Game's been working correctly for me (online and off) for the last week.
The frustration of the first two weeks was eclipsed by the stellar gameplay.
But what do I know. I'm just some dude who owns and plays the game.
Anyway, I'm off to sue Nvidia for every game that's been released without proper SLI drivers available on launch day. The frustration of waiting a week or two for my GPU's to blaze in tandem has resulted in truly agonizing pain and suffer, I'm owed something.
All of those games are online only so you wouldn't be able to play them if they didn't work. Driveclub has a large single player component and I'm sure there would be people angered by the fact they wouldn't be able to buy it to play offline mode. I still don't know a single game that wasn't online only that got pulled from sale.
OK, this right here is hyperbole. And doesn't even make sense.Why is anyone surprised. Evo packed as little as possible into the game and this is just more of the same.
When it rains it pours ;pNow this is hyperbole.
Should have been Motorstorm 4.
So no one should think about returning the game because it's been working alright for you? Who gives a shit if it's working for you? How does that help anyone the game isn't working correctly for? What about the people who it still doesn't run well for? Do you honestly think no one complaining owns and tried to play the game as well?Game's been working correctly for me (online and off) for the last week.
The frustration of the first two weeks was eclipsed by the stellar gameplay.
But what do I know. I'm just some dude who owns and plays the game.
Anyway, I'm off to sue Nvidia for every game that's been released without proper SLI drivers available on launch day. The frustration of waiting a week or two for my GPU's to blaze in tandem has resulted in truly agonizing pain and suffer, I'm owed something.
..no club points (to unlock some of the best cars), no leaderboards times, no multiplayer races and no challenges...
You know what the real shame behind the Driveclub fiasco is? Evolution Studios has always said that Driveclub was THE game that they've always wanted to do, their dream game, and the game they've poured the most passion into. To have it released the way it was and just flat out breaking must be a crushing blow their morale. It's really a shame to see a development studio with a strong pedigree in the games they've released come to this point.
Kev thinks we're getting The Last Guardian as a PS+ replacement.
This is outrageous. Mods, help!Most of the people who posted anything critical about DriveClub stopped posting in that thread because they would just get attacked.
So cancel the PS+ version you figure?
They would have to actually come out and say that at some point wouldn't they?
Seems I am in the minority in that it's worked fine for me for about 10 days.
Evolution Studios have really fucked this up. Someone needs to be fired.
I hope it does, the way they are handling this is just poor.
Adam Boyes is third party relations, so he wouldn't be any more authoritative than any other random PlayStation person regarding this.not good for the ip itself, while it is indeed a great game, if the online part would have worked on day 1.
Also saw no word of Shu or Adam regarding the game. Well, ok never mind...
https://support.us.playstation.com/app/contact_optionsSo you can get a refund if you bought the digital version? Where do I contact?
I can only image how much of a money-sink this thing is.
1 extra year development cost
lost sales from potential customers
refunds to existing customers
continued development cost
server improvements/upgrades
Hahaha, great way to make sure people never take you seriously again. The driving is sublime. It actually rewards you for taking corners right, drafting, and so much more. Just stop.
yoshida is racking up disaster after disaster, there's driveclub, millions wasted on santa monica's canned game, the last guardian, overseeing the death of gran turimo, plus i'm sure there's many more that i can't remember - it's a joke, not even big phil harrison was this bad.
I completely disagree. The driving is what killed it for me. I play a ton of racing games and this one just felt off. If you try to drive a real racing line you end up getting bypassed by the CPU. Instead you have to slam on the brakes at the last minute and slide all over the place. Sure they reward you for clean driving but that doesn't mean it's the best way to drive. You have to race cheaply to win.
Have you played Forza Horizon 2? That rides the line perfectly between arcade and Sim handling. It feels good and you actually gain an advantage from driving a good racing line.
With Ps4 (and its software) selling so well there's a good chance they actually sold enough to break even or even made some profit...
Sure, they messed up, but the game might have be big enough on launch week to show sony the series has potential.
I'd like to think so but there hasn't been a peep said about it. And with all of these updates incrementally increasing stability, unleashing a PS+ version is still going to draw in a spike of new traffic above and beyond the post-release-beta population we have now.PS+ version will happen. There is simply no other way to recover from this.
Whatever potential the game might have had is gone. The DC name, and Evolution Studios themselves, are severely tarnished.
And I say this as someone who *really* enjoys the game.
I never play racers online, but the rest of the club stuff has worked for two weeks for me. Such drama from mostly people who don't own it, such concern.
Evolution Studios have really fucked this up. Someone needs to be fired.
I never play racers online, but the rest of the club stuff has worked for two weeks for me. Such drama from mostly people who don't own it, such concern.
I never play racers online, but the rest of the club stuff has worked for two weeks for me. Such drama from mostly people who don't own it, such concern.
I said Motorstorm, not Motorstorm Apocalypse.
Motorstorm didn't have these exact issues, it was kind of the opposite. It was completely barebones and they spent the next year patching the feature set in.
At this point, you can't get away with releasing a racing game with the feature set of vanilla MS, but they can launch what they did, and just have the rest of it be broken and promise to finish it.
I'd like to think so but there hasn't been a peep said about it. And with all of these updates incrementally increasing stability, unleashing a PS+ version is still going to draw in a spike of new traffic above and beyond the post-release-beta population we have now.
As time goes on I wonder whether these problems are fixable in a way that allows for everybody who wants to to jump in.
I guess I'd feel better about this if their messaging was about the goal of having all systems available to all players all of the time, both the full version and the PS+ version. But instead its all talk about increasing reliability of the current subset of features with the current paid-only populations.