it is the best console ever, so many titles that appeal to me).
So tone down a little, you are just too touchy.
Parish said:And here's why: 2008 was the year I stopped caring about AAA releases. They're the grease that keeps the wheels of my job spinning, I realize; if it weren't for the hype around Gears of War and the frothing fanboy brain seizures prompted by any mention of Killzone 2, I'd probably be out of work. But god, I'm so sick of vapid big-budget games. I guess they're a sign that the games industry has finally achieved its goal of catching up with Hollywood, because most blockbuster game releases feel as mentally empty and emotionally void as your typical $200-million-budget-Don-LaFontaine-would-have-narrated-the-trailer-when-he-was-alive film. So well done, games industry. You've realized your dream at last. Too bad it wasn't the right dream. Games aren't movies, and the horrors of Siliwood should have proven that...yet the biggest and most visible games still use "Hollywood summer hit" as their model. Sometime around June, I finally got sick of it
bdouble said:yeah +10 or w/e now. That article nailed it. Definitely why people are enjoying the Wii and DS presently. They still have games that are meant to be a game. None of this Hollywood BS.
Man such a good rant.
It's not like there haven't been other platform-exclusive Disney games. The GBA/GCN Disney Sports games and PS1/PS2 Jungle Book Rhythm 'n Groove come to mind without looking things up. As well, going to only PS2 meant going to only about 75% of the console market last generation, so there wasn't a lot of loss.SovanJedi said:I don't think Disney have as much say in the matter as you think - why would a company who is as multiplatform-friendly as they come feel the need to have Kingdom Hearts 1 AND 2 stay exclusive to the PS2? For the Final Fantasy lineage? I don't think that sort of thing would be a factor to them.
If it goes to the Wii it'd be Square-Enix's choice, not Disney's. Likewise if it went to PS3.
JoshuaJSlone said:Why necessarily before? I & II SNES came after V. IV PS1 came after VII.
RJT said:How can HD make a difference in gameplay? HD is a fucking resolution! I played Baldur's Gate 2 and Max Payne 2 recently in HD-like resolutions. I played the same game back in the day at lower resolutions. Did anything change? Of course not!
The point of this rant is: the Wii's problem is not that it doesn't support HD, it's that it doesn't support more complex physics and AI engines, which would greatly benefit from the Wii's more complex input. That's why games smaller in scope work better (e.g. Boom Blox)
Askia47 said:"I'm not saying that cutting edge graphics and quad-core components aren't need for some games. However for the majority (and especially a game like Dragon Quest), if I'm playing a game and find myself saying things like "this would be so much better in HD" or "this is so unimmersive" then the game itself really isn't worth my time nor is the developer."
Does this mean that HD shouldn't really make a difference in the gameplay of a game? And if it does then something is wrong with that game?
RJT said:The point of this rant is: the Wii's problem is not that it doesn't support HD, it's that it doesn't support more complex physics and AI engines, which would greatly benefit from the Wii's more complex input. That's why games smaller in scope work better (e.g. Boom Blox)
bdouble said:I'd take your point more seriously if developers were actually innovating on those aspects of the game. So far this gen its definitely not a focal point. I mean I'd argue that a game on the DS, Scribblenauts, is innovating more in physics category than probably everything out there besides LBP.