The Faceless Master said:still haven't played the demo, but the things i wanted most from playing the beta were toggle crouch and hold to run, instead of the exact opposite, and a full controller config. is any of that stuff in the demo?
Nope, which is disappointing to say the least. I like the controls with minimal tweaking, but I would be so much happier to swap melee and zoom. I buttstock a fool in the face rarely, but I'm zooming in and out constantly. Guess which one is on R3 and which is L1?The Faceless Master said:still haven't played the demo, but the things i wanted most from playing the beta were toggle crouch and hold to run, instead of the exact opposite, and a full controller config. is any of that stuff in the demo?
AranhaHunter said:This. Hopefully it's already in the final version or a patch.
Haunted said:Woah, 8 minute double post.
Funky.
The number of FPS I've ever played is in the single digits. My first playthrough of the KZ2 demo I did in a language I don't understand, with absolutely all text/HUD/help turned off. It took me less than a minute to figure out the controls, and I got through to the end without dying, while killing the majority of the enemies.blazinglazers said:I mean, listen to almost everyone here: "I had to play the demo multiple times till I got a hang of it." It's a fps, we've been playing these for years, I really think it's the layout of the controls, not the control mechanics themselves that's to blame.
That is compromising on their design. You can argue it needs to be made, but it would alter their intentions.blazinglazers said:I don't want Guerilla to compromise on their design, I just want to be able to map buttons & toggle some actions.
The alternate 2 control scheme swaps L1 and R3. This is what I used when I played the demo.calder said:Nope, which is disappointing to say the least. I like the controls with minimal tweaking, but I would be so much happier to swap melee and zoom. I buttstock a fool in the face rarely, but I'm zooming in and out constantly. Guess which one is on R3 and which is L1?
Tom Penny said:Doubtful. They did no crouch toggle for a reason. I'm more pissed you can't bind any button which takes zero effort to implement.
The crouch toggle will only be in multiplayer. This wasnt an oversight in single player but rather a function of how the team wants users to play the game. Its a quick action game, and the crouch is more of a function to duck behind objects for pop and shoot gameplay. The toggled crouch kind of defeated that purpose and started leading to gameplay that was counter to the heart of the game.
Zen said:As much as we have enough Killzone 2 threads on the forum, I'd be interested to see a before/after thing for people.
"Before the Killzone 2 demo I was 1) Buying it 2) undecided 3) Not going to buy it."
"After trying the demo I 1) Am more excited (buying) 2) Less Excited (Buying), 3) Undecided 4) Getting it used 5) Not buying.
Zen said:As much as we have enough Killzone 2 threads on the forum, I'd be interested to see a before/after thing for people.
"Before the Killzone 2 demo I was 1) Buying it 2) undecided 3) Not going to buy it."
"After trying the demo I 1) Am more excited (buying) 2) Less Excited (Buying), 3) Undecided 4) Getting it used 5) Not buying.
You know, I was thinking to myself that a possible reason for not including a toggle would be to get the player to move from cover to cover, though I never thought I'd see it as their official explanation.Tom Penny said:Doubtful. They did no crouch toggle for a reason. I'm more pissed you can't bind any button which takes zero effort to implement.
The crouch toggle will only be in multiplayer. This wasnt an oversight in single player but rather a function of how the team wants users to play the game. Its a quick action game, and the crouch is more of a function to duck behind objects for pop and shoot gameplay. The toggled crouch kind of defeated that purpose and started leading to gameplay that was counter to the heart of the game.
as long as it's in multi, i'm good! though i admit it sucks for other people... the "quick action game" claim doesn't seem to jive with the rest of the controls though.AgentOtaku said:Please tell this isn't quote pulled from them
...this is fucking BULLSHIT!
The craziest part is, it doesn't have that effect. All it does is not allow you to use anything for aim but pushing in the right stick. If I want to stay under cover, I'm going to stay there until I'm ready to get out, more so if I have to physically click the stick in again to exit iron-sights. If they didn't want people to sit under cover, don't make using cover so advantageous.AgentOtaku said:Please tell this isn't quote pulled from them
...this is fucking BULLSHIT!
Zen said:As much as we have enough Killzone 2 threads on the forum, I'd be interested to see a before/after thing for people.
"Before the Killzone 2 demo I was 1) Buying it 2) undecided 3) Not going to buy it."
"After trying the demo I 1) Am more excited (buying) 2) Less Excited (Buying), 3) Undecided 4) Getting it used 5) Not buying.
Between this and Resident Evil 5, nobody on GAF will be buying two of the most anticipated games this gen. No wonder the hardcore crowd is being overwhelmed by casual gamers, we're too damn picky.LiveFromKyoto said:Before the demo I was kind of excited for it, but after the demo I'm probably going to pass. I don't think it flows terribly well (the cover system isn't terribly well implemented and it's slow moving) and it doesn't do anything novel in gameplay terms. Maybe if I was a big FPS fan I'd be more interested, but I'm not.
Pojo said:Between this and Resident Evil 5, nobody on GAF will be buying two of the most anticipated games this gen. No wonder the hardcore crowd is being overwhelmed by casual gamers, we're too damn picky.
I'm getting both. I've played the demo at least 10 times, and I had a blast.
Zen said:As much as we have enough Killzone 2 threads on the forum, I'd be interested to see a before/after thing for people.
"Before the Killzone 2 demo I was 1) Buying it 2) undecided 3) Not going to buy it."
"After trying the demo I 1) Am more excited (buying) 2) Less Excited (Buying), 3) Undecided 4) Getting it used 5) Not buying.
Zen said:As much as we have enough Killzone 2 threads on the forum, I'd be interested to see a before/after thing for people.
"Before the Killzone 2 demo I was 1) Buying it 2) undecided 3) Not going to buy it."
"After trying the demo I 1) Am more excited (buying) 2) Less Excited (Buying), 3) Undecided 4) Getting it used 5) Not buying.
I'd be a 2. Still getting it (I have it on pre-order for a good price)... but I wasn't massively blown away by the gameplay.Zen said:"Before the Killzone 2 demo I was 1) Buying it 2) undecided 3) Not going to buy it."
"After trying the demo I 1) Am more excited (buying) 2) Less Excited (Buying), 3) Undecided 4) Getting it used 5) Not buying.
Pojo said:Between this and Resident Evil 5, nobody on GAF will be buying two of the most anticipated games this gen.
No wonder the hardcore crowd is being overwhelmed by casual gamers, we're too damn picky.
Psychotext said:I'd be a 2. Still getting it (I have it on pre-order for a good price)... but I wasn't massively blown away by the gameplay.
DS2 hardware has no dead-zone of any kind on the sticks.Trailblazer said:The DS2 dead zone was Horrendous this is just not the case on teh Sixaixs/DS3.
Expecting? Nothing. Sometimes I play a game and the gameplay grabs me instantly, this didn't. Initially I was quite unimpressed but after playing a few more times and tweaking the controls the game felt much better. I'm sure it will be a solid SP experience.Private Hoffman said:What were you expecting from the gameplay?
Private Hoffman said:What were you expecting from the gameplay?
What I found was a game that has great AI and gunplay with a very unique cover system that adds another dimension to the first person genre.
It's just a great, rather conventional, single player shooter.
I would say much of the novelty comes with the multiplayer portion of the game, which stood out to me as really distancing itself from how other shooters play (in a very good way).
Pojo said:The craziest part is, it doesn't have that effect. All it does is not allow you to use anything for aim but pushing in the right stick. If I want to stay under cover, I'm going to stay there until I'm ready to get out, more so if I have to physically click the stick in again to exit iron-sights. If they didn't want people to sit under cover, don't make using cover so advantageous.
They couldn't have said that.
nib95 said:Zen, you played the game on normal, the opening tutorial level at that. What did you expect?
I can tell you now that on the harder difficulties they don't always react the same way. In-fact, interesting point you brought up about the Hellghast sitting behind cover with their heads exposed. On harder difficulties, if you just fire one shot above their head. Even if they didn't see the bullet (just heard it whizzing past) they will actually crouch so low that you can't see them, and shuffle about to pop out from a different spot, take a few pot shots, then dive back in to cover out of sight, and pop out from a different spot to shoot.
It's funny because so many times I hd my aiming reticule waiting for a Hellghan to pop up, only to find he'd sneakily changed position and popped up elsewhere to blast a few shots in my chest, and then dart back in to cover sneakily before I could even shoot him!
Point is, play it on the harder difficulties before judging the AI for it's full merit.
I guess they just don't want troops to knock over your buddy in the warehouse section since, as you said, they behave quite differently during the beach section, pushing your team back out to the sea while constantly moving forward. They probably put some invisible wall for all but one helghast at the stairs in the warehouse (I can also only get one to come up, he went as far as the doorway facing Garza or whatever he's called).Zen said:Guerilla should have given us the option to play that sequence on higher difficulties if they were keen on making the AI scale, as is the Helghast in the demo don't seem all that flexible. I already said that "Yes this is the opening area so that may account for how easy the AI goes on you".
It just doesn't make a good impression on me to have the Helghast do nothing to advance on your position in that section when it's explicitly stated that theya re going to be doing so (though they actually do a decent job of advancing during the APC section if you go to the far right cover by the turret, which just brings up a feeling of inconsistency).
EDIT: I guess I should have prefaced my comments with 'my experience based off of the demo stuck on normal'. I'll be getting the game, and I hope what you're saying is true.
Zen said:As much as we have enough Killzone 2 threads on the forum, I'd be interested to see a before/after thing for people.
"Before the Killzone 2 demo I was 1) Buying it 2) undecided 3) Not going to buy it."
"After trying the demo I 1) Am more excited (buying) 2) Less Excited (Buying), 3) Undecided 4) Getting it used 5) Not buying.
Sean said:Before the demo it was a sure buy and I had a preorder on Amazon.
After playing the demo three times now I'm going to cancel the preorder and just rent it instead. It does many things right, but the core gameplay (shooting) just doesn't feel any good to me. It's not a controller issue as I had no problem adapting to Resistance 2, but a game design one - the heavy weight of the guns and slow turning/sensitivity, the lack of cover toggle, etc all make it feel rather clunky to me. Since you'll be shooting and taking cover the entire game that's a pretty big problem for me.
Still going to rent it though as I want to experience the single player campaign. Doing the same with RE5.
Private Hoffman said:That's strange. I found the controls not a huge departure from most shooters and pretty easy to adjust after just a few rounds once you get the hang of how the combat is supposed to flow.
How did you manage playing your favorite game of last year? Because those vehicle controls were pretty much unmanageable to me.
Gears has very heavy, weighted movements and a slow turning radius, but you didn't seem to have much issue with that.
Private Hoffman said:That's strange. I found the controls not a huge departure from most shooters and pretty easy to adjust after just a few rounds once you get the hang of how the combat is supposed to flow.
How did you manage playing your favorite game of last year? Because those vehicle controls were pretty much unmanageable to me.
Gears has very heavy, weighted movements and a slow turning radius, but you didn't seem to have much issue with that.
Before the Demo: Day one purchase.
After the Demo: Day one purchase.
Private Hoffman said:Gears has very heavy, weighted movements and a slow turning radius, but you didn't seem to have much issue with that.
Future said:But the fact that I HAVE to get used to FPS controls, considering I've played pretty much every FPS out there many many times is strange to me.
Zen said:As much as we have enough Killzone 2 threads on the forum, I'd be interested to see a before/after thing for people.
"Before the Killzone 2 demo I was 1) Buying it 2) undecided 3) Not going to buy it."
"After trying the demo I 1) Am more excited (buying) 2) Less Excited (Buying), 3) Undecided 4) Getting it used 5) Not buying.
Zen said:As much as we have enough Killzone 2 threads on the forum, I'd be interested to see a before/after thing for people.
"Before the Killzone 2 demo I was 1) Buying it 2) undecided 3) Not going to buy it."
"After trying the demo I 1) Am more excited (buying) 2) Less Excited (Buying), 3) Undecided 4) Getting it used 5) Not buying.
Future said:The reticule in gears is nothing like the one in Killzone. The weightiness carries over here, causing you to overshoot targets and I think that is the number 1 reason that the controls are getting so much mention. There is something odd about it...and I think I may have gotten used to it. But the fact that I HAVE to get used to FPS controls, considering I've played pretty much every FPS out there many many times is strange to me.
I feel the same way. I love the demos for both games and still have both pre-ordered. I think that any big game is bound to draw a lot of hate. Look at what happened to Halo 3, GTA4, MGS4, Resistance 2 etc. As they got closer to release the threads became more and more nonsensical. I feel like some people play a game just looking to rip it apart since they aren't that interested anyways.Pojo said:Between this and Resident Evil 5, nobody on GAF will be buying two of the most anticipated games this gen. No wonder the hardcore crowd is being overwhelmed by casual gamers, we're too damn picky.
I'm getting both. I've played the demo at least 10 times, and I had a blast.