"No money to spend on towns since we spent it all making really pretty CG sequences that people are only gonna watch once. Sorry."
The thing I really don't understand is where the Luminous engine fits in, they've already said they want to move away from large scale internal development. They've had huge issues with the White Engine/Crystal Tools, did they make this pretty demo just to appear relevant, or are they actually going to build a Final Fantasy for PS480 on it? It'd be a huge risk, no matter how closely they want to ape the West.
I doubt this is Nomura's fault. It could be, but I imagine it's the company withholding the needed team size to get the project done, and if so, it's almost certainly frustrating him more than as any of us.
I freaking love CG. The opening battle to FF XII, the attack on Eden in XIII and the Mac Forest scene from X not to mention all the great work in VIII and IX are among the highest of highes I've ever had with games.
That said, 2.5 Mill a shot is crazy and I wouldn't really blame them for dropping them.
Is the JRPG genre really dying in the west or is Japan simply struggling to have a strong showing on consoles? If I'm not mistaken, Tales of Vesperia became somewhat popular simply because it was a decent JRPG. If anything, people are probably hungry for a quality JRPG but Japan just isn't delivering anything like their output in the PS1 and PS2 eras. Unlike last gen, where there was fierce competition among JRPGs, there isn't really that much competition. If a developer can produce a successful JRPG, it might be a great time to do it if the development costs can justify it. But this is just my conjecture.
As far as making CG goes, I feel that was slightly less dumb since at least they could write it off as part of the marketing budget.
Spending CG money as an expensive commercial seems a bit different to me than spending $10+ million on CG that only shows up in the game without gaining any extra marketing attention.
No, because that presumes he always knew what the situation would be.
For example, he could have been given a small staff, maybe twenty people, to get the ball rolling on a full scale PS3 FF, with them putting in the foundation so when the time comes, SE can send in an army of two hundred to generate all the assets needed, and the army never turns up. That's not his fault.
Oh SE, you have lost your way in this world. Pick up the phone.
Bring him back!
We have never announced that Final Fantasy Crystal Chronicles: The Crystal Bearers has been cancelled and have every intention of releasing it. There may be some concerns as a firm ship date has not been set but rest assured there will be an announcement once we finalize the date internally.
Although there are many Square Enix related rumors out there that we do not comment on, due to the feedback from the readers, we felt it was necessary to provide a statement to alleviate the worries of those who are looking forward to the game. The fan base that the Final Fantasy series has is appreciated by everyone at Square Enix (not only the developers) so we hope this statement will prevent any further spreading of the rumor.
We apologize for any unnecessary distress this rumor may have caused and hope the fans of the series can again look forward to the upcoming release of Fantasy Crystal Chronicles: The Crystal Bearers. - Square-Enix statement
This is what they said in regard to cancellation rumors for the Crystal Bearers back in 2008:
So hopefully this week they'll say something similar.
I'm thinking the reason it might be a bit more problematic now than the Crystal Bearers situation is there wasn't any need for a name change there. Recent interviews about the game make me think that's something they're planning on doing, and will re-reveal the game with the new name at TGS. Until then, they would rather pretend it doesn't exist to the public. This would force their hand and require them to refer to the game as "Versus XIII".
Of course the Theatrhythm DLC throws a giant wrench into this theory, so who knows.
Given that they also commented on Versus after the staff redirected to Final Fantasy XIII statement, I feel it would actually be an actively bad sign if they don't comment by the end of the week, since they definitely have a history of doing it for sufficiently large rumors.
They might not comment if it's TGS bound. And for stock holders, the truth has to come out someday, so killing it silently will only bring more damage in the long run.
What do they gain by not commenting and letting rumors run rampant on all the major gaming websites that it's canceled all the way until October? Some of them are even running video editorials now discussing the cancellation, like the world's biggest gaming site IGN.
Serious question.
Isn't the Theathrhythm Somnus DLC only marked as "from FINAL FANTASY SERIES" anyway, as opposed to "from FINAL FANTASY Versus XIII"? At least looking at some Youtube videos it seems that way.Of course the Theatrhythm DLC throws a giant wrench into this theory, so who knows.
Isn't the Theathrhythm Somnus DLC only marked as "from FINAL FANTASY SERIES" anyway, as opposed to "from FINAL FANTASY Versus XIII"? At least looking at some Youtube videos it seems that way.
SQUARE ENIX is pleased to announce the schedule for 12 additional add-on audio tracks for THEATRHYTHM FINAL FANTASY. Each track will be available for $0.99.
July 12, 2012
1. Somnus (FINAL FANTASY Versus XIII)
Well I mean, Brothers In Arms: Furious Four is obviously being renamed, but no one at Gearbox or Ubisoft had a problem saying it was still in development using that title.
What do they gain by not commenting and letting rumors run rampant on all the major gaming websites that it's canceled all the way until October? Some of them are even running video editorials now discussing the cancellation, like the world's biggest gaming site IGN.
Serious question.
I really have to ask at this point: what made this versus so anticipated? Wasn't it supposed to be just a spin-off of Final Fantasy XIII, the game that virtually everyone hated?
I really have to ask at this point: what made this versus so anticipated? Wasn't it supposed to be just a spin-off of Final Fantasy XIII, the game that virtually everyone hated?
IT looked like a darler KH gameplaywise. Nice characters. cool setting etcI really have to ask at this point: what made this versus so anticipated? Wasn't it supposed to be just a spin-off of Final Fantasy XIII, the game that virtually everyone hated?
Oh SE, you have lost your way in this world. Pick up the phone.
Bring him back!
I really have to ask at this point: what made this versus so anticipated? Wasn't it supposed to be just a spin-off of Final Fantasy XIII, the game that virtually everyone hated?
It was a PS3 exclusive. A lot of the fans hoped it would bring the franchise back to being awesome again.
Holy crap, that says VHS. I feel old.I'm not sure I understand how exactly they'd "quietly cancel" such a high profile project by arguably their most prominent developer now.
They'd just leave it on their release schedule indefinitely? People would stop asking about it?
It's not The Last Remnant...
http://www.moviegoods.com/Assets/product_images/1020/215993.1020.A.jpg
Sequel time.
Just to be clear, this is all just wild 'what if' speculation. But my point wasn't that SE have changed their mind about the project, as much as they've just taken longer than they should. It seems more a case of having that asset army being otherwise engaged. Originally Versus was meant to be out before Agito, presumably the huge wreaking crew staff were meant to go from XIII to Versus, to Agito, to XIV. However they went from XIII to XIV to Type-0, putting Versus on the back burner. That could be because of release window issues (which people generally suggest), or engine problems, or game design issues. Whatever the cause, Versus didn't go into full scale production until way way later than was originally intended. SE are actually quite open to postmortem style discussions, so I do think we'll eventually find out why that 'army' turned up so late.No, that wouldn't be his fault. But that is also a difficult scenario to envisage. If SE initially agreed to a 200-man team once the ball was rolling, and then got cold feet and said screw it, then there's no reason not to communicate that with the fans at that point. Let people know that the scope and scale of the project has been drastically reduced in order to let people know what kind of product to expect.
In this case (from an outsider's perspective with absolutely no inside knowledge), it appears that SE probably expected a project at the scope and budget (and probably even smaller) along the lines of XIII (considering that it would be unusual for a spin-off to command a higher profile than a main entry). But Nomura ran off designing something far grander in scope and scale than SE had ever committed to. So now we have this mess that has been dragging on for an eternity now.
Of course, that doesn't absolve SE for letting this thing drag on year after year after year. At some point (much earlier than now) they should have realized that Nomura's vision was inconsistent with the expected budget and timeline for the game, and either made him fit the game to the required budget/timeline, or just move the project to another director. So SE is equally culpable in allowing this farce to continue for so long.
It was PS3 exclusive, although I believe it may have gone multiplatform over a year ago but far into development and that was one of the main reasons for it long and troubled development cycle.
The main reason I was so excited for the game was cause it was being developed by the KH team and it had a real time combat system similar to KH, but was going to be more mature and dark like a FF game with all these other FF like elements. They said there would be an explore able map for example, that got a lot people excited. Seemed like a mix of the best from FF and KH. Best of both worlds. The game had a lot of promise.
Sequel time.
If they renamed Versus to 14, then they would be totally denying the existence of the MMORPG they've been working on for years. If anything, you'd probably feel the desire to laugh raucously.I honestly wouldn't feel anything if they did rename Versus to XIV.
Oh SE, you have lost your way in this world. Pick up the phone.
http://www.mistwalker-fr.info/images/news/1289397996-sakaguchi.jpg
Bring him back!
My tinfoil hat version of the story is that SE has been holding back Versus hoping either Microsoft or Nintendo would break them out of the exclusivity. That has not happened.
With the PS3 being last place and FF getting a bad rep by the week, I don't think SE has any confidence on releasing it as PS3 only game at all.
This guy is a joke. All the games he has released after getting kicked out of Square Enix added together can't even ship as much as the pathetic FFXIII-2 did. Now he's off doing silly iOS minigames because he has failed at making RPGs anyone cares about. Why would Square Enix want to call him? Lol.
They never had the FF name attached to them. That is why they failed. I have enjoyed Lost Odyssey more than FF XIII.
Nah, they failed because no one wants to play games from a has been loser. You can enjoy them though, but that doesn't change anything.
In terms of profit - considering they're presumably just recycling assets for XIII-3 - I doubt it.The sad fact is that this would probably be better received and make more money than FFXIII-3 would.
Loser? He made stupid mistake and left SE. As far as I can see, that is the only mistake he did. (Oh and ASH)
I am just saying, if FF XIII-2 was Lost Odyssey, it would have sold more and had better critical acclaim.
I am just saying, if FF XIII-2 was Lost Odyssey, it would have sold more and had better critical acclaim.
Only to an extent. If the FF name were the be all end all, then why didn't FFXIII-2 sell anywhere near as much as FFXIII?
And don't say because it's a sequel. If Square had made FFVII-2 back in the day, it would have sold just as much as VII.
Yeah, The framerate was terrible, I agree.I'm not sure about that, but it would definitely have the same framerate!
Question: Don't you think that if LO was released on PS3 and had a FF name on it (I don't like Final Fantasy: Gaiden or something) it would have sold more?
Do people really believe that Lost Odyssey scored and sold less because it didn't have the FF name behind it?
Critics have shown that they aren't really influenced by the FF name anymore, especially considering the battering FFXIII got, and Lost Odyssey wasn't a significantly better game than it when you consider the overall production values. It had a likable cast of characters and a better story but everything else was quite average.
If you look at the Metacritic score for LO, FFXIII and FFXIII-2, they are at 78, 82 and 79 respectively. That's spot on!