Regarding the TrueAudio/DSP thing:
Can you link to the thread? Thanks!
Regarding the TrueAudio/DSP thing:
I was mostly wrong. It's only used for positional audio and supported by two middleware companies. It still uses a CPU just fewer cycles when using the DSP. Sound samples are run through the DSP rather than the DSP generating the sound.Game over for any theories that it's not yet used for games?
While I understand that, if I have to fork out a huge chunk of money for a console, then I'd rather it be the better performing/latest machine and not have another machine come along a year or so later (or whatever) that is incrementally better.
Thanks for the insight. Any idea what the yield rate would be like compared to what it is now?To answer your questions and give a little general background:
1920*2160 would scale more cleanly to 4k than 1440*2560 but the scaling would be done on the system as it is a nonstandard resolution.
The "2-2.5x" gains being quoted are from AMD's 300 series cards to Polaris. Those gains are a combination of architecture and the node change. The PS4 is based on 7000 series architecture. Since then we have seen the introduction of the 200 and 300 series cards with minor architectural changes themselves.
Thus we come into this situation where the node shrink is enough for a resolution like the 1920*2160 you mentioned, but not full 4k. It's that architectural improvements in addition to the die shrink which would allow 4k to be within spitting distance.
Herein lies the problem, architectural revisions (as minor as they may be) and "adding little bits" onto the APU complicate the backward - forward capability potential. particularly in a Gen where some games no longer have devs to support and potentially patch them. Thus some are trying to consider a system in which all games on the system would be natively rendered at a 4k without any effort from devs.
We will also need increases in CPU, RAM capacity, and bandwidth to support 4k resolution games.
16nm is an entirely new node process related to 3D -finFETs and guarantees that yields will be lower with the same size APU die and thus more costly per area than 28nm.
The idea of a PS4.5 that would run games better than the current one is really unpopular on the other forums i go to. People are really up in arms against it.
Not sure Sony should go down that road. Seems that it's going to be really difficult to swallow for a lot of PS4 owners.
My personal opinion on this is that i don't mind at all but i kinda feel alone when i'm not on gaf.
I think to release a more powerful ps4 is on the plan of Sony. But not now and I doubt this rumour it's relative to that. For the simple fact, now ps4 sell very well and it seems even the Japan starts to appreciate it. Announce a ps4.5 with the VR incoming, it's extremely illogical and dangerous for them; they can damage the actual ps4 sales furthermore, there is the VR to think first, for this e3. Otherwise I will not to be surprised to see an Xbox two this e3 considered the later sales contemporary with an Xbox slim at lower price. But I don't think the real ps4.5 will be announced this year.The idea of a PS4.5 that would run games better than the current one is really unpopular on the other forums i go to. People are really up in arms against it.
Not sure Sony should go down that road. Seems that it's going to be really difficult to swallow for a lot of PS4 owners.
My personal opinion on this is that i don't mind at all but i kinda feel alone when i'm not on gaf.
You never "have to" fork out money for a product. The option is always there to apply a little self-discipline and upgrade less often. That same life skill will come in really handy elsewhere, trust me.
For all the assertions that this is nothing like buying a car I've watched the same mentality applied there. People who bought the original Tesla P85 Model S who couldn't stand the idea that something better existed and insisted on getting the P85+ improvements retrofitted, then the "Insane" mode upgrade, then watched as the P90D and "Ludicrous" mode came along. If you think gaming is an expensive hobby...
I think to release a more powerful ps4 is on the plan of Sony. But not now and I doubt this rumour it's relative to that. For the simple fact, now ps4 sell very well and it seems even the Japan starts to appreciate it. Announce a ps4.5 with the VR incoming, it's extremely illogical and dangerous for them; they can damage the actual ps4 sales furthermore, there is the VR to think first, for this e3. Otherwise I will not to be surprised to see an Xbox two this e3 considered the later sales contemporary with an Xbox slim at lower price. But I don't think the real ps4.5 will be announced this year.
Looking forward to the E3 annoucement that the PS4K just plays UHD video BluRays.
+ Slight redesign.
The idea of a PS4.5 that would run games better than the current one is really unpopular on the other forums i go to. People are really up in arms against it.
Not sure Sony should go down that road. Seems that it's going to be really difficult to swallow for a lot of PS4 owners.
My personal opinion on this is that i don't mind at all but i kinda feel alone when i'm not on gaf.
The idea of a PS4.5 that would run games better than the current one is really unpopular on the other forums i go to. People are really up in arms against it.
Not sure Sony should go down that road. Seems that it's going to be really difficult to swallow for a lot of PS4 owners.
My personal opinion on this is that i don't mind at all but i kinda feel alone when i'm not on gaf.
The idea of a PS4.5 that would run games better than the current one is really unpopular on the other forums i go to. People are really up in arms against it.
Whatever is happening now, is happening now.I will be so pissed if PS4.5 doesn't actually run games significantly better. The pushback is ridiculous. If you don't want it, don't buy it.
I think this is the most likely scenario. I can't see how they can make a console for ~400$ that can do games @4k.
NX will be slighly more powerful than PS4: http://gamingbolt.com/nintendo-nx-m...handheld-better-performance-than-ps4-and-more
I see why Sony will release a PS4.5.
Can you link to the thread? Thanks!
ARM architecture and slightly more powerful than a PS4?
Looking forward to the E3 annoucement that the PS4K just plays UHD video BluRays.
+ Slight redesign.
The idea of a PS4.5 that would run games better than the current one is really unpopular on the other forums i go to. People are really up in arms against it.
Not sure Sony should go down that road. Seems that it's going to be really difficult to swallow for a lot of PS4 owners.
My personal opinion on this is that i don't mind at all but i kinda feel alone when i'm not on gaf.
I honestly hope this is the case.
The OS is a combination of the APU and Southbridge. My understanding is that with full screen video the GPU is off and GDDR5 memory is in self refresh/standby. It can wake in a few clock cycles when video ends or some condition requires it. This is a requirement that Media be less than 21 watts for a blu-ray player or computer IPTV. There is no way to meet this 21 watt requirement with the GPU on and no way to meet network standby requirements with GDDR5 memory. There are multiple reasons for an ARM block in the XB1 APU using DDR3 memory with power islands that allow the GPU and other components to be turned off and in the PS4 with the Southbridge as an ARM block with it's own DDR3 memory with the APU and GDDR5 able to be "turned off" put into self refresh.
And before you jump on me, the above is what is supposed to happen but hasn't been implemented yet....
That's really a head scratcher and responsible for my bad guess on when features were being released by Sony for the PS3 and PS4.Why do you think they haven't they implemented it yet? It seems like a great use of power management when using media players on the PS4.
That's really a head scratcher and responsible for my bad guess on when features were being released by Sony for the PS3 and PS4.
The PS3 still doesn't use Embedded Playready and HTML5 <video> EME MSE either..why? My best guess NOW is they were waiting for ATSC 3 recommend status which happens in 2016. ATSC 3 uses HTML5 <video> and one of the last pieces that I hear Sony working on with others was commercials seamlesssly being substituted into the video stream which impacts the player in southbridge, It's all about the standards being used and accepted by everyone.
ATSC 3 is also going to use HEVC Multiview profile 10 and that has still not been released. It will be part of the software codec in Southbridge
If I use the correct terms you can google search but if I use "that thingy", you know, that is what everyone is going to use for future moving pictures. Well there is no way to search for "that thingy" or future moving pictures and get anything out of it.Man you just love to use acronyms don't you?
I bet you sit there re-reading your posts like "damn that sounds techy as fuck. I know my shit."
That's alright.
In a few months, if this thing is real, those same arms will be lifting credit cards up to buy new consoles.
lol...do you think simply because it's the nature of the hype or that because finally we'll actually know what the damn thing will be and it won't be as bad as people are making it out to be?
ARM architecture and slightly more powerful than a PS4?
Herein lies the problem, architectural revisions (as minor as they may be) and "adding little bits" onto the APU complicate the backward - forward capability potential. particularly in a Gen where some games no longer have devs to support and potentially patch them. Thus some are trying to consider a system in which all games on the system would be natively rendered at a 4k without any effort from devs.
We will also need increases in CPU, RAM capacity, and bandwidth to support 4k resolution games.
I don't think it's likely, but it would be hilarious if this ended up selling about as well as Wii U. After all, many people thought it was just an add-on or a slightly more powerful Wii.
Some facts and speculationFor the people who keep going back to this being 4K media only do you really think we would be hearing about this now if it was just for media?
Looking forward to the E3 annoucement that the PS4K just plays UHD video BluRays.
+ Slight redesign.
Then why would Sony brief devs about it? That wouldn't matter to devs at all.
The idea of a PS4.5 that would run games better than the current one is really unpopular on the other forums i go to. People are really up in arms against it.
Not sure Sony should go down that road. Seems that it's going to be really difficult to swallow for a lot of PS4 owners.
My personal opinion on this is that i don't mind at all but i kinda feel alone when i'm not on gaf.
Some facts and speculation
Facts:
1) Sony has a BDA licence for a PC UHD Blu-ray player but has no PC platforms of their own. Microsoft has no BDA licence for a UHD Player but a VP said at launch the XB1 hardware can support UHD Blu-ray. I believe this is true for the PS4 also.
2) Microsoft's Playready ND is mentioned in Sony PDFs for the UHD Blu-ray digital bridge to allow sharing the media between platforms in the home.
3) Playstation VR goggles plug into a HDMI 2 port
4) Sony plans to support Playstation VR Goggles on PCs. The XB1 and PS4 are embedded PCs.
5) The Xtensa processsors in later AMD APUs and dGPUs can support openVX and/or the video distortion needed by VR googles. This is also true for the XB1 and PS4.
6) The Xtensa processsors in the same above can support frame rate doubling as well as UHD blu-ray up-converting and down converting video for 1080P TVs and 4K TVs (Digital bridge).
7) UHD IPTV, UHD Blu-ray and UHD Antenna TV all use the same software stack. If you can support UHD blu-ray with digital bridge then it's likely that you can support VR on the same platform.
8) UHD Antenna TV requires HEVC Multi-view and a planned future feature for Auto-stereoscopic (glassless 3D) requires HEVC Multi-view plus depth map; It requires only half again as much bandwidth and supports generating multiple angle views which Side by side can't support. HEVC Multi-view plus depth will be used for browser VR and UHD Blu-ray 3D; both require 120FPS which is a HDMI 2 feature and a UHD blu-ray HFR feature.
Speculation:
1) It's obvious and has been confirmed by Sony that they plan to support their VR goggles on PCs. The XB1 is speculation. Why has their been no mention of dedicated VR goggle for the XB1. Sony's will be the cheapest and has the least demanding display which the XB1 can probably support.
2) Facebook's interest in VR is tied to Browser VR which I'd guess means it will be a big market. Bigger than VR games?
3) Any UHD Blu-ray player with digital bridge has the software stack and performance for UHD Antenna TV and if it's designed to support UHD Auto-stereoscopic 3D has the GPGPU to support Browser VR and UHD Antenna TV 3D.
Conclusion but still speculation:
Microsoft and Sony plan to support all the above and have split up the various components. This is the possible reason for the domain registration by Microsoft of Microsoft-Sony.com
How does this relate to your statement and the OP? To support VR this October they will also be supporting many of the necessary components of a UHD Blu-ray digital bridge. Up-scaling to 4K is not just a resolution, it also is a totally different color pallete going from 8 bit to 10 bit and a change in dynamic range. "The Console will have more power but is primarily for System + Media + VR".
This is a continuation of the Games first with coming features we will see in media all over again.
You get the feeling this thread is peppered with people who knows stuff but can't explicitly say they know stuff.
You get the feeling this thread is peppered with people who knows stuff but can't explicitly say they know stuff.