I don't think that this argument is necessarily wrong, but you can't really say with 100% certainty that any expense related to Kinect will take away from the "hardcore gamer" budget. Rare haven't really made any major, big selling hardcore titles for years anyway. From a "me" perspective, I wasn't bothered about Viva Pinata (not exactly "hardcore"), Banjo N&B and the Perfect Dark remake (which I bought, but have played about twice).Redbeard said:I love how people make the excuse for Kinect by saying "well, it's not meant for you or me..."
As if that statement justifies the decisions Microsoft has made with this peripheral and that because it's not for you then it ultimately doesn't matter for you as gamer.
The problem with this statement is that it certainly does matter for you as a gamer. Because of Kinect, Microsoft has shifted enormous amounts of their alloted gaming division budget towards the Kinect peripheral launch and game development. They've turned a $375 million studio from making core titles like Banjo, Perfect Dark, Kameo, and others to a studio that will now work exclusively on Kinect software. So if you cherished the titles that Rare once made, or had the capability of making, Kinect has essentially destroyed one of Microsoft's biggest core studios for you. They're no longer making games you want. It would be like Sony going to Naughty Dog and Sony Santa Monica studios and telling them to go make a bunch of software that rips off what already exists on the Wii. What Sony has done is outsourced a lot of the development that is Move exclusive, letting their core studios continue doing what they do best.
And I wouldn't necessarily have a problem with a studio shifting its development entirely in support of a peripheral exclusively....but only if that peripheral can be used to enhance the core experience. With Kinect, this is an impossibility.
I guess an argument could be made that if Kinect is successful and more profitable, Microsoft's return on that investment could funnel back into hardcore development, but I've seen nothing from Microsoft to suggest that this would be the case. They've been profitable for quite some time now (they stand to make 1 billion this year) and they're getting rid of studios. If anything, a successful Kinect will more likely be funneled back into the Kinect rather than hardcore title development.
As a core gamer that has no interest in what Kinect has to offer, you should rightfully be angry at the decisions that have been made for the next 5+ years of the Xbox 360.
OldJadedGamer said:It's not just the Kinect but the focus on waggle in general. Look no farther than the Heavy Rain thread how the DLC is delayed indefinitely because they are trying to shoehorn Move controls into it.
Waggle sucks and there is no way around it. All three will be supporting it for a long time coming.
mckmas8808 said:Actually Waggle isn't that bad.
venne said:It's just not that good.
surly said:I don't think that this argument is necessarily wrong, but you can't really say with 100% certainty that any expense related to Kinect will take away from the "hardcore gamer" budget. Rare haven't really made any major, big selling hardcore titles for years anyway. From a "me" perspective, I wasn't bothered about Viva Pinata (not exactly "hardcore"), Banjo N&B and the Perfect Dark remake (which I bought, but have played about twice).
One thing that I do disagree with is that I should be "angry" at the decisions MS have made. Looking at the upcoming list of games coming out, I can already see more hardcore titles than I have time to play. I own all 3 consoles and the 360 gets 90% of my gaming time, the PS3 is used for exclusives only, and the Wii is used when family/friends come over or for the occasional game like Mario Galaxy 2 and I can't see that changing just because of Kinect. Even if it does, I certainly won't be angry about it.
beast786 said:If it can brink more creative games like this. I am all for it.
http://www.youtube.com/watch?v=xt0A2-1fIa4
Redbeard said:The longer this generation goes on the less interest I have for the system or Microsoft's vision for gaming.
beast786 said:If it can brink more creative games like this. I am all for it.
http://www.youtube.com/watch?v=xt0A2-1fIa4
chespace said:I don't know if Move is going to bomb, but at this point, nobody gives a shit. Even Sony fans would rather talk about Kinect.
Surfheart said:Rare have done nothing recently except pretty, shallow games (with the probable exception of Banjo N&B) that have largely been unsuccessful. They sound like a perfect fit for Kinect development.
Redbeard said:I'd like to get some decent first party games other than Halo and Gears sequels once in a while.
I'm pretty mad, tbh. I'd like to see a new Perfect Dark not rushed for a launch window. I'd like to see more artsty / japanese titles. I'd like to see new IPs, I'd like to see rejuvenations of old IPs. Instead, we get Kinectimals, Kinect Sports, and Kinect Adventures.
Microsoft has the hardcore in their back pocket. All they need to do is release more Gears and more Halo. Just let third parties do the rest, right? Well, that's their thinking. The longer this generation goes on the less interest I have for the system or Microsoft's vision for gaming.
venne said:That's clever, but I don't see why you'd need a motion controller for it. Two analog sticks would work just as well to manipulate the light source.
Never got into echochrome, though. So it's a moot point for me.
Thunderbear said:I give a shit about the Move, I guess I don't count.
Great job at representing Turn 10, you're really coming across as a swell guy :/.
beast786 said:Well, its not meant for you. But echochrome was hard as hell because of 2 analog on DS3. Being able to have your vision manipulate and rotate with 2 analog was cumberson and hard.
This makes it alot more easy to manipulate. Instead of using two analog and try to figure things out on a go. You instead with move just juse like a real life light source.Plus having the light source outside the tv also makes it easy to see the and comprehend the shadows.
Again, something different and easy and innovative. Still few months to launch and I can imagine more stuff that way.
You're trying to propose that the "word" is good. I find it hard to credit that you actually believe that, but it is after all your job.chespace said:folks are talking about Kinect and the word is spreading.
Ignis Fatuus said:You're trying to propose that the "word" is good. I find it hard to credit that you actually believe that, but it is after all your job.
venne said:You think it would be difficult to comprehend the shadows without a controller?
I don't question the novelty of it. I simply question the necessity of it.
I think it makes for a better tech demo, but I don't know if it makes for a better game.
Ignis Fatuus said:You're trying to propose that the "word" is good. I find it hard to credit that you actually believe that, but it is after all your job.
From what I've read, the massive focus on Kinect's limitations is mostly found on hardcore sites/blogs and forums such as this. Almost every hands-on impressions I've read, and articles on sites like the BBC have been pretty positive and optimistic.Ignis Fatuus said:You're trying to propose that the "word" is good. I find it hard to credit that you actually believe that, but it is after all your job.
:lol :lol :lolDMeisterJ said:I had no idea he was a community manager for forza, I just (mis)took him for an old-fashioned troll with that tag.
Still at it, eh? HeeteeIgnis Fatuus said:You're trying to propose that the "word" is good. I find it hard to credit that you actually believe that, but it is after all your job.
Ignis Fatuus said:You're trying to propose that the "word" is good. I find it hard to credit that you actually believe that, but it is after all your job.
beast786 said:Well, its not meant for you. But echochrome was hard as hell because of 2 analog on DS3. Being able to have your vision manipulate and rotate with 2 analog was cumberson and hard.
This makes it alot more easy to manipulate. Instead of using two analog and try to figure things out on a go. You instead with move just juse like a real life light source.Plus having the light source outside the tv also makes it easy to see the and comprehend the shadows.
Again, something different and easy and innovative. Still few months to launch and I can imagine more stuff that way.
DangerousDave said:Echochrome was hard because of the concept, because is a puzzle that don't follow any "logical" rule, so in the start you guess how to rotate the camera to get the correct perspective, but in the end you just random move the camera hoping to find a perspective that links A to B.
And that doesn't have any relationship with the 2 analogs (that in PSP was only one, to rotate the camera, I don't know in PS3)
Without controller, the subtle movements that you need to link some paths should be much more difficult.
Paco said:Doesn't really matter at this point. You guys have become part of Microsoft's brand awareness campaign. You're doing a great job.
chespace said:Move just doesn't capture the imagination. We know how waggle works. And last I checked, core gamers like myself don't care for it. If you love it, awesome. But when I saw the Zelda demo at E3, my heart sank.
I chose to focus on the part of the statement with which I found most to disagree. Yes, Move is not getting as much attention as Kinect--I can agree with that entirely.chespace said:You're trying to make another statement, which I may or may not agree with, but you seem to be dodging my original point. Which, in the context of Kinect vs. Move, is totally understandable.
He's talking about word of mouth, not media articles.InaudibleWhispa said:From what I've read, the massive focus on Kinect's limitations is mostly found on hardcore sites/blogs and forums such as this. Almost every hands-on impressions I've read, and articles on sites like the BBC have been pretty positive and optimistic.
6 posts in this thread thus far. Truly staggering, I know.JesseZao said:Still at it, eh? Heetee
Up until a couple days ago you had a Turn 10 avatar and up until the Forza criticisms got heated you were pretty active in the Forza thread. Then you turned to picking at GT fans. Now you've changed your avatar and are now defending Kinect and bashing Move, making up things like "And last I checked, core gamers like myself don't care for it." when really there are infinitely more core gamers on the Move hype train than Kinect. Kinect is beyond hopeless at this point if you're a core gamer looking for core games.chespace said:On NeoGAF, I represent myself and my opinions on games are my own. I didn't think I'd need such an obvious disclaimer, but thisisgaf.gif I guess.
cakefoo said:Up until a couple days ago you had a Turn 10 avatar and up until the Forza criticisms got heated you were pretty active in the Forza thread. Then you turned to picking at GT fans. Now you've changed your avatar and are now defending Kinect and bashing Move, making up things like "And last I checked, core gamers like myself don't care for it." when really there are infinitely more core gamers on the Move hype train than Kinect. Kinect is beyond hopeless at this point if you're a core gamer looking for core games. And about Kinect,"Lots of people talking about Kinect, whether it's the potential, speculating about its limits, or the price point," you say it as if it's having a positive effect.
And then we have all these junior Aaron Greenbergs who blow off anyone who complains that there aren't any core games for Kinect. There are those who over the last year have talked up Kinect's then-amazing-seeming potential for core games. AFAIK, none of the people defending the casual direction now were shooting down core game ideas before MS came out with the launch lineup at E3. It's only after MS showed their cards that people took the apologetic anti-core stance. Pfft.
Yeah yeah... *shrugs* Just like Molyneux said.JaggedSac said:Give devs time with the tech dude. They have only had about a year to work on it, and the dev kits kept getting additional functionality during that year.
ignus faatus said:6 posts in this thread thus far. Truly staggering, I know.
JaggedSac said:Give devs time with the tech dude. They have only had about a year to work on it, and the dev kits kept getting additional functionality during that year. Hard to design a game against non existent functionality and a moving code base.
Unrelated to this post, but the guy in your avatar looks like he's holding the PS Move Gun controller. :lolchespace said:You're trying to make another statement, which I may or may not agree with, but you seem to be dodging my original point. Which, in the context of Kinect vs. Move, is totally understandable.
venne said:That's clever, but I don't see why you'd need a motion controller for it. Two analog sticks would work just as well to manipulate the light source.
Never got into echochrome, though. So it's a moot point for me.
OldJadedGamer said:Judging from your post history in MS threads, I'd say you have a lot of interest in the system
I don't see how this game *requires* waggle though..
chespace said:On NeoGAF, I represent myself and my opinions on games are my own. I didn't think I'd need such an obvious disclaimer, but thisisgaf.gif I guess.
Anyway, my original point still stands. Lots of people talking about Kinect, whether it's the potential, speculating about its limits, or the price point. Truth is, folks are talking about Kinect and the word is spreading. This is how tech becomes common household knowledge.
Move just doesn't capture the imagination. We know how waggle works. And last I checked, core gamers like myself don't care for it. If you love it, awesome. But when I saw the Zelda demo at E3, my heart sank.
Zipper only had a few weeks to implement Move for GDC.JaggedSac said:Give devs time with the tech dude. They have only had about a year to work on it, and the dev kits kept getting additional functionality during that year. Hard to design a game against non implemented functionality and a moving code base.
freddy said:Anyone else looking for a job?
You can keep posting on GAF it's cool.
http://www.microsoft-careers.com/jo...ager-MGS-Turn-10-Studios-Job-WA-98052/789078/
Someone lost his job?Turn 10 Studios is looking for a web-savvy community manager with editorial and PR experience to drive an engaging and innovative end-to-end user experiences for the Forza Motorsport franchise across multiple platforms, be it Xbox 360, PC, or mobile.
Are those games first party?Redbeard said:I'd like to get some decent first party games other than Halo and Gears sequels once in a while.
Fair enough, but how is Kinect to blame for this?Redbeard said:I'm pretty mad, tbh. I'd like to see a new Perfect Dark not rushed for a launch window. I'd like to see more artsty / japanese titles.
Buy another console to go along with your 360 then, if you haven't already. The majority of games are multi-platform and the majority of multi-platform games are better on the 360, where you also have things like custom soundtracks in all games and a far better online system than PSN where people have been shouting "where's cross-game chat!????" for the last 4 years. XBLA kills the games that come out on PSN as well in terms of quality and quantity. Those are the main reasons why I still use (and almost certainly will continue to use) my 360 for any game that isn't exclusive to another console. I was a huge fan of Nintendo systems and games up until the Wii arrived, but rather than get mad/angry about the direction they took, I spend most of my time gaming elsewhere.Redbeard said:Microsoft has the hardcore in their back pocket. All they need to do is release more Gears and more Halo. Just let third parties do the rest, right? Well, that's their thinking. The longer this generation goes on the less interest I have for the system or Microsoft's vision for gaming.
derFeef said:You mean because it´s positive? Oh wow, why?
I liked the "make figures to collect coins" part. Remembered me of that human tetris show.![]()
I'm not sure if there really is too much to fix. Anyone thinking reasonably knows it was faced with massive interference in the conference. And I don't remember really hearing negative reports from impressions on the show floor.mckmas8808 said:So you think Zelda looks bad now? You can't imagine how Nintendo would fix any of those problems out before release? It almost seem like you think MS's version of motion control is the best and only good version.
Hah, no, still at T10. Ive been looking for a dedicated CM for a while now. Actually just hired someone awesome for this job today! All will be revealed soon.JardeL said:Someone lost his job?
chespace said:Never said Kinect was going to convince the core. At least not yet. We'll see. It will come down to innovation and software. Still doesn't change my original point though.
As for my avatar, I thought it might be less controversial to use something neutral. Yup I occasionally give info on Forza and respond to questions, but I participate in many more threads. Including games I care about, like GT5. Felt like the avatar too much of a magnet :lol
mckmas8808 said:Isn't it obvious that making the game use the MOVE controller changes the way the player would have to play the game?
OldJadedGamer said:There is nothing in that video that showed that exact game couldn't be done on the Wii with the same end effect. Why does "MOVE" (not sure why are are all capping it) have to be used?
DangerousDave said:The problem of Natal is the NO CONTROLLER bullshit.
Seriously, it's ok if they want to have a camera for casual games.
But they only showed Eyetoy+ games. Non a single "enhanced feature" for core games, like Sony did with Move, PSEye or 3D.
When Kotaku asked if they will use Kinect to improve core games like Halo Reach or Gears of War 3, Microsoft said that no. That core games are with controller and Kinect games to use without controller. Also, that no 360 games will be updated to have Kinect features.
If they have shown, for example, someone playing Forza with a controller or a wheel, using Kinect to have headtracking, and then, showing how the player can take out the hands from the wheel, and keep playing. Or show, in Halo Reach campaign, giving orders to the support soldiers. But no.
No use of Kinect improve for hardcore games. None. Zero. As much, you can play Forza with the wheel or controller, but without headtracking... or play it without controller, with the unacurate hand position, and headtracking. And no head tracking (maybe not even voice command) for Halo Reach, Gears of War, Call of Duty, etc. They didn't even mentioned Kinect as an alternative of headphone speakers in the games (like PSEye can be used). The only thing that core games have is the promise of Kinect improvements in Fable, that probably will be a set of Kinect minigames, like the Fable Pub Games, to earn more money.
And NO single party has talked also about enhancements of core games with Kinect. I suspect that MS maybe even forbidden the use of Kinect as enhancement of controller experiences.
TheOddOne said:How can I counter when all I read is jibberish? Ok I'll try.