The MC is so edgy it hurts.
That movie looked pretty good for the $30 million.The budget for Marza's Space Captain Harlock two years ago was about 30 million.
God I hope they make an actual ornate as hell Audi to go along with this.
I want to protect him.Here is an exclusive picture of Noctis from KINGSGLAIVE: FINAL FANTASY XV
It's only a few details, but they matter. He doesn't just look "western": Nyx looks like a western Final Fantasy character. It's that blend between aesthetics that's resonating with people, I think. It's the same reason the Resident Evil protagonists look so cool - they look overall "American" but have little details like Leon's bangs or Jill's campy beret that evoke the more stylized look common in Japanese media.
Nyx looks like a Japanese take on western design concepts, which is why he's so visually appealing. While the overall design looks like a western hero, there's a few concepts that add a unique visual flair that most western devs wouldn't put on their characters:
It's only a few details, but they matter. He doesn't just look "western": Nyx looks like a western Final Fantasy character. It's that blend between aesthetics that's resonating with people, I think. It's the same reason the Resident Evil protagonists look so cool - they look overall "American" but have little details like Leon's bangs or Jill's campy beret that evoke the more stylized look common in Japanese media.
Now in-game Luna looks like a sex doll. LOVE the CG one!
It's still jarring to have them look so drastically different.
wait, are the voice actors of the movie also doing the English dub of the game?!
I bet not... what about the JP voices? I would rather have some consistency, especially when we get an anime and movie right along with the game...
This.
Even further - I very much appreciate the reach at photorealism here. The experiment known has "3D CG Anime face" is over. We know what the results are. It's over-used and simultaneously uncompelling. I have so much respect for cg animators that look the uncanny valley argument in the face and say "fuck you" I'm going for it. Using advancements in technology to try and beat the uncanny valley is not only bold, but respects the greatest intentions of art. It simply warms my heart to see amazing stuff like this. It's the same reason I'm so proud of Naughty Dog and what they've accomplished with Uncharted 4. And when PS4K arrives we'll get even closer to seeing this in games. It won't be perfect. But closer. That's what makes all of this worth it and cool as hell.
Nomura's contribution here would've held this back - simply limited by skill-set. He's a good illustrator, has good ideas about aesthetics, but that's not enough for what this is and what's to come. The thinking here, and even more so for the future, requires wardrobe designers and experts familiar with real-world textiles and materials. Hair stylists as well. I know that Nomura himself realized this at some point which is why he hired Roen to help with the Noctis re-design. The finished product was middling at best. They should've torn down Noctis and started over.
Again, Nyx should be the main character of FFXV.
About the 3D CG Anime face being uncompelling, I will agree to an extent because I always did find there was generally a spark that was missing from most of them which otherwise made them look like lifeless dolls even in motion. That being said, the Visual Works demo which happened last year left reason to believe there was much progress in their quest to merge realism with their "idealized beauty" aesthetic.
But the idea that this style is overused and praising what is essentially a mimic of reality - something we see not only every day, but is literally in almost every other AAA game - is a little upsetting. There was a commenter who said this guy looks straight out of Asscreed, and I couldn't agree with them more. I find this aesthetic choice a little regressive/lazy in the sense it's essentially doing what everyone else is instead of furthering and improving what was their human aesthetic.
The poster guy from FF14 and in that one instance the blond guy from the Visual Works demo (I think he was from Type-0? He looked distinctively different though) were great balances of realism and stylistic. It's completely possible to hit that sweet spot while not being "an uncomfortable mess" like FF15 apparently is. It's really mostly the clothes and hair that's throwing people off, swap their wigs out for anything that wasn't drowned with several hair spray cans and I swear not nearly as many people would be complaining about them. All of their facial structures in that CG face shot of the FF15 cast distinctively look different to each other and tell a story about them, all the while still keeping that "fair" look to them.
I completely resonate with the comments about how this is a jarring different art direction, and how this direction is likely to end up being the new look in future Final Fantasy installments. I do hope we get more stuff in to the likes of FF14 rather than this movie, but we'll see.
We can agree to disagree. And that's fine. What I'm trying to say is that there are certain design decisions that happened for Nyx just by virtue of the fact that the designer was shooting for photorealism - hairstyle, clothing, stubble, etc. Those details can be lost when designing within anime constraints.
Luna
Ardyn
Iedolas
Leaving aside the absurdity of a zero-tolerance policy for something as nebulous, subjective and poorly-defined as "homophobia", how can that even remotely count? They were obviously using 'gay' in the generic pejorative sense.
^same. Also, I actually really dig his look, moreso than Noctis.When Nyx appeared I thought it was going to be a live action film. He looks so unbelievably real.
If I want to play western games I'll play western games. Japanese games should stick with their own design sensibilities.This is exactly what I've been talking about so often in FFXV threads in regards to what direction FF should take design-wise now that the Western console market is the most important. These ones here are a very good compromise and it would've helped FFXV's perception in the West immensely to have something like this rather than the current main cast.
How is that any different from the high detailed portraits from the E3 re-reveal? They had blemishes, stubble, detailed hair, etc.
What sparked the co-operation with Roen?
Nomura: I notice that the western suit is not easy to design because of all the meticulous details. It is time consuming. We dont have so much time since we are developing both FF13 and FFv13 at the same time. As FFv13 design is based on reality, I decides to find a Fashion design company to do the outfit design.
Nyx looks like a Japanese take on western design concepts, which is why he's so visually appealing. While the overall design looks like a western hero, there's a few concepts that add a unique visual flair that most western devs wouldn't put on their characters:
It's only a few details, but they matter. He doesn't just look "western": Nyx looks like a western Final Fantasy character. It's that blend between aesthetics that's resonating with people, I think. It's the same reason the Resident Evil protagonists look so cool - they look overall "American" but have little details like Leon's bangs or Jill's campy beret that evoke the more stylized look common in Japanese media.
How is that any different from the high detailed portraits from the E3 re-reveal? They had blemishes, stubble, detailed hair, etc.
If I want to play western games I'll play western games. Japanese games should stick with their own design sensibilities.
Sakaguchi is in a bar somewhere screaming WTF, or smirking maniacally while tapping his fingers together. Runaway budget game, + feature film. Square partying like its 1999 again.
My question is this: From a storytelling perspective, is this intended to be consumed before or after playing FFXV? That is, will it ruin any story reveals in the main game by revealing villains or making the viewer too familiar with other characters? Or was it written as a very helpful/nearly mandatory primer to XV?
If I want to play western games I'll play western games. Japanese games should stick with their own design sensibilities.
It's what makes Sam Gideon, Dante, and Jetstream Sam so appealing.
You nailed it.
No no no. Not Sakaguchi, the person. Sakaguchi, the spirit animal of Squaresoft and people who want to live in the 90's forever.Sakaguchi was at the Uncovered event as a special guest.
Is he going to be feature in the game? Because I havent seen him in the Uncovered trailer. Although Cor is enough for "badass looking guys who will always be loved by the Final Fantasy community, like Balthier".
Nah. Looks more like Bill Nighy in his Davey Jones human form.
Not sure from my understanding FFXV will start with minor spoiler for the beginning of the gameit seems like the movie will focus on a parallel story featuring characters that they really wanted to include in the game but couldn't fit in in as part of a cohesive and well structured narative at that point in the timeline.Noctis and his friends away on a camping trip while the kingdom is invaded
How much of that spoils things for you will be up to your discression. I'd watch it first to build context. But in general I'm not put off by spoilers.
No.
If anything, I'd wager this is a " kill em all" movie where every good guy except Luna and Cor dies.
reminds me of Locke from GoT
Bone structure was the nearly the same for all of the faces, to mention something. It always looked like something someone draw or hyper detailed anime rather than human faces. They were just too perfect and sharing a clear unifying template.
Well, I think? It looks better than Advent...? Children?
I'm thinking $2.4 million opening weekend in the states. Generous. Unless this is direct-to-streaming or whatever
Well, I think? It looks better than Advent...? Children?
I'm thinking $2.4 million opening weekend in the states. Generous. Unless this is direct-to-streaming or whatever
Lunafreya looks like Lena Headey
If I want to play western games I'll play western games. Japanese games should stick with their own design sensibilities.
EDIT: Actually, I'll remove it.
Hmm, Glauca uses a sword when pretty much everyone else from Nifilheim uses guns. I wonder if there's any significance to that.