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The sooner developers realise that just because you have made a good game doesnt mean its going to be a success.
Van Gogh died penniless and his work has been enjoyed by millions.
I would like every dev who makes a great game to be rewarded for it, but sometimes it just not the way it goes. The market isnt some fair entity that rewards the best and punishes the worst.
People are not rational or logicial in their purchases and while it may cut you that a kim K game can make millions a day but this months indie masterpiece wont make enough to cover 6 months rent, thats the way things go.
Complaining about the people who are actively showing the world your game, regardless of whether they make money doing it, is like being mad at the estate agent who displays houses that dont sell.
But what can I say. This industry has successfully convinced consumers to argue against their own self interest time and time again.
Just like demos, anyone who is arguing against lets plays of games is arguing for reducing consumer choice.
When we finally arrive at our Online-only, no modifications, no montized lets plays/walkthroughs, no demos, late review, no piracy future, Developers and publishers will still try to make every excuse in the world why their game wasnt as successful as they want except the simple one.
Maybe the people I made this game for just dont want it.
Until we start having a few devs accepting this as a possibilty, blame will be thrown everywhere but at the mirror.
That's how I see it too. There is probably a small overlap of people that purchased the game because of a LP and people that decided to not buy it because the LP was enough for them. But that is probably insignificant regarding the entire picture.