• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Kojima recommends reading this speculation of MGSV The Phantom Pain (Spoiler)

akira28

Member
Come on now. Without Kingdom of Flies, the game ends with "some kids took our nuclear mech! ...anyway."

You're telling me that's supposed to be left to the imagination?

Look. Sometimes some super genius kid steals your mech and escapes with 3 of your helicopters, disappearing without a trace. Shit happens. It is what it is. You gotta accept it and you move on.

Anyway, so I don't trust Quiet. And what about Cipher...

So true - Kojima recommending that we read this - (*head shaking/balls fists) it's like he wants someone else to explain away his failure as the creator/director of MGSV.
that he's bringing it up again, seems like he wants it to at least be a topic of conversation among his players.
 
what a heap of steaming shit.

there is no justification for selling this game unfinished.

"adding in "Kingdom of the Flies" as well would disrupt its balance"

lmao. what is this crap?

So true - Kojima recommending that we read this - (*head shaking/balls fists) it's like he wants someone else to explain away his failure as the creator/director of MGSV.

The game sucked from a narrative perspective, the game was unfinished, the game shouldn't have been released as it was/is. Aside from some novel gameplay ideas in concept, the game is a complete failure on the conclusory and narrative attempts it made and is a blemish on the high standards of the saga overall.

I for one have moved on from Metal Gear (although I really like my avatar, for some reason) and I have put it all behind me.

Hopefully whatever Kojima does next will have a better story and be a finished product.
 

Servbot24

Banned
Plenty of great stories in history were intentionally left unfinished. But gamers grew up on comic books rather than Shakespeare.

obviously MGSV is much closer to a comic book, but it sucks to see so many people dismiss that there is more to story than tying a knot.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I actually believe this "the player is Snake and makes their own story" angle. It's in the structure of the game, as this big open world with RPG elements and few cutscenes. I did feel like I was making my own story... And over the course of 80+ hours, I had a lot of my own memorable personal adventures. It does fill in the legend of Big Boss for me (even though it's Venom, etc). Afghanistan and Zaire are his Clone Wars.

It just shouldn't be used as an excuse for the cut content at the end, or the way it wrapped up in general.
 

bobawesome

Member
I love the game but come on, the story it's nothing to write about.

I didn't hate the "Twist" but the way it was handled was pure and utter shit.

There was actually ANOTHER PERSON IN THIS PICTURE THE ENTIRE TIME!!!
That was the absolute dumbest possible way to reveal the twist.
 

Abylim

Member
I dont get it. We cant go after Eli. Solid Snake has to be the one to kill him.

The story is finished. Outer Heaven gets made, we know what happens after MGSV.
 
What exactly is considered unfinished besides mission 51? Do people really care THAT mission is missing? It doesn't really effect the story at all. Eli no longer has a Metal Gear, big whoop, we can see that in MGS1.
 

Sub_Level

wants to fuck an Asian grill.
If there is one compliment I can give MGSV's story its that its as weird as the other games.

It doesn't even feel real. Feels like playing a ghost. An intangible product.

I dont get it. We cant go after Eli. Solid Snake has to be the one to kill him.

The story is finished. Outer Heaven gets made, we know what happens after MGSV.

Miller mentions that word of Sahelanthropus getting out to the public would spell global disaster. Its pretty clearly a missing story link (in a game that ironically was supposed to be the missing story link).
 

Pappasman

Member
I actually really liked a lot of the things that happened, but the way the story was told left a lot to be desired.

Miller was great all the way through. I was just waiting for the next time I could hear some Miller dialogue. Robin Atkin Downes killed it.
 
One thing from the interview that stands out to me is that it seems to suggest Mission 51 would be a poor way to end MGS V. It would be but I don't think that's really what people are discussing. It would presumably occur best between Mission 41 and before Mission 41. At the very least, Mission 46 would occur after it. There would be arguably a requirement of other missions to fill in the two arcs better, too. The notion that Mission 51 would be a bad final mission sort of takes its numeric position too literal. I mean, Mission 46 is the MGS V ending and the MG I beginning, so any other content would still presumably be best placed before Mission 46

I'm wholly satisfied with the game as is. As salty as it was, I feel almost like a sort of empathy for Venom; like Kaz, "Kojima and Big Boss can go to hell. I'll make his phantom stronger.' I'm satisfied with Chapter 1 being the primary story arc, and Chapter 2 being a sort of misnomer, more of an epilogue that just shows the seeds of chaos that sort of bring MGS V Chapter 1 to MG I. That said, the notion that including M51 would change that is disingenuously taking mission numeric ordering too literally as a sort of excuse. M51 may or may not be needed, but it has no bearing on M46 remaining the ending.
 
Miller mentions that word of Sahelanthropus getting out to the public would spell global disaster. Its pretty clearly a missing story link (in a game that ironically was supposed to be the missing story link).
And the world is still together at the start of Metal Gear 1 and throughout the series.

Seriously, this plot point isn't that important.
 

Abylim

Member
If there is one compliment I can give MGSV's story its that its as weird as the other games.

It doesn't even feel real. Feels like playing a ghost. An intangible product.



Miller mentions that word of Sahelanthropus getting out to the public would spell global disaster. Its pretty clearly a missing story link (in a game that ironically was supposed to be the missing story link).

But it must not get out, because there is no disaster. We know what happens. If Eli kept it, shadow moses wouldnt have happened, would it?

Sure it would be cool to know the specifics, but thats not happening.

I just dont get how its unfinished.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
But it must not get out, because there is no disaster. We know what happens. If Eli kept it, shadow moses wouldnt have happened, would it?

Sure it would be cool to know the specifics, but thats not happening.

I just dont get how its unfinished.
The game does a timeskip in middle of the ending cutscene which cuts from VS smirking to being full blown evil. The parasites at some point say:Eyes on Miller. There is a specific level of the game that would've ended a side quest that was cut at the concept phase and had a cutscene that was only 30% done.
The narrative is quite clearly unfinished.
 

Abylim

Member
The game does a timeskip in middle of the ending cutscene which cuts from VS smirking to being full blown evil. The parasites at some point say:Eyes on Miller. There is a specific level of the game that would've ended a side quest that was cut at the concept phase and had a cutscene that was only 30% done.
The narrative is quite clearly unfinished.

So pretty much, people arent happy because they cant play as Venom Snake up until when Solid Snake kills you? Because there is always going to be more that can be told and played.
 
Us becoming Big Boss completes the saga.

in the end.... Aren't we all just Big Boss?


AjLcu7g.gif
 

yuraya

Member
So pretty much, people arent happy because they cant play as Venom Snake up until when Solid Snake kills you? Because there is always going to be more that can be told and played.

Yea there is always years of gap between all the MGS games. I actually think people would have been even more pissed if the last moments of MGSV involved a brief appearance of Solid Snake. If people want to play a remake so badly than let Konami make it. They don't even need Kojima for a remake since the foundation already exists.

There is no need to turn MGSV into the 1987 game. Let it be its own thing. Just let it go GAF. Its over.
 
The game does a timeskip in middle of the ending cutscene which cuts from VS smirking to being full blown evil. The parasites at some point say:Eyes on Miller. There is a specific level of the game that would've ended a side quest that was cut at the concept phase and had a cutscene that was only 30% done.
The narrative is quite clearly unfinished.

"The game does a timeskip in middle of the ending cutscene which cuts from VS smirking to being full blown evil"

How is that unfinished? That was a fully intended effect.

The parasites at some point say:Eyes on Miller.

Miller betrays Big Boss at the end of the game.

"There is a specific level of the game that would've ended a side quest that was cut at the concept phase and had a cutscene that was only 30% done."

That could have been cut becuase they simply didn't like the idea. Games have cut content like this all the time. It doesn't point to an unfinished game.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
"The game does a timeskip in middle of the ending cutscene which cuts from VS smirking to being full blown evil"

How is that unfinished? That was a fully intended effect.

The parasites at some point say:Eyes on Miller.

Miller betrays Big Boss at the end of the game.

"There is a specific level of the game that would've ended a side quest that was cut at the concept phase and had a cutscene that was only 30% done."

That could have been cut becuase they simply didn't like the idea. Games have cut content like this all the time. It doesn't point to an unfinished game.
There's an entire part of the story that's left unfinished. Games have cut content all the time, but most games don't have side quests, especially the most important ones mysteriously end abruptly and then have a full video of what that section was supposed to be while it's fully known that the dev was rushed to complete the game after a forced release date. Come on man.
 
There's an entire part of the story that's left unfinished. Games have cut content all the time, but most games don't have side quests, especially the most important ones mysteriously end abruptly and then have a full video of what that section was supposed to be while it's fully known that the dev was rushed to complete the game after a forced release date. Come on man.
You can make an argument for the mission 51 stuff. Everything else is just baseless assumption.
 

JackelZXA

Member
There's an entire part of the story that's left unfinished. Games have cut content all the time, but most games don't have side quests, especially the most important ones mysteriously end abruptly and then have a full video of what that section was supposed to be while it's fully known that the dev was rushed to complete the game after a forced release date. Come on man.

You can't seriously say that games don't regularly get that level of content cuts. Most of the time it ends up being shit that easily gets spotted as "This is a sequel thing then" or "it's gonna be dlc".

Remember Liara's questline being cut from ME2, along with two whole squadmates? Fast forward to ME3 and we ended up getting severe cuts that people were able to identify because of the leaked script from the beta. And then there was the total dlc plan redesign as a result of the backlash that was rumored to originally involve a cerberus "phoenix project", a collector ship that was away from the core during the suicide mission of that game, and a more involved dlc to expand the endgame, as paid dlc. (much of this ended up getting confirmed via the multiplayer dlc that came later, as it wasn't effected by the restructuring, and still matched up with the expected timelines of those original leaks.)

The uncertainty of the future of the series is what makes this a more hot button issue. In ANY other climate it would have just been seen as "Oh they're gonna have the next game open up with the liquid thing."

Think about MGS2. That game doesn't resolve vamp's fate, it cut out gameplay segments from the opening (an unwinnable fight against ray, running from the flooding tanker), it cut two bosses (old boy and chinaman), most of the ending was cut as a response to 9/11 (which is actually what gives the game as much of a dreamy weird feeling at the end that fueled "is it real or a vr?" more than was intended, snake vs ocelot at the end was also cut, and a major water segment between big shell and arsenal gear was also cut....there were gonna be sharks in the game!), and then the game doesnt even wrap up it's own loose ends with the patriots plotline or anything. But it was fine because they were gonna wrap it all up in MGS3, right? At least they found a way to bring old boy back as the end. (This is just what happens) You wanna know some serious gameplay cuts? Hey MGS4 had 3 entire characters cut form the game. Two of which were probably going to be bosses!

http://metalgear.wikia.com/wiki/Adam_(cut_character)

http://metalgear.wikia.com/wiki/Snake-Man

http://metalgear.wikia.com/wiki/Johnny_(Soviet_soldier)


What it ACTUALLY comes down to is how capable you think a future game can be without kojima, and further down this konami rabbit hole. Eli's mission being cut, if we didn't know so much of the behind the scenes drama, would just seem like a sequel stinger "if ever there was one." The problem is people were looking for closure to the series with this one. (The irony is that we already got closure back in 2008 with MGS4.)
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
You can't seriously say that games don't regularly get that level of content cuts. Most of the time it ends up being shit that easily gets spotted as "This is a sequel thing then". The uncertainty of the future of the series is what makes this a more hot button issue. In ANY other climate it would have just been seen as "Oh they're gonna have the next game open up with the liquid thing."

Think about MGS2. That game doesn't resolve vamp's fate, it cut out gameplay segments from the opening (an unwinnable fight against ray, running from the flooding tanker), it cut two bosses (old boy and chinaman), most of the ending was cut as a response to 9/11 (which is actually what gives the game as much of a dreamy weird feeling at the end that fueled "is it real or a vr?" more than was intended, snake vs ocelot at the end was also cut, and a major water segment between big shell and arsenal gear was also cut....there were gonna be sharks in the game!), and then the game doesnt even wrap up it's own loose ends with the patriots plotline or anything. But it was fine because they were gonna wrap it all up in MGS3, right?


What it ACTUALLY comes down to is how capable you think a future game can be without kojima, and further down this konami rabbit hole. Eli's mission being cut, if we didn't know so much of the behind the scenes drama, would just seem like a sequel stinger "if ever there was one." The problem is people were looking for closure to the series with this one. (The irony is that we already got closure back in 2008 with MGS4.)
There's a level getting cut, (a crucial level in the narrative that would've finished part of it) and then there's what happened to some of the levels in MGSV.
The problem is people were looking for closure to the series with this one.
There's no problem with that because we had yet another "it's the missing link" advertising campaign that had a ton of scenes that weren't even in the game including the infamous
MGSV-TPP-Snake-Scream.jpg


Yes scenes get cut all the time in games, but not to the extent of MGSV where they then feel incomplete and stitched together.
 

JackelZXA

Member
There's a level getting cut, (a crucial level in the narrative that would've finished part of it) and then there's what happened to some of the levels in MGSV.

There's no problem with that because we had yet another "it's the missing link" advertising campaign that had a ton of scenes that weren't even in the game including the infamous
MGSV-TPP-Snake-Scream.jpg


Yes scenes get cut all the time in games, but not to the extent of MGSV where they then feel incomplete and stitched together.

Oh I modified the original post with information about how much was cut from ME2 and ME3, and several major cuts to MGS2 and MGS4. That is probably relevant to this post lol. (I should stop editing posts after I post them)

It's more common than you'd think. I'm not saying MGSV ISN'T, I'm saying that it's SUPER COMMON. Even SMB1 has content cuts. 5 of the levels are duplicates of other levels because they ran out of time in development. (5-3, 5-4, 6-4, 7-2, 7-3 are all copy levels) Kuriboh's Shoe in SMB3 is just there because they couldn't get yoshi working on the NES! (Sonic 2 had over four levels cut from the game including hidden palace, which kind of showed up again in a following game)

I think Mass Effect 2 feels incomplete and stitched together, and ME3 is REALLY stitched and incomplete. I can SEE the stitching in MGS2. In MGS4 there is a moment where Snake and Eva reference the scene directly before the eva escort mission from 3, and then crawl into the sewer saying "It'll be a ways to get to the place" and then the cutscene is them reaching their destination. Later in the online component you see that there was a sewer tileset used in a multiplayer map that would have likely been an mgs4 big mama escort mission. Act 3 of MGS4 has massive gameplay cuts, and if you listen to the ingame podcast, there are other bits of the game that had cuts as well. (And again, I noted the 2 cut bosses and mgs3 cameo character that got cut)

And that scene there looks like the art assets from kingdom of flies, not the actual africa map, which likely means that it was part of THAT mission.
 

Pompadour

Member
I wish Metal Gear Solid games could continue in perpetuity just so fans could continue to be surprised the newest game has a story as dumb as the others.
 
You can't seriously say that games don't regularly get that level of content cuts. Most of the time it ends up being shit that easily gets spotted as "This is a sequel thing then" or "it's gonna be dlc".

Remember Liara's questline being cut from ME2, along with two whole squadmates? Fast forward to ME3 and we ended up getting severe cuts that people were able to identify because of the leaked script from the beta. And then there was the total dlc plan redesign as a result of the backlash that was rumored to originally involve a cerberus "phoenix project", a collector ship that was away from the core during the suicide mission of that game, and a more involved dlc to expand the endgame, as paid dlc. (much of this ended up getting confirmed via the multiplayer dlc that came later, as it wasn't effected by the restructuring, and still matched up with the expected timelines of those original leaks.)

The uncertainty of the future of the series is what makes this a more hot button issue. In ANY other climate it would have just been seen as "Oh they're gonna have the next game open up with the liquid thing."

Think about MGS2. That game doesn't resolve vamp's fate, it cut out gameplay segments from the opening (an unwinnable fight against ray, running from the flooding tanker), it cut two bosses (old boy and chinaman), most of the ending was cut as a response to 9/11 (which is actually what gives the game as much of a dreamy weird feeling at the end that fueled "is it real or a vr?" more than was intended, snake vs ocelot at the end was also cut, and a major water segment between big shell and arsenal gear was also cut....there were gonna be sharks in the game!), and then the game doesnt even wrap up it's own loose ends with the patriots plotline or anything. But it was fine because they were gonna wrap it all up in MGS3, right? At least they found a way to bring old boy back as the end. (This is just what happens) You wanna know some serious gameplay cuts? Hey MGS4 had 3 entire characters cut form the game. Two of which were probably going to be bosses!

http://metalgear.wikia.com/wiki/Adam_(cut_character)

http://metalgear.wikia.com/wiki/Snake-Man

http://metalgear.wikia.com/wiki/Johnny_(Soviet_soldier)


What it ACTUALLY comes down to is how capable you think a future game can be without kojima, and further down this konami rabbit hole. Eli's mission being cut, if we didn't know so much of the behind the scenes drama, would just seem like a sequel stinger "if ever there was one." The problem is people were looking for closure to the series with this one. (The irony is that we already got closure back in 2008 with MGS4.)

Great post. It's always the same people talking circles about an unfinished game. You hit the nail on the head with the whole closure aspect. We all got closure in MGS4, we know all the outcomes. Eli and Mantis are not an important plot point and it has enough closure anyway. They fly off into the sunset to fight another day. Guess what? If 51 was a playable mission, the same thing would happen. Mantis and Eli go on to fight solid snake at shadow moses and they lose. Plot point resolved.
 
I liked the ending of MGS5 after much reflection. People keep complaining how we didn't see Big Boss become a villain but I feel that MGS5 perfectly illustrates that.

Big Boss does to Venom (you) exactly what the US did to The Boss. He uses you to save his own ass and abandons Kaz to create his own outer heaven. The white petals at the start of the hospital scene also highlight this.

The final scene also implies that Big Boss is sending Venom to his death. You are Venom snake and you are supposed to feel betrayed by BB. Well, at least I did. Seriously, BB is a dick and has been since Peace Walker. A likeable one but yeah, that's the danger of legends and perception.

Furthermore, I agree with posts that say the ending essentially re-contextualises the hours of gameplay before it.

However, I don't agree with the statements that mission 51 was cut for any artistic purpose. I'm sure it was literally cut due to time constraints and it honestly is a kick in the teeth. The games first chapter has decent pacing but chapter 2 fails in that regard and I honestly believe Mission 51 would've helped to alleviate some of the issues.

Also, the final mission of the game just being the hospital level again was awful. The twist was not bad in my opinion but the lead up to it was. We had some not so subtle hints throughout that we weren't playing as BB but some build up to the revelation was desperately needed.

Overall, I like the twist because I feel that it does conclude Big Boss' decent into becoming a villain in a way that doesn't smack you over the head with it. Not to mention the final cutscene with the mirror and DD emblem becoming the outer heaven emblem is good story telling as it follows the rule of 'show don't tell.' Something which MGS4 got completely wrong.

This.
 

JackelZXA

Member
Great post. It's always the same people talking circles about an unfinished game. You hit the nail on the head with the whole closure aspect. We all got closure in MGS4, we know all the outcomes. Eli and Mantis are not an important plot point and it has enough closure anyway. They fly off into the sunset to fight another day. Guess what? If 51 was a playable mission, the same thing would happen. Mantis and Eli go on to fight solid snake at shadow moses and they lose. Plot point resolved.

While I appreciate the kudos, I do want to enforce that I feel it would be a tragedy if we don't get a game that addresses that. It's not just eli and mantis, it's also the vial of the english strain and sahelanthropus. It's worth touching on. (I'm curious if any of the previous MGS staff stays at konami. Like if the other writers stay behind, I'd feel confident that whatever this "post-kojima mgs" game is, it'd probably address more story, even if it's just a flat "here it is" thing without any crazy kojima ideas backing it)
 

Ishida

Banned
Thanks Kojima. But no.

MGSV is my biggest disappointment in gaming, ever. No other game has come close to disappointing me as much as this one, not in 26 years of gaming.
 
Hahahahahahahahahaha people are still this salty about the game???
And do people really think mission 51 would have been the real ending? LOOOOOOOOL
 
Not even mission 51 would've been able to save this game's plot.
Yeah IDK why people are acting like 51 is some kind of true ending that was cut. It's just another subplot.
Besides, the same thing happened with MGS2. Liquid ran off with Ray and it was never explained. Why it's a problem in MGSV only I have no idea.
So true - Kojima recommending that we read this - (*head shaking/balls fists) it's like he wants someone else to explain away his failure as the creator/director of MGSV.

The game sucked from a narrative perspective, the game was unfinished, the game shouldn't have been released as it was/is. Aside from some novel gameplay ideas in concept, the game is a complete failure on the conclusory and narrative attempts it made and is a blemish on the high standards of the saga overall.

I for one have moved on from Metal Gear (although I really like my avatar, for some reason) and I have put it all behind me.

Hopefully whatever Kojima does next will have a better story and be a finished product.
lol i'm dying
I can't believe people are this mad.
 

Sou Da

Member
Kingdom of Flies would disrupt the games balance? The same game that had one of the longest and most awkward jeep rides in video game history.

I honestly tried my hardest to make the scene as goofy as possible. Had Snake with nightvision goggles on the whole time play with his idroid.
 
Besides, the same thing happened with MGS2. Liquid ran off with Ray and it was never explained. Why it's a problem in MGSV only I have no idea.

.
Totally forgot about this

I don't believe Kojima ever intended to make a sequel for MGS2 either. All the people here complaining are crazy.
 
Totally forgot about this

I don't believe Kojima ever intended to make a sequel for MGS2 either. All the people here complaining are crazy.
MGSV is straight-up MGS2-2
I'm guessing people need a few more years until they say " MGSV is a mETa MASTERPIECE!!!!1111 CHECK OUT SUPERBUNNYHOPS CRITICAL CLOSEUP"
 
Totally forgot about this

I don't believe Kojima ever intended to make a sequel for MGS2 either. All the people here complaining are crazy.
He never intended to helm the sequel himself. He didn't want to end the whole series on that Patriots cliffhanger, he just wanted someone else to pick up where he left off.
 
He never intended to helm the sequel himself. He didn't want to end the whole series on that Patriots cliffhanger, he just wanted someone else to pick up where he left off.
That's probably what he wanted to do with MGS6.

There was totally room for more Metal Gear until Konami decided to stop making video games.
 
While I appreciate the kudos, I do want to enforce that I feel it would be a tragedy if we don't get a game that addresses that. It's not just eli and mantis, it's also the vial of the english strain and sahelanthropus. It's worth touching on. (I'm curious if any of the previous MGS staff stays at konami. Like if the other writers stay behind, I'd feel confident that whatever this "post-kojima mgs" game is, it'd probably address more story, even if it's just a flat "here it is" thing without any crazy kojima ideas backing it)

Not sure we will get that chance to play that scenario since it is already laid out what happens with all of that on the documentary. Maybe as dlc but I doubt it. I personally, don't think it was a huge plot point and was more of a subplot. Having some mystery surrounding it didn't bother me as much as it seems to have bothered other people. I hope we can find out what happened with all the crazy behind the scenes stuff surrounding this game one day.
 
Great point by the authors to say that creating a story for 28 years, there are going to be inconsistencies.

Every lore and human told story or saga should have inconsistencies. If everything was explainable that would be boring and even that would lose some of the appeal of being a legend.

Spot on. It's sad that Eli's subplot has not been finished properly, but it had no bearing on "what does it mean to be Big Boss" theme.

Yep, exactly what I thought.

That ending as the "final level" really has nothing to do with the story in the game.

Eli is really not a focal point.
 
Great read. Some really good stuff in there. Especially this part. (This specifically is Kojima's own words it seems btw)
Nope. You can't say anything good about the game. Bye.
( ͡° ͜ʖ ͡°)

Seriously though I may have some problems with the game and it wasn't what I expected or wanted, but I still give Kojima props for trying to do something new. Most other developers play it safe and make unoriginal games. Funny thing is, that's what gamers like most (*cough* Last of Us *cough*).
It may not have been perfect, but I respect Kojima for experimenting tbh.
bigbosssalute.jpg
 
It's a bullshit excuse in the case of MGSV that it was impossible to make a story without a bunch of contradictions. The fact is with the period it was set in the story was practically already written for Kojima. It would've been simple to make some story about Big Boss descending into villainy cause of muh Boss and Skeletor and guvments. Kojima didn't want to go the clearer obvious route that would've easily pleased fans and that's fine, he's been stuck in this series forever and wanted to do something unique. Just don't hide behind some nonsense that it was impossible to make a story that could've fit within the confines of the series without crazy ass contradictions and shit pulled out of your ass.
 
Top Bottom