DangerousDave
Member
nevermind, just saw the Eurogamer Fighters Uncaged review.
Hanmik said:I see most people link to the positive Launch games reviews.. so here is Eurogamers review of Fighters Uncaged.
http://www.eurogamer.net/articles/2010-11-04-fighters-uncaged-review
2/10 the review makes the game sound REALY bad.. :lol
The game needs you to lean sideways/backwards and even spin to do tricks.Diablohead said:So joyride doesn't work if you sit down? you would think the game only requires your torso and arms, sounds rather fucked up to me.
derFeef said:I am sorry, DD, but there are some pretty low scores - especially for Joy Ride. Those scores seems consistent (low) enough that I would never come to your conclusion.
I'm actually anticipating some stories about how people have fractured their ankles on a jump or how they have broken something else when falling or running into something or someone. Two players can, at times, be a little scary when movements are running wide. No different than Move in this regard, but Move was only about the hands and arms, not the whole body moving in persistent volumetric space across games and activities. Then there's the possibility that someone who is not in the best of shape will suffer a heart attack or something.Castor Krieg said:Can't wait to read the inevitable article how some kids tried to pat a tiger in some zoo. :lol
Sounds rather funny :lolderFeef said:The game needs you to lean sideways/backwards and even spin to do tricks.
Hanmik said:I see most people link to the positive Launch games reviews.. so here is Eurogamers review of Fighters Uncaged.
http://www.eurogamer.net/articles/2010-11-04-fighters-uncaged-review
2/10 the review makes the game sound REALY bad.. :lol
Giantbomb have done previews (and even live events) with picture in picture for Kinect and Move so I can't see this being an issueHanmik said:hmmm .. just wondering.. will Kinect games not take a lot longer to make a Video Review for..? I mean, if they do a decent review, they will show both player and on screen action, just like that Italian Gaffers (TTP I guess his name is) does for Move games..?
oh god i'd love that.marc^o^ said:I've seen comparisons of Joyride with Mario Kart, but isn't it more comparable to Excite Trucks?
Dynoro said:Giantbomb have done previews (and even live events) with picture in picture for Kinect and Move so I can't see this being an issue
Well they were pumping out a live feed doing it; so it didn't take any more timeHanmik said:not saying it´s an issue.. more that it is more time consuming.
snoopeasystreet said:Another thing for people who are getting Joyride. A ruler or a plate make a pretty good steering wheel.
i think it'd be fairer to say: for the more lag sensitive that's not a choice.Amir0x said:He still says there is lag. Just it didn't bother him and he wouldn't let it bother him.
For the more critical minded, that's not a choice.
as far as sales go, they probably don't. but no reason we here at gaf can't read the reviews and laugh if we're that way inclined, or make informed purchases based on them if we're not.quickwhips said:I thought review scores don't matter?
marc^o^ said:I've seen comparisons of Joyride with Mario Kart, but isn't it more comparable to Excite Trucks?
It seems like to me it's going to do for the dancing genre what Guitar Hero did for rhythm games (in the west, at least). But at the same time it's about at the same level as the original Guitar Hero in terms of content and when it comes to rhythm games we're given a shit ton of features now in the likes of Rock Band 3. A dozen more songs and a couple of new modes probably would have pushed it to that 9. Oh and the same video/picture saving features seen in Kinect Sports and Adventures. Dance Central would easily make the best use of those.gofreak said:So far I'm pleasantly surprised by the Kinect Sports reviews, but slightly surprised that Dance Central isn't reviewing better. I thought it would be a '9' game.
Wow...I don't mean to sound hyperbolic here but the lag on this is abyssmal.Hanmik said:
Trying it out at the Toronto midnight launch, I was very tempted to get it, decided against it because I've already got Dance Central and Kinectimals. I'm sure tons of review ragged on a racing game that doesn't have precise control, but I was still having plenty of fun with it.zigg said:I thought that when I saw it at E3 too. The thought piqued my interest pretty considerably.
Hanmik said:kinect Adventures looks more like a Workout tool than a game..
http://www.youtube.com/watch?v=t8Uhu46Ibys
btw... he has a nice setup..
When I'm watching people play, yes, it's clear. When I'm playing it, the difference feels smaller, and you know to better anticipate the required input.Lighting Gels said:Lag was a so extended prejudice about kinect that people are tending to see (and suffer) it even if it's non existant or hardly noticeable. But we can't rule our feelings
I think that this is true of all highly-filtered and interpreted interfaces, like Move and Wii and now, Kinect. There is always a greater sense of the lag when watching others play it versus actually playing it for some time yourself when you've adjusted (rather naturally) for the control timing...really not all that different to a lot of different traditional game timing if you look at animations and recovery and time spent adjusting view in addition to normal game input lag and display lag. Good games will also take the timing into consideration so it can tend to feel perfect when you're really into it.AlphaTwo00 said:When I'm watching people play, yes, it's clear. When I'm playing it, the difference feels smaller, and you know to better anticipate the required input.
Jesus. lolHanmik said:kinect Adventures looks more like a Workout tool than a game..
http://www.youtube.com/watch?v=t8Uhu46Ibys
btw... he has a nice setup..
Hanmik said:kinect Adventures looks more like a Workout tool than a game..
http://www.youtube.com/watch?v=t8Uhu46Ibys
btw... he has a nice setup..
The bottom line
I didn't get to test out the 11 other games that Microsoft says will use the new controller. But my experience with the initial six titles shows where Kinect will shine and where it will stumble.
Games that feature full-body movement make best use of what Kinect can offer. Syncing up your movements with the movements on the screen is a lot easier and more natural with Kinect than with a normal controller.
...
But games that would be better enhanced with a physical device in hand feel flat. On Kinect, they're just not up to the demands that players make from those types of games. You will probably not enjoy racing games and first-person shooter games as much with Kinect that you do with regular controllers.
...
Is it worth it? That may depend on whether you have kids -- and what kind of gamer you are.
+Fantastic fun
+Simple, accessible gameplay
+Easy set-up
+Impressive motion-tracking technology
-Demands plenty of space
-Tracking is often glitchy
-Two player maximum at launch
-Expensive
InaudibleWhispa said:It seems like to me it's going to do for the dancing genre what Guitar Hero did for rhythm games (in the west, at least). But at the same time it's about at the same level as the original Guitar Hero in terms of content and when it comes to rhythm games we're given a shit ton of features now in the likes of Rock Band 3. A dozen more songs and a couple of new modes probably would have pushed it to that 9. Oh and the same video/picture saving features seen in Kinect Sports and Adventures. Dance Central would easily make the best use of those.
.
In terms of quality, not sales.onken said:Uh, Just Dance?
Just Dance 2 is a quality title. It lacks a full "learn to dance" mode, but the tracklist, choregraphies and multiplayer mode have nothing to envy to Dance Central. It's less serious, it's just dance.InaudibleWhispa said:In terms of quality, not sales.
Destructoid gave Your Shape an 8. I'm not sure how they're viewed on the aggregate scale though, but I think Metacritic includes them.Stumpokapow said:So, current Metacritic rankings:
Dance Central - 83
Sports - 78
Kinectimals - 76
(Sonic Free Riders - No metacritic average, average of two listed reviews is 66)
Adventures - 65
(Your Shape - No metacritic average, only listed review is 60)
Joyride - 58
(Adrenalin Misfits - No metacritic average, only listed review is 50)
(Fighters Uncaged - No metacritic average, only listed review is 20)
REV 09 said:Destructoid gave Your Shape an 8. I'm not sure how they're viewed on the aggregate scale though, but I think Metacritic includes them.
Maybe it is, I haven't experienced it, but in terms of gameplay and presentation, Dance Central looks like the next step to me.marc^o^ said:Just Dance 2 is a quality title. It lacks a full "learn to dance" mode, but the tracklist, choregraphies and multiplayer mode have nothing to envy to Dance Central. It's less serious, it's just dance.
InaudibleWhispa said:Maybe it is, I haven't experienced it, but in terms of gameplay and presentation, Dance Central looks like the next step to me.
Castor Krieg said:Can't wait to read the inevitable article how some kids tried to pat a tiger in some zoo. :lol
you get feedback constantly though, the red outlines on any body part that isn't performing accurately doesn't need to wait for anything.swerve said:I can't wait to play it, but personally the fact that it's always got to wait until the end of a phrase to award you points, due to the lag, is frustrating. Having the accuracy of a controller in your hand will win for me, in terms of feedback.