What gap? Evolution's WRC games were awesome, Motorstorms were great and even DriveClub is an extremely competent racing game that is only marred by the online fuck-up. Once they get those problems out of the way, it'll be a really fun racing game with all the face-offs, custom challenges and club action. And contrary to Kotaku's article (which is probably because of the 2.0 update which has fucked every other online multiplayer today as well and not just DriveClub still being as shit as it was during launch week), the online aspect has taken great strides forward. It's still not perfect, but I've at least connected to the servers everytime I've launched the game (I haven't gotten the error message in the Kotaku article in more than a week), all the fame & progress in accolades upload to my club, online face-offs during races load most of the time (I'd say over 80% of the time), leaderboards work a lot more than they are down etc. This is vastly better than me never getting connected to the servers, no leaderboards ever loading or uploading, no club progress ever being uploaded and all the other problems that the game suffered from earlier.I often tell myself it was either an accidental finger-slip on a touch-screen decision box and nobody wanted to back down to save face, or an especially cruel coin toss. Theres too much of a gap in quality and reliability between one groups output and the others.
now.
They sure as hell aren't lucky.I'm beginning to think Evolution is cursed (remember Motorstorm Apocalypse's launch?).
This sums up my thoughts.The game is a blast when the connectivity is there. I've been lucky to be connected during a couple tour mode races and a couple multiplayer matches. I really like the driving too.
It really is unfortunate how fucked the launch has been. I'm beginning to think Evolution is cursed (remember Motorstorm Apocalypse's launch?).
Makes me wonder why they released it at all. I still haven't been invited to my specific GAF clan yet.
Thanks for this thread. Just put in for a refund...
Hopefully getting a refund on a game doesn't lock out the ability to re-buy the game in the future, but who knows. I'd be open to it.
Then what was the beta for?How could they have known the servers were broken if there was no one to play on them?
So does this fiasco mean that famousmortimer's account will be reinstated?
Because with an 11 month delay and still having these issues it doesn't seem controversial now to say that the project was troubled.
Then what was the beta for?
Or... the system is deterministic and can sync when provided a shared seed value. No server processing needed.Think about this...
Then what was the beta for?
He character assassinated the previous director who was actually going through personal difficulties, so no.
Of course not. Do you think that all DC servers where up and running during that period? If evolution had proper testcases this entire thing wouldn't have ended up this bad.Was there the same load in the beta as release?
It's biggest selling point to me was arcadeish track racing, and it delivers that in near perfect fashion. As for the lack of online multiplayer, let's take WipEout HD as an example; I've played that game for six years, and I've tried the MP side only few times. The lack of split screen mode in DC is a bigger minus, as far as I'm concerned.
Think about this...
They said that weather will always be different when you play it, due to their simulation algorithms. So how in the world are they going to 100% sync weather in online races, once the patch is out? They can't even sync leaderboards!
The weather would have to be processed on the servers due to the fact even if the starting variables are the same, one player's weather instance could be totally different from another player's (see "chaos theory" or "butterfly effect"), therefore producing different road conditions.
And most likely their inept servers cannot handle this, unless Evolution hard-codes weather patterns into the online races, keeping the processing client-side and predictable. This will go against their true dynamic weather simulation philosophy:
Alex Perkins: "You can expect every one of those and you can expect it to change dynamically and unpredictably while you race because weve designed it to be just like real weather systems. Spots of rain can become torrential downpours or transition into blizzards, quickly or slowly, and when the clouds clear up the tracks will dry out too."
I had a supervisor who was in the same situation and the guy was fucking up. Everyone was happy to pick up the slack because they felt for him, (And seriously you'd have to be a sociopath to stay focused in that situation.) but it didn't change the fact that he was fucking up.
Of course not. Do you think that all DC servers where up and running during that period? If evolution had proper testcases this entire thing wouldn't have ended up this bad.
Put in a mail asking for a refund. I've had enough
Then what was the beta for?
Except you have no proof that he was actually fucking up, other than famousmortimer's words which he later apologised for, Driveclub's current situation can be due to a whole number of factors behind the scenes, jumping to assumptions isn't the way to go.
Wipeout HD had so much content that it would make Driveclub look really short and bare... let alone the Fury dlc stuff too
Or... the system is deterministic and can sync when provided a shared seed value. No server processing needed.
Their FaceBook page posted an update about an hour ago.
"snip"
oh well..., I'm enjoying the game despite it's network issues.
network issues suck no doubt, but not as much as the posts in this thread.
maybe i should cry about a refund like an entitled child.
Game's been working correctly for me (online and off) for the last week.
The frustration of the first two weeks was eclipsed by the stellar gameplay.
But what do I know. I'm just some dude who owns and plays the game.
Anyway, I'm off to sue Nvidia for every game that's been released without proper SLI drivers available on launch day. The frustration of waiting a week or two for my GPU's to blaze in tandem has resulted in truly agonizing pain and suffer, I'm owed something.
Jesus, hyperbole much. Actually this whole thread is full of shit...
Their FaceBook page posted an update about an hour ago.
"Hi everyone,
We know we have been quiet over the last few days which was because we wanted to offer you news when it has a meaningful impact on your experience of DRIVECLUB. The feedback you offered has been invaluable to the team because it’s informed our updates to iron out the major issues affecting you as quickly as possible.
Our diagnostics show the majority of you are now able to get online and racing. This increased stability has meant that statistics and accolades are updating efficiently now, so hopefully you have been having fun boosting your fame and watching how you compare to your friends and other racers around the world.
That's the problem though: No reasonable expectations have been set by Sony or Evo, and their messages are all day-to-day, though the latest Facebook posts mentions another patch "this week".They really expected it to get fixed in 3 weeks? I won't expect anything till after holidays if at all.
lmao wOwI bought it digital on a total lark, mostly out of frustration the PS+ version was so delayed.
Not sure that was a wise move. The driving feels really ... "last-gen". Graphics haven't wowed me either. Feels like I'm playing Real Racing 3 on my iPad with a DS4.
They really expected it to get fixed in 3 weeks? I won't expect anything till after holidays if at all. Huge bummer though definitely wanted to try the ps+ version. Just weird Sony was cool with a year long delay and yet no extra cash for servers.
Wipeout HD had so much content that it would make Driveclub look really short and bare... let alone the Fury dlc stuff too