I've liked the Kirby series ever since I got the first game for Game Boy back in late 1993, when I got my GB... sure, the games are easy, but they're really good, fun games that I really liked. I'm putting them in the order that I played the games.
Kirby's Dream Land -- As I said, I got this in late 1993, with Super Mario Land, as my first GB games. I beat it quickly (on the normal mode), but had a lot of fun and replayed it, played it on the much more difficult Hard Mode, and more. The main issues were just with how short it was. Of course it Kirby can't get powers from enemies in this game, but it was the first game in the series, so they hadn't come up with everything yet... it's a great game anyway.
Kirby's Pinball Land -- Awesome game! This is one of the best pinball games ever made, and one of my most-played games for the original Game Boy. It's just an exceptional game... great designs, lots of stuff to do and find, and the Kirby theme fits really well. It was also awesome that you could actually beat the game by beating all three bosses and then DeDeDe. it would then just loop around so you could keep improving your score, but that was a great feature -- I like being able to actually beat games! This game has great balance and design all around.
Kirby's Dream Land 2 -- Got this after it came out. I absolutely loved this game... just an amazing, amazing game. It's got something more to do after you win (collecting the crystal things), there's a hidden final boss fight that is really awesome, and more. The game also has cool Super Game Boy enhancements, but it's awesome on the original B&W GB too. KDL2 is one of my favorite platformers ever.
Kirby's Block Ball -- I remember being a little disappointed at the time, but it is actually an interesting and somewhat innovative Breakout clone, and I did beat it 100% eventually -- which wasn't that easy, I remember some of the borderlines being tough to meet, but was rewarding. The fact that you can have paddles on all four sides of the screen at the same time is a pretty cool feature. I think the Kirby elements like powerups and enemies and such are underused, which is part of what disappointed me -- it's a good Breakout/Arkanoid game, but not a great Kirby game -- but the good definitely outweighs the bad. Fans of this kind of game should definitely play this.
Kirby 64 -- Now this one really disappointed me. On the one hand, the main gameplay is really easy and slow paced. I disliked the slow pace especially, for some reason the game just feels glacially slow a lot of the time. I also hated the controls, why in the world does it force you to use the d-pad? It'd have been so much better with the analog stick! I'd played Goemon's Great Adventure and seen how nice it was to have analog controls in 2.5d platformers, Kirby 64 was a big step back in comparison... GGA is just a far better game than Kirby 64. Oh yeah, and though the main game is easy, the "collect all the shards in order to get the final boss" part is really frustrating and difficult. You often have to get powers in other levels and then be really careful to not lose them as you try to go through some other level where you need to use it... without using a guide to learn what to do it's a massive pain. There are several crystals in every single level, too, so it's a real hassle. On the good side though, the 100 Yard Hop minigame was awesome, I played hours of that in multiplayer... that and the block-drop minigame were great. And the game is actually fun, with good graphics and sound, some fun levels, and a lot to do. I just thought that it should have been better.
Kirby Tilt 'n' Tumble -- Good game! It's short and not hard at all, even when you include the second quest (after you beat it you then can go through it again in a harder difficulty mode), and the tilt element is sort of gimmickey (the game would be much easier with dpad controls for sure), but I thought it was an interesting gimmick, and really liked this game overall. It's different and fun. Of course now we have a lot more tilt-sensitive games out there, for the Wii, iPhone, etc, but back then there had only been a few... and it's still a neat feature, really. If only there had been a bit more content it'd have been even better. Oh yeah, and it'd have been nice to see a bit more boss variety, you fight different versions of the same guy at the end of pretty much every level. Still, overall the game was good and I liked it.
Kirby's Air Ride -- Another huge disappointment. I'd been looking forward to Kirby Bowl/Kirby's Air Ride ever since the original annoucement of the first version in 1995, so it was a horrible disappointment to see how badly HAL messed it up when a version was finally released. I mean, the core game is pretty good. The one button control scheme probably wasn't a good idea, but it works well enough for the game to be playable (though brake and use item really should not be on the same button). There are three modes, all interesting and different. The tracks are really well designed, interesting tracks that are fun to play on. The game mechanics are solid. I love the top-down mode, it's just awesome fun...
So that sounds great, right? What happened? Well, what happened is that they left out any real single player mode. This game only has single race or multiplayer, and in single race you just race agaqinst three computers that you set the difficulty levels of. There's no progression, no champsionships, no nothing... just single races as you try to get things on those stupid boards that you also get things on in multiplayer. There is really NO SINGLE PLAYER GAME HERE! What the heck? Did Super Smash Bros. make HAL completely forget how to make a single player game or something? Even that (also heavily multiplayer focused) game had a semblance of a single player mode though, so this is even worse off! It's just multiplayer versus either humans or computers. There is still stuff to unlock, mostly in the form of new vehicles and such, but the method you use to unlock them is so horribly annoying that it's no fun... I mean, you have to get boxes on those charts, but you can only see the charts in the main menu so you either have to just hope that you get stuff or memorize specific things you want to try to do. Why can't you see the charts ingame, get specific missions, or something? Because that'd actually be giving the game some single player gameplay, and they really didn't want that? Maybe if it had online play and such they could get away with such a stupid idea, but in a non-online game, it was absolutely unacceptably lacking in any reason to ever pick the game up when you weren't with others.
Kirby's Dream Course -- Fantastic game! This game is hard, but it's really, really good. I managed to struggle through it, eventually, though it definitely took a lot of trying, and I didn't get anywhere near a good score in any of the later levels. Still, I did finish the game, and that was a definite accomplishment... and yeah, it's a great game. It's got classic Kirby graphics and sound, but with unique and interesting gameplay that requires a lot of thought and strategy. I don't like golf at all, but minigolf is fun, and this feels like minigolf, Kirby style... just great stuff!
Kirby's Adventure (NES ver.) -- Another exceptional game. I don't like it as much as Kirby 2, probably partially for nostalgia reasons, but playing this I can definitely see why so many people love it... and yeah, it's one of my favorite NES games now too. Amazing graphics for the system, a NES platformer with actual battery backup (perhaps the only such one!), a reasonable challenge level in the later stages, some interesting temporary powers, great levels and bossfights, a bunch of minigames to try, and more... this defintiely should be a must-play for any Kirby fan. I've played just a little of the GBA remake, but it's probably about as good... the original NES version definitely is awesome stuff, though.
Kirby's Dream Land 3 -- I have this, but the battery doesn't work so I haven't played it that much. From what I did play though, it feels kind of like Kirby 64 in that it feels slower than the 8-bit Kirby platformers, for some reason. I mean, it looks good and plays well, but somehow it just doesn't feel the same... still, it definitely looks fun enough that I want to play through it sometime.
Kirby and the Amazing Mirror -- Another one that I have, but haven't played much of. I don't have as good an excuse here though, except that I have the Japanese version so there's a little bit of a language barrier (it was in a local store for some reason and was really cheap...), but that isn't too bad and what I've played of the game is pretty fun. I can see how the issue of having to get a power from one place to another would be as much or even more of a pain here than it is in Kirby 64, though, and that definitely would get frustrating... but what I did play of it seemed good.
I don't have the other games. I've never played much of Star Stacker. As for Super Star, I played a little of it (seemed good), but not a lot... I mean to get that for SNES or DS sometime. I know it's probably the popular favorite in the series. I also really want Canvass Curse, but it's hard to find and pricey, so I never have picked it up, sadly. I do kind of think of Kirby as a series that was best earlier on in the series, but in the late '90s and beyond faded some, with games like Kirby 64 and Air Ride... and then Kirby Gamecube/Wii never has materialized, so we're still waiting for the next major title, if they're ever going to finish it. Still things like the GBA remake of Kirby's Adventure, Kirby and the Amazing Mirror, and Canvass Curse and Super Star Ultra are pretty good games, so the handheld titles at least have maintained good quality. The series started on handhelds of course, so that's important.