https://www.khronos.org/vulkan
Overview: https://www.khronos.org/assets/uploads/developers/library/overview/2015_vulkan_v1_Overview.pdf
Valve will be hosting a Vulkan session at GDC:
edit - oh, the session was previously known about - same one with Oxide, Frostbite etc.
Vulkan is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability.
“Industry standard APIs like Vulkan are a critical part of enabling developers to bring the best possible experience to customers on multiple platforms. Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.”
Gabe Newell - Valve
Overview: https://www.khronos.org/assets/uploads/developers/library/overview/2015_vulkan_v1_Overview.pdf
Valve will be hosting a Vulkan session at GDC:
Vulkan: The Future of High Performance Graphics – hosted by Valve
Thursday, March 5 at 10-11AM
Venue: Room 2006 in the West Hall of the GDC Conference
A technical preview of the Vulkan API, with advanced techniques and live demos of real-world applications running on Vulkan drivers and hardware
edit - oh, the session was previously known about - same one with Oxide, Frostbite etc.