HadesGigas
Member
Kickstarter page (already funded!)
Greenlight page (already Greenlit!)
Trailer
- Master devastating and versatile magic spells to annihilate your enemies and solve creative puzzles.
- Engage in fast, agile melee combat with an enchanted wizard's whip, over 20 special attacks and upgrades, and a wide array of mobility skills.
- Adventure through a vast, intricately detailed world filled with hidden wonders and puzzles, dastardly platforming, lethal dungeons, and much, much more.
- Play with powerful RPG elements that include all the gear, loot, sidequests, upgrades, crafting, and gameplay depth that make for a classic RPG experience.
- Discover 5 secret fairy companions to crush, shock, freeze, and burn your enemies, or save you at your most dire moment of need.
- Experience a deep and immersive story that takes place within a much larger history of events and cultures, and starring a cast of fascinating, memorable characters.
Also there's live action footage? Sure why not...
Why Kickstarter?
You might be wondering why I decided to take the game to Kickstarter. The reason is very simple: developing this game on my own is incredibly slow. I started this game 7 years ago, and though I’ve cumulatively worked on it for more than four (the last two, full-time), I simply don’t see myself finishing this game in a reasonable amount of time without bringing other people into the project.
Fortunately, I’ve been lucky enough to get a bunch of talented people interested in the game and ready to jump in. However, professionals like them will hardly want to jump into the boat with you if you don’t have funds to pay them with.
Aside from the costs of physical rewards, almost all of the money raised in the campaign will exclusively be used to hire the people to help with game development (namely graphics, music and code), aside from getting a small fraction for my own living expenses, and another one for taxes and fees. Any extra money will be used to fund stretch goals such as porting the game to Mac/Linux, getting it to certain consoles, developing extensions to bring more features to the game, and maybe even add extra areas or content to the game.
I would never give the game up even if things don’t work out as planned, but without outside support I'd have to get a part-time job to cover my living costs, and it'd take me a few more years to finish the game. Kickstarter is basically the only viable option, and it's a really good one if we can make it happen.
Any support you can provide to this project will be invaluable to me, and I thank you in advance for helping me finish Heart Forth, Alicia.
- Alonso