Romars202129
Member
Yeah, that sums it up for me as well. I feel the original plan was probably a bit grander in scale, and I do dislike that big loose end exists. But he got the bones out at least. Got to live with that.
Even then people will be saying that it was all intentional and all part of Kojima's master plan and that the game didn't have any development issues that resulted in abhorrent pacing and an incomplete narrative. (Because as we know, chapter formats always logically end at 2 right? -_-)Cant wait for the inevitable stories we'll hear years down the road regarding the games development.
Even then people will be saying that it was all intentional and all part of Kojima's master plan and that the game didn't have any development issues that resulted in abhorrent pacing and an incomplete narrative. (Because as we know, chapter formats always logically end at 2 right? -_-)
There is a clear beginning, (a section we saw years ago in a nearly complete state), and a really abrupt ending which is mission 46 on the list, with no context of the scene followed by repeats of the same mission, I mean ffs the mission even has the tutorial prompts in still. The game seems like a very cobbled mess as you progress through the game.Those two things? Who knows, nobody expects a MGS game to be 80 hours. They absolutely did not have to stretch the game out that long because of lack of content. There was enough content. Just seems like a really stupid and deliberate decision to me. The narrative is fine too. Its not great but there is a clear beginning and end even if you hate it.
I'm thinking more about stuff in between. Like what the fuck is up with MB, mission variety, radio variety, lack of side characters, lack of difficulty options, multiple saves. The list of small things that look like they didn't have time to include goes on. And it wouldn't have been so bad if it didn't seem like they should be there. They might as well have kept MB in a menu.
You can't seriously say that games don't regularly get that level of content cuts. Most of the time it ends up being shit that easily gets spotted as "This is a sequel thing then" or "it's gonna be dlc".
Remember Liara's questline being cut from ME2, along with two whole squadmates? Fast forward to ME3 and we ended up getting severe cuts that people were able to identify because of the leaked script from the beta. And then there was the total dlc plan redesign as a result of the backlash that was rumored to originally involve a cerberus "phoenix project", a collector ship that was away from the core during the suicide mission of that game, and a more involved dlc to expand the endgame, as paid dlc. (much of this ended up getting confirmed via the multiplayer dlc that came later, as it wasn't effected by the restructuring, and still matched up with the expected timelines of those original leaks.)
The uncertainty of the future of the series is what makes this a more hot button issue. In ANY other climate it would have just been seen as "Oh they're gonna have the next game open up with the liquid thing."
Think about MGS2. That game doesn't resolve vamp's fate, it cut out gameplay segments from the opening (an unwinnable fight against ray, running from the flooding tanker), it cut two bosses (old boy and chinaman), most of the ending was cut as a response to 9/11 (which is actually what gives the game as much of a dreamy weird feeling at the end that fueled "is it real or a vr?" more than was intended, snake vs ocelot at the end was also cut, and a major water segment between big shell and arsenal gear was also cut....there were gonna be sharks in the game!), and then the game doesnt even wrap up it's own loose ends with the patriots plotline or anything. But it was fine because they were gonna wrap it all up in MGS3, right? At least they found a way to bring old boy back as the end. (This is just what happens) You wanna know some serious gameplay cuts? Hey MGS4 had 3 entire characters cut form the game. Two of which were probably going to be bosses!
http://metalgear.wikia.com/wiki/Adam_(cut_character)
http://metalgear.wikia.com/wiki/Snake-Man
http://metalgear.wikia.com/wiki/Johnny_(Soviet_soldier)
What it ACTUALLY comes down to is how capable you think a future game can be without kojima, and further down this konami rabbit hole. Eli's mission being cut, if we didn't know so much of the behind the scenes drama, would just seem like a sequel stinger "if ever there was one." The problem is people were looking for closure to the series with this one. (The irony is that we already got closure back in 2008 with MGS4.)
You can't seriously say that games don't regularly get that level of content cuts. Most of the time it ends up being shit that easily gets spotted as "This is a sequel thing then" or "it's gonna be dlc".
Remember Liara's questline being cut from ME2, along with two whole squadmates? Fast forward to ME3 and we ended up getting severe cuts that people were able to identify because of the leaked script from the beta. And then there was the total dlc plan redesign as a result of the backlash that was rumored to originally involve a cerberus "phoenix project", a collector ship that was away from the core during the suicide mission of that game, and a more involved dlc to expand the endgame, as paid dlc. (much of this ended up getting confirmed via the multiplayer dlc that came later, as it wasn't effected by the restructuring, and still matched up with the expected timelines of those original leaks.)
Cant wait for the inevitable stories we'll hear years down the road regarding the games development.
there is no justification for selling this game unfinished.
ME2 never felt like an incomplete game, having two squadmates be cut ultimately didn't matter because you had so many to begin with and although Liara's questline was never fully addressed in the base game they did make good on it in the DLC. ME3 was a rushed mess and it rightly caught a lot of shit for it. ME3 might have had a terrible ending but MGSV was butchered of anything even resembling an ending. The entirety of Chapter 2 was a complete and utter mess the game as a whole does nothing for the story in the entire MGS franchise and that it's Kojima's last makes it even worse. I doubt Mission 51 would have been enough to salvage the game but it's a pretty clear indicator that this game was rushed out the door before it was even remotely complete.
Every MGS game IS met with massive backlash other than 3 aren't they? There was a reddit thread the other day of people going back through old IGN message boards and looking at posts back when MGS2 came out about how Kojima betrayed the fans and it was an injustice to lie to gamers like this through marketing and blah de blah de blah. It's all the same shit over again. People can't appreciate something for what it is because they're in love with their expectations and need some youtuber to explain why MGS2 is great to them after the fact. MGS4 had a huge backlash, Peace Walker had a huge backlash, Rising had a huge backlash, Ground Zeroes had a huge backlash, and now we're at the newest, most hyperbolic backlash of all! It's a shame Kojima's leaving, because I'm gonna miss people complaining about the latest game not being as good as 3. (Maybe if Rising 2 ever gets made...)
The idea is that you're misremembering/blacking-out. The whole thing is an unreliable narrator narrative.that whole bit after all your hypnotismis only seeing what fits with his internal logic.Venom Snake
That is - the doctor DID show you, butyour mind denied it/forgot it, blanking the bit where he slipped it aside and turned it around.
This post is my life.You can't seriously say that games don't regularly get that level of content cuts. Most of the time it ends up being shit that easily gets spotted as "This is a sequel thing then" or "it's gonna be dlc".
Remember Liara's questline being cut from ME2, along with two whole squadmates? Fast forward to ME3 and we ended up getting severe cuts that people were able to identify because of the leaked script from the beta. And then there was the total dlc plan redesign as a result of the backlash that was rumored to originally involve a cerberus "phoenix project", a collector ship that was away from the core during the suicide mission of that game, and a more involved dlc to expand the endgame, as paid dlc. (much of this ended up getting confirmed via the multiplayer dlc that came later, as it wasn't effected by the restructuring, and still matched up with the expected timelines of those original leaks.)
The uncertainty of the future of the series is what makes this a more hot button issue. In ANY other climate it would have just been seen as "Oh they're gonna have the next game open up with the liquid thing."
Think about MGS2. That game doesn't resolve vamp's fate, it cut out gameplay segments from the opening (an unwinnable fight against ray, running from the flooding tanker), it cut two bosses (old boy and chinaman), most of the ending was cut as a response to 9/11 (which is actually what gives the game as much of a dreamy weird feeling at the end that fueled "is it real or a vr?" more than was intended, snake vs ocelot at the end was also cut, and a major water segment between big shell and arsenal gear was also cut....there were gonna be sharks in the game!), and then the game doesnt even wrap up it's own loose ends with the patriots plotline or anything. But it was fine because they were gonna wrap it all up in MGS3, right? At least they found a way to bring old boy back as the end. (This is just what happens) You wanna know some serious gameplay cuts? Hey MGS4 had 3 entire characters cut form the game. Two of which were probably going to be bosses!
http://metalgear.wikia.com/wiki/Adam_(cut_character)
http://metalgear.wikia.com/wiki/Snake-Man
http://metalgear.wikia.com/wiki/Johnny_(Soviet_soldier)
What it ACTUALLY comes down to is how capable you think a future game can be without kojima, and further down this konami rabbit hole. Eli's mission being cut, if we didn't know so much of the behind the scenes drama, would just seem like a sequel stinger "if ever there was one." The problem is people were looking for closure to the series with this one. (The irony is that we already got closure back in 2008 with MGS4.)
Finished or not, I'm still puzzled as to what they did in those 4 years when they had this back in 2011 :
I get that... But the way it was done felt cheap imo. It feels like straight-up lying to the player. In addition, besides, the theme of Venom being an unreliable narrator isn't explored in the game. He never hallucinates anything outside the prologue and the med bay. It's mostly a red herring to trick the player into thinking the Burning Man or the Skulls could be hallucinatory, but nah... Just parasites. And revenge, or something.Paz
(you mentioning parasite reminds me that we still don't know who)close from Venom Snake (according to Skull Face) is carrying the parasites, since it can't be Quiet, because the line is the same if you never recruited her/killed her.
After stepping away from the game for awhile, I think this is the worst story by far in all the MGS games. The gameplay is amazing, but I never felt like I was playing an MGS game. I missed the Codec calls for sure.
Another huge plot hole, this entire scene. The fact that VS didn't get infected is total nonsense. The plot is godawful.^ sounds like a pretty big plot hole tbh, but okay lol
My understanding is that parasite activate FOR HER after that (if she's a carrier), and that VS would have to speak directly to her to get infected.Another huge plot hole, this entire scene. The fact that VS didn't get infected is total nonsense. The plot is godawful.
Another huge plot hole, this entire scene. The fact that VS didn't get infected is total nonsense. The plot is godawful.
Another huge plot hole, this entire scene. The fact that VS didn't get infected is total nonsense. The plot is godawful.
He's still trying to excuse the shit story he wrote? Just take your lumps and move on. You didn't do the series justice with your last game, it's okay.