Considering KTTR is doing it I have no doubt that Crytek will come pout on top in every way.
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Considering KKRT00 is helping out with commentary I have no doubt that Crytek will come pout on top in every way.
3 ended up being dog crap though and this has a much more interesting premise, at least in my opinion.
Crysis 3 easily. They built an engine meant to do alot of things, GG built an engine to fit their game.
Yup. I just played through 3 for the first time, in preparation for this. Man, that game's story is terribad. That ending... Jesus.
fuck I'm loving that music.
Then Guerilla did a good job.It's fooling me then.
wait until the tech investigation comparison thread comes up.
Yep as RAD said they not going to put effects in there game just for the sake of it .
GG tech was made with KZ SF in mind while Crytek makes a engine for every type of game .
So everything has to be in there engine even if games don't really use it .
I eagerly await. Console exclusives seem to have a lot of "gif worthy" set pieces that make them look really good, but a comparison between actual effects, textures, etc is going to be interesting.
The better question is, which engine has the superior implementations? Pushing a large number of features is great, but I'm more interested in how each one looks and operates.
As thread creator, I am equally excited. It will be in depth, interesting, and fair...Yep as RAD said they not going to put effects in there game just for the sake of it .
GG tech was made with KZ SF in mind while Crytek makes a engine for every type of game .
So everything has to be in there engine even if games don't really use it .
Yup. I just played through 3 for the first time, in preparation for this. Man, that game's story is terribad. That ending... Jesus.
And what wrong with it? Do buildings have high res textures? They seem extremely low res, even on gamersyde video. Or is far away geometry clearly visible to even comment how demanding it is? On gameryse video it looks like just boxes on one texture and even in this footage i'm not sure thats even a geometry.
So whats so impressive about these scene technically?
This pretty much looks better than any Crysis game in my opinion, honestly.Cry engine is used by oil drilling companies and US military. It does water, grass, trees etc. The last two Crysis games had really bad art direction, but it is by far the best engine on the market.
GG cant compete with Crytek.
As thread creator, I am equally excited. It will be in depth, interesting, and fair...
Also, contrary to what a lot of people have been saying, Cryengine adds most of its features for its games (if not almost all of them). The tessellation, the water stuff, the PBR, the motion facial capture, etc...
They demo them in their games not through tech demos. It is their mantra and part of the engine design (along with real time all the time).
It looks better because of the art. The vegetation looks like ass no water simulation, non interactive plants etc.This pretty much looks better than any Crysis game in my opinion, honestly.
Cry engine is used by oil drilling companies and US military. It does water, grass, trees etc. The last two Crysis games had really bad art direction, but it is by far the best engine on the market.
GG cant compete with Crytek.
This pretty much looks better than any Crysis game in my opinion, honestly.
I didn't preorder this game, am i screwed?
It looks better because of the art. The vegetation looks like ass no water simulation, non interactive plants etc.
Shadow Fall has great modern shaders and a solid art direction. Like i said the last two Crysis games had really bad art.
Also even if cryengine is used by oil drilling comapnaies or army its mostly used for simulations. The most a game can look good with cryengine 3 is shown by crysis 3 and k:sf matches it
Cry engine is used by oil drilling companies and US military. It does water, grass, trees etc. The last two Crysis games had really bad art direction, but it is by far the best engine on the market.
GG cant compete with Crytek.
Not unless you can run Crysis at 120fps. I just did yesterday (barely) with my new monitor + lightboost and My God was it beautiful when I was hitting those framerates.This pretty much looks better than any Crysis game in my opinion, honestly.
I agree that Crysis 2 and 3 likely have better physics engines and like you said, plants and vegetation that react dynamically plus full water simulation, but just on a front face value, shiiiiiit Shadow Fall trumps it to meIt looks better because of the art. The vegetation looks like ass no water simulation, non interactive plants etc.
Shadow Fall has great modern shaders and a solid art direction. Like i said the last two Crysis games had really bad art.
Do you believe that Guerilla is incapable of making their own vegetation simulation and water simulation?
The dynamic effects like what was linked earlier from Stalker still use sprites, it's just that sprite positions are well, volumetric, and in the ideal case also calculated dynamically so that you can interact with them. With KZ, they don't use huge amount of sprites to give the whole thing a very 'full' look, but they are affected by wind and I'm just not sure if they're affected by the objects they collide with like in the Stalker video.It's a very convincing effect, but it's still done with animated sprites.
Cry engine is used by oil drilling companies and US military. It does water, grass, trees etc. The last two Crysis games had really bad art direction, but it is by far the best engine on the market.
GG cant compete with Crytek.
The dynamic effects like what was linked earlier from Stalker still use sprites, it's just that sprite positions are well, volumetric, and in the ideal case also calculated dynamically so that you can interact with them. With KZ, they don't use huge amount of sprites to give the whole thing a very 'full' look, but they are affected by wind and I'm just not sure if they're affected by the objects they collide with like in the Stalker video.
If you're talking about the smoothed surface volumetrics, as far as I know only tech demos did that in realtime so far, as you need huge number of calculated points for that to look convincing.
Yea its a great looking game for sure. I am very impressed. Great work by GG, i am sure their new ip will look even betterI agree that Crysis 2 and 3 likely have better physics engines and like you said, plants and vegetation that react dynamically plus full water simulation, but just on a front face value, shiiiiiit Shadow Fall trumps it to me![]()
You're setting yourself for disappointment LOLI hope it fosters a non-antagonistic discussion. Or just is interesting.
No, the volumetric smoke in STALKER is a 3D fluid simulation, it's not using sprites.The dynamic effects like what was linked earlier from Stalker still use sprites, it's just that sprite positions are well, volumetric, and in the ideal case also calculated dynamically so that you can interact with them.
Many games have sprites being affected by wind and other forces, like all Crytek games and I think also the GRAW games as well. Using high-resolution sprites certainly helps sell the particles.With KZ, they don't use huge amount of sprites to give the whole thing a very 'full' look, but they are affected by wind and I'm just not sure if they're affected by the objects they collide with like in the Stalker video.
What do you mean "smoothed surface volumetrics"?If you're talking about the smoothed surface volumetrics, as far as I know only tech demos did that in realtime so far, as you need huge number of calculated points for that to look convincing.
Listen friend, crytek has been working with this engine since 2007 and they have released about 5 games. This is GGs first dx11 game. They will never catch up with Crytek. I played Crysis 3 on a 7970. I am not bullshiting.
and still Crytek cant catch up to the water simulation of naughty dog, running on a 8 year old hardware....hmmm, ohh, i also played crysis 3, this past week, on a 770 4GB sli, nothing mind blowing tbhListen friend, crytek has been working with this engine since 2007 and they have released about 5 games. This is GGs first dx11 game. They will never catch up with Crytek. I played Crysis 3 on a 7970. I am not bullshiting.
Listen friend, crytek has been working with this engine since 2007 and they have released about 5 games. This is GGs first dx11 game. They will never catch up with Crytek. I played Crysis 3 on a 7970. I am not bullshiting.
Sony shares tech with in the company , GG does not have to catch up alone it would be Sony WWS .
At the end of the first year Sony will have more DX 11 games out than Crytek in many different genres
Still like i said before it make no sense for them . they only making games for PS4 they have to build there engines around there games and PS4 hardware .
In all fairness Crytek have a lot of experience with engine creation. They have a really deep feature set in their engines that are only utilised by a fraction of people.Cry engine is used by oil drilling companies and US military. It does water, grass, trees etc. The last two Crysis games had really bad art direction, but it is by far the best engine on the market.
GG cant compete with Crytek.
Well said.In all fairness Crytek have a lot of experience with engine creation. They have a really deep feature set in their engines that are only utilised by a fraction of people.
However, GG have a good track record of producing visual show stoppers.
Just take a look at Killzone 3. It looks mind boggling good. No other console shooter comes close visually.
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Killzone 2 'maxed out' the PS3 but doesn't really look anywhere near as good as KZ3 from a tech perspective, even though the former might have a favourable aeasthetic (grittier, softer look). Keep in mind this is a PS3 game... lol. It shits all over what Crytek have shown on the PS3 and 360.
are you comparing a global mega corporations output to that of a devloper who makes engines?
Come on man, that comparison is pretty faulty.
and still Crytek cant catch up to the water simulation of naughty dog, running on a 8 year old hardware
....hmmm, ohh, i also played crysis 3, this past week, on a 770 4GB sli, nothing mind blowing tbh
Although this may sound strange, but I find the textures in KZ3 more impressive than what is shown in Shadowfall. I've noticed some pretty bad textures in SF; would have thought 8GB GDDR5 would be the death of low resolution and muddy textures.Well said.
Yes, Stalker has a 3D fluid simulation, where the points locations are calculated as if it was a flowing fluid, but there's not that many points, and each point is presented with a alpha transparent sprite (well at least they very much look like sprites to me).No, the volumetric smoke in STALKER is a 3D fluid simulation, it's not using sprites.
What do you mean "smoothed surface volumetrics"?