autoduelist
Member
I was right thinking they would have a much harder time funding this one. I think the problem is the series is too old. Most of us don't know how it's actually going to work from a gameplay perspective (apparentely they don't know either if they can't say if combat is in isometric view or not). It worked with Wasteland because they basically sold it as 'party-based old school Fallout'. With this one they haven't said something like that, so I bet most people don't know how it will be.
I wish they would have made a futuristic IP using the same tech as PoE and Torment. Oh, well.
I can understand why they are reluctant to say one way or another. FP Dungeon Crawler combat is about as cheap as you can get outside of being a text based MUD, once you pull back and begin to need to animate models and have them interact with other models the costs are going to go waaay up.
It probably would have helped if they'd decided what they could do with base funding and what it is they'd want to do that's more visually impressive and how much it'd cost and then put it up as a stretch goal (preferably with a Proof of Concept trailer or sketch) since that way at least people would know what they'd like to do and what may be possible.
Honestly, I hope they keep the combat as close to the original as possible. I realize they need to modernize it somewhat, as the original was just scrolling text:
You see 99 Trolls, 99 Trolls, 99 Trolls, 99 Trolls
Input:
(a)ttack (a)ttack (c)ast (drbr) (d)efend
Feedback:
Troll swings club at Gaf and hits for 24 damage!
Gaf attacks troll for 76 damage!
Troll Dies!
Neo hits troll for 102 damage!
Troll Dies!
Bishop casts dragon breath:
Troll hit for 58 damage! Troll Dies! (this scrolls by 97 times)
Vitagaf Defends!
99 Trolls advance!
Obviously, we need something better than that... but not too much better. I still want it a drpg-- M&M Legacy X still had combat like that, just with graphics (and far less enemies so it could be shown graphically).
My guess is that combat will greatly depend on final budget. Just the decision on how to (or not to) show spell effects would be a huge cost decision. Isometric (or any combat solution that would allow tactical positional changes) would also require far more development.
So maybe they simply can't tell us about combat yet since they don't want to promise / suggest something they can't deliver.