The bug at hand is IGs "problem", yes.
Phil will be onstage today at their build keynote discussing more ways to destroy pc gaming if anyone is interested. UWAs should pop up once or twice. 11:30 Est.
They didn't port MK X to PC, that was High Voltage.
Iron Galaxy basically had Arkham Knight dropped on their doorstep last minute because Rocksteady and WB thought optimizing for PC then porting to consoles was a bad idea.
Why are you arguing me then?
The outrage at this minor bug that has a quick and easy one-time workaround has to be one of the most embarrassing things I've seen on GAF. The game runs absolutely flawlessly, looks great with the new lighting, plays fantastic, has a ton of content, a great price, a netcode that is basically perfect and people are calling it a "broken mess".
Sure, Q and A would have captured this, were it properly extensive.
But the arcane nature of the UWP app rulings is the heart of why the user lacks he control tod o basic things which would make this a complete non-issue.
1. set the game to exclusive full screen
2. set the game to a specific hz in exclusive full screen
3. change the game's framerate limit via common and expected vendor-agnostic programs
This is not the first PC fighter that has problems with 60hz+ displays, but in other games it is readily and easily fixed
You collectively ignore the systemic issue causing this all in the first place? Probably with the intention to obscure problems with the new Win10 store platform?
Why?
I have no idea. The root context behind this "bug" stems from the UWP nature.
But the Win 10 store/UWP paradigm is both the cause of the problem *and* the reason why it is harder for users to work around than it should be.This seems more like a thread to bash on Windows 10 Game Store than anything else which is a shame
This thread is something else. For most of you I imagine this would take you 10 seconds before and after you play to change your settings.
The only people who should be complaining to this level are people who have 60+hz monitors that are locked. I feel bad for them because they can't play this cool-ass game as it was intended.
This seems more like a thread to bash on Windows 10 Game Store than anything else which is a shame, because other than this it is a really nice port that is even running on peoples surface pros.
The temp fix is fine and easy to do. Though a solution has to go through the certification process right? So 2+ weeks out I assume :/
Did I argue that it is laborious/difficult or a problems which demands incredible work from the user? Was that really the nature of my argumentation here? What non-sense have I invented?1. Set desktop resolution to 60 hz.
Oh yes, so laborious and difficult.
UWPs have plenty of problems already that I'd actually liked to see get fixed. We don't need to muddy the waters by inventing nonsense.
Then I honestly have no idea why this thread exists if we cannot discuss the reason why this is a possible problem in the first place.No, I argue that this is a bug in the game. I'm not going to discuss the obvious limitations and poor design decisions of UWP with you in this thread. There are plenty of other threads for that.
And spare me your suggestions, that I have an agenda.
But the Win 10 store/UWP paradigm is both the cause of the problem *and* the reason why it is harder for users to work around than it should be.
But the Win 10 store/UWP paradigm is both the cause of the problem *and* the reason why it is harder for users to work around than it should be.
Having to go through cert to add a max framerate to the DefaultEngine.ini in unreal lol.
Because a patch is in progress..."But the fix is quick and easy..."
I always wonder why people use this as an excuse when it is more of an indictment of the system/developer than anything else.
I really am wondering who the Windows 10 Store is designed for.
It's a fighting game. Everything about the gameplay in a fighting game revolves around frames.No. It's not.
The cause of the problem is that the developer tied the gameplay to refresh rate.
Did I argue that it is laborious/difficult or a problems which demands incredible work from the user? Was that really the nature of my argumentation here? What non-sense have I invented?
This is not the first PC fighter that has problems with 60hz+ displays, but in other games it is readily and easily fixed
"But the fix is quick and easy..."
I always wonder why people use this as an excuse when it is more of an indictment of the system/developer than anything else.
I really am wondering who the Windows 10 Store is designed for.
Seriously why do people keep blaming uwp...the framerate issue has nothing to do with the platform they have everything to do with how the game is designed...all they need to do is put in a framerate limiter for displays over 60hz...problem solved
EDIT: I will never not be surprised by how much vitriol people on this forum have for anything that comes from Microsoft...completely unattached from any reason or critical thinking
It is a question of preferences, then I guess then if we cannot agree that the UWP is the core common denominator behind the nature of this "bug".If changing your desktop refresh rate is harder for you than changing the refresh rate in game while you wait for the patch, then I'm not sure what to tell you.
Given. I should not have said "readily and easily fixed". Rather I should have said "readily and easily fixed in-game" to connect it to the argument that I have been talking UWP being the problem here. You are right, I do not think it is of inconvenience. In fact, you can check my post in the KI OT where I mention to a user how to fix his DSR problem (i.e. by adjusting his desktop resolution). I just think it is wholly anIn THIS game it is readily and easily fixed. What you have written here clearly implies that changing the refresh rate of your desktop isn't readily and easily done.
It's a fighting game. Everything about the gameplay in a fighting game revolves around frames.
Oh look, my favorite. A goal post mover.
In THIS game it is readily and easily fixed. What you have written here clearly implies that changing the refresh rate of your desktop isn't readily and easily done.
Then I honestly have no idea why this thread exists if we cannot discuss the reason why this is a possible problem in the first place.
And yes, I do question the sincerity of your argument as I have no idea why anyone would want to downplay the nature of UWP’s core design principles being a great causal factor for this bug in the first place. I find it hard to imagine why anyone would want to actively dissuade discussion on that topic.
It is a question of preferences, then I guess then if we cannot agree that the UWP is the core common denominator behind the nature of this "bug".
IMO:
1. you should not have to change your desktop resolution or refresh rate to fix the problem
2. you should be able to use any and every program that is vendor-agnostic to fix the problem
I scream at Unity and any engine that has issue 1, and I can scarcely think of games where issue 2 even exists. These 2 issues for me, which exaccerbate and compound the nature of what is causing this bug, seem to stem from UWP in my eyes. If not then fine, wait for the bug to be patched after certification. Certification? Hrmmm
You can set framerate limiter for specific profile.......and there is a profile for Killer Instinct already.
Boooom, problem solved! At least on Nvidia hardware.
The actual issue being discussed in this thread is that if KI was released as a Win32 executable instead of as a UWP, the fix for this pretty simple bug would already exist.
Oh look, my favorite. A goal post mover.
In THIS game it is readily and easily fixed. What you have written here clearly implies that changing the refresh rate of your desktop isn't readily and easily done.
I edited my comment above to reflect your post. So check it out.We can agree on certification. We can agree that third party software should be able to tweak things in our games (like Durante's Deadly Premonition fix or like the Silent Hill 3 FOV tool for proper widescreen to name two I have used). These things though are not readily and easily done. If I could get SH3 into widescreen without needing to find an old third party tool and hit specific keys in game and instead I could just change my desktop resolution before playing... then I'd just change my desktop resolution before playing. Same thing with running Deadly Premonition at a higher resolution.
Most of us have a perfectly valid and easy work around here. People are making out as if we don't.
Not being able to use VXAO or SLI in Rise of the Tomb Raider? Legitimate issue. Waiting days longer for patches? Legitimate issue.
Blaming a bug on UWP when there is nothing to suggest UWP is causing the bug? A waste of everyone's time.
Phil will be onstage today at their build keynote discussing more ways to destroy pc gaming if anyone is interested. UWAs should pop up once or twice. 11:30 Est.
The actual issue being discussed in this thread is that if KI was released as a Win32 executable instead of as a UWP, the fix for this pretty simple bug would already exist.
This thread is not about the irrational hate of Microsoft, so you can go back to UWP defense headquarters and wait for the next beacon.
Monsters
Bullshit...for any other game this would be discussed in the OT and everyone would say an update is on its way...but because it is microsoft we get to hear FUD and bullshit constantly. This fix is simple if you have nvidia inspector installed. Like many other games where this is necessary.
Bullshit...for any other game this would be discussed in the OT and everyone would say an update is on its way...but because it is microsoft we get to hear FUD and bullshit constantly. This fix is simple if you have nvidia inspector installed. Like many other games where this is necessary.
I think you're seeing "FUD" (A term that gained popularity when used to describe disinformation spread by Microsoft) where there is none. Look at the OP: there's no disinformation there that needs debunking; it's all accurate.
what's the fix for 30hz monitors?
Framing it as a UWP specific problem is not accurate at all.
Framing it as a UWP specific problem is not accurate at all.
It being on the windows store allows them to make it cross buy since it is all under the same account. Im sure it also makes the cross platform multiplayer much easier as well since you would need to connect to xbox live.