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Kotaku: Unfortunately, Quantum Break Looks a Bit Rubbish

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Ha!

QB is one of the games that might me get an XBone next year. It doesn't have to look as polished like an Uncharted, and yes, most of it's features have been seen before. But you can say the same about The last of us. But the composition of those features and the story was really great. So, maybe QB will accomplish the same, just with other features and another style of story telling.

At the $20 The Order now costs I can whole heartedly recommend it to anyone, games like these aren't so much bad as just not worth full retail price and worthy of all the hype etc. But there is still fun to be found.
 
Quick question. I totally respect the writers opinions, it's a free world after all. That said, why does this article deserve a thread & all other articles with positive opinions get little to no attention and/or threads?
This is notable simply because we expect previews to be gushing affairs.
 
I don't get the comparisons to The Order, which is a third-person cover shooter. The Order reminds me more of Gears Of War, but set in a Victorian London environment.

Quantum Break looks like it fuses the coolest parts of both Max Payne (slow-motion gunplay) and Alan Wake (mysterious science fiction storytelling). When I think of Quantum Break I think of Max Payne and Alan Wake, (which is fitting since both are Remedy games), not The Order.

the comparison is based on the fact its a technically impressive showpeice. overly cinematic. but quite same old same old.

we've already seen sections of just walking around building narrative, something reviewers didn't like in the order. largely skill-less platforming. and combat that isn't doing anything new besides visual niceties. it's not a direct comparison in regards to themes, location, characters, just the general vibe it's giving off...at least with me. one of those ryse/the order type games.
 
At the $20 The Order now costs I can whole heartedly recommend it to anyone, games like these aren't so much bad as just not worth full retail price and worthy of all the hype etc. But there is still fun to be found.

The Order is still only worth a rental, it is far too short and has no replayability to justify even a $20 purchase, when you can beat it and be done with it for a couple dollars from a Redbox.

There are indie games out there that are more worth your money and will give you much more enjoyment and time.
 
the comparison is based on the fact its a technically impressive showpeice. overly cinematic. but quite same old same old.

we've already seen sections of just walking around building narrative, something reviewers didn't like in the order. largely skill-less platforming. and combat that isn't doing anything new besides visual niceties. it's not a direct comparison in regards to themes, location, characters, just the general vibe it's giving off...at least with me. one of those ryse/the order type games.

I don't even know how Ryse and TO should compare. This is getting a bit dumb to be honest.
 
I don't even know how Ryse and TO should compare. This is getting a bit dumb to be honest.

ok. i'll repeat. all 3 games are visual showpeices, overly cinematic to the point of negatively impacting the experience (ie. taking control away from the player, removing skill based gameplay for the sake of spectacle) and they all seem to be doing very little to differentiate themselves from the countless titles that came before them within their respective genre's beyond a few visual bells and whistles.
 
Because positivity isn't controversial and controversy brings more debate.

I agree. However, I think highlighting negative opinions, to the disadvantage of other positive ones in order to force debate skewers, with prejudice, the perception of casual observers who do not have the advantage of reading both negative & postive views & reaching a conclusion on the strength of both views. Loads of people will see that the preview was "a bit rubbish" & conclude that the writer opinions reflect the general consensus. When this happens, the quality of debate that ensues is largely subpar.

For example, I've read quite a few posts railing on about forced TV episodes. If other articles are given as much visibility as this has, they'd know that the episodes are in fact optional & the dev has said so multiple times.
 
ok. i'll repeat. all 3 games are visual showpeices, overly cinematic to the point of negatively impacting the experience (ie. taking control away from the player, removing skill based gameplay for the sake of spectacle) and they all seem to be doing very little to differentiate themselves from the countless titles that came before them within their respective genre's beyond a few visual bells and whistles.

Hey guys look!

Apparently someone has already beaten Quantum Break and knows everything there is to know about that game.
 
ok. i'll repeat. all 3 games are visual showpeices, overly cinematic to the point of negatively impacting the experience (ie. taking control away from the player, removing skill based gameplay for the sake of spectacle) and they all seem to be doing very little to differentiate themselves from the countless titles that came before them within their respective genre's beyond a few visual bells and whistles.

Yeah, but Ryse is actually not that cinematic and has lot's of gameplay (yeah, it's mostly the same, but still)

And QB has enough stuff for you to play around with during encounters that it's far from automated. Dunno, QB feels like a mash between MP and Alan Wake, both not suffering from those negatives you list.
 
Yeah, but Ryse is actually not that cinematic and has lot's of gameplay (yeah, it's mostly the same, but still)

And QB has enough stuff for you to play around with during encounters that it's far from automated. Dunno, QB feels like a mash between MP and Alan Wake, both not suffering from those negatives you list.

Ryse gets a bad rap for its gameplay, it's no more repetitive than a game like Assassin's Creed and Ryse generally had really fun gameplay in the same way AC can be fun while doing the same thing over and over.
 
ok. i'll repeat. all 3 games are visual showpeices, overly cinematic to the point of negatively impacting the experience (ie. taking control away from the player, removing skill based gameplay for the sake of spectacle) and they all seem to be doing very little to differentiate themselves from the countless titles that came before them within their respective genre's beyond a few visual bells and whistles.

But Quantum Brake doesn't take control away from the player for the sake of spectacle...not any more than Uncharted, God of War, Tomb Raider or any other game with a focus on "cinematic" storytelling does. It's not nearly as confined as Ryse or The Order and seems to be even more varied than Uncharted with it's abilities with which you can kill your enemies in various ways compared to the quite simple "Get in cover and shoot"-mechanics of similiar titles.

Quantum Break is way more Uncharted than it is Ryse or the Order with it's mix between climbing/platforming-sections and shooting-sections. Microsoft has to take on some of the blame for that perception because in seemingly every showcase they seem to concentrate on the shooting-parts while the press demos concentrate on the platforming-parts, which are pretty stunning. Last year's Gamescom press demo was released to the public a little later and gives a better look on how the game is actually going to be played: https://youtu.be/lbKitybMoVo?t=6m15s

Still, I can't quite put my finger on the negative responses QB gets at some places - it's coming from one of the most respected game studios there is which once revolutionized Third-Person-Shooters with Max Payne and continiously provided among the most gripping, best told storys in the medium with Max Payne 2 and Alan Wake.

With QB Remedy seems to further develop the bullet time mechanic that once made Max Payne great and put it into a visually stunning Third-Person-Shooter with a big focus on storytelling around it. For me, it's the culmination of everything Remedy has done in the past and the press demo only made me more excited about the game. Julian's opinion is as valid as mine or anyone else's, but it is the first time I really hear of someone having a negative reaction to what was shown this Gamescom. Again, this doesn't invalidate Julian's opinion at all but I think it is important to note that there's no consensus on the game looking disappointing from the extra footage we got during the closed presentation - in my conversations with collegues so far I only heard good things and I came away from it pretty stoked.
 
But Quantum Brake doesn't take control away from the player for the sake of spectacle...not any more than Uncharted, God of War, Tomb Raider or any other game with a focus on "cinematic" storytelling does. It's not nearly as confined as Ryse or The Order and seems to be even more varied than Uncharted with it's abilities with which you can kill your enemies in various ways compared to the quite simple "Get in cover and shoot"-mechanics of similiar titles.

Quantum Break is way more Uncharted than it is Ryse or the Order with it's mix between climbing/platforming-sections and shooting-sections.

Yeah, it's definitely max Payne meets uncharted. That's the perfect description.
 
Hey guys look!

Apparently someone has already beaten Quantum Break and knows everything there is to know about that game.

don't recall saying that?

but most people knew just by looking at early footage of ryse and the order that they were going to be largely forgettable, short lived, repetitive games...and shock horror....they were!!!

i get the same gut reaction from this...it looks like a game that has put its style over it's substance.
 
Also "nothing new to the table" ah yes, let's forget about the Remedy story and this new show aspect that encourages multiple playthroughs and stuff like that. But I guess that's a negative too "I don't want to watch 20 minute cutscenes".
 
I got infamous vibe from it, and not realy what i wanted :(

Also "nothing new to the table" ah yes, let's forget about the Remedy story and this new show aspect that encourages multiple playthroughs and stuff like that. But I guess that's a negative too "I don't want to watch 20 minute cutscenes".

Story does not really sell me on a game, gameplay and mechanics do. and as i said, this is very Infamous, and after second son i'm done with that kind of open world game.
 
don't recall saying that?

but most people knew just by looking at early footage of ryse and the order that they were going to be largely forgettable, short lived, repetitive games...and shock horror....they were!!!

i get the same gut reaction from this...it looks like a game that has put its style over it's substance.

You just made quite a few claims that would require at least beating the game to justify.

How do you know it won't be? :p

It's all speculation regardless of which side of the fence you're on.

I don't but I'm also not making claims that it is or isn't.

Also "nothing new to the table" ah yes, let's forget about the Remedy story and this new show aspect that encourages multiple playthroughs and stuff like that. But I guess that's a negative too "I don't want to watch 20 minute cutscenes".

It would be silly for this site in particular to find this negative considering MGS4 is one of this forums favorite games.
 
Also "nothing new to the table" ah yes, let's forget about the Remedy story and this new show aspect that encourages multiple playthroughs and stuff like that. But I guess that's a negative too "I don't want to watch 20 minute cutscenes".

not even 20 minute cut-scenes...20 minute FMV's!!...what is this the 1990's lol
 
Criticising the gameplay and making grandiose statments like "What would save it.... [if] the gunplay were lively and satisfying, and that the platforming was pretty much cut from the finished game" from only watching footage and not actually playing the game, is a bit rubbish.
 
You just said they aren't doing anything unique but now you're complaining that they are, figure it out man.

how is me comparing what they're doing to 1990's FMV's claiming they're doing something unique? that's me saying they're doing something that was quite common in the 90's. that's about as far from "unique" as it gets. lol

they've brought back an awful way to tell a story in a game that died out for a reason. i mean is there really ANY legitimate reason there are almost 90 minutes of live action story telling in a game with pretty damn impressive facial capture tech and visuals??

we're seeing developers go out of their way to make that transition from game to cinematic the most seamless it can possibly be, and tech advancements are making it easier and easier now...and yet remedy has decided FMV's are the future, despite how jarring that transition still is.
 
how is me comparing what they're doing to 1990's FMV's claiming they're doing something unique? that's me saying they're doing something that was quite common in the 90's. that's about as far from "unique" as it gets. lol

Except no other game is really doing it right now, making it unique.

Definitely not a game with the kind of gameplay and genre of QB.
 
Didn't know Eurphoria is dead.
Shame. In terms of pure gunplay, Max Payne 3 is the GOAT,
Gameloft(of all the choices) bought Natural Motion, the company who created Euphoria. Already had an effect on GTA V which had far less contextual animations than even GTA IV, and certainly compared to Red Dead and Max Payne 3.

Zynga, not gameloft. It's late(to have not slept)
 
Meh. I'm extremely hyped for this game, and a few negative impressions from a demo won't change my mind.

Alan Wake got a lot of criticism before and after release, and that ended up being one of my all-time favorite games.
 
oh...so if you wait long enough ideas become new do they? lol.

if it's been done, it isn't unique...sorry.

Different takes on an old idea most certainly do count as being unique. FMVs are an old idea, but telling them in an interactive live action show with branching story points and A list actors is new to me.
 
Everything looked great to me, QB is Remedy's redemption for me as I wasn't impressed at all with Alan Wake.
The only thing I showed concerns for is this

Quantum Break the game is sometimes a shooting gallery, sometimes a platformer, both augmented by your time powers.

I'd prefer things to mix well together, like, for example, opening a passage with powers during a shooting sequence or create covers etc. What's the point of good mechanics if you don't mix them together for something greater?
 
Probably the first game in history to require a both a console and a tv subscription to fully enjoy the experience.

No thanks.
 
Probably the first game in history to require a both a console and a tv subscription to fully enjoy the experience.

No thanks.

When you say TV subscription, what do you mean? Netflix? Cable TV? Satellite TV? Over the air antenna?

I'm yanking your chain. :p To be serious - no one has said anything about requiring any subscription to watch the Quantum Break episodes.
 
But not the first time a poster writes something wrong before reading up on the game and how it works.

No ill will intended. If i'm wrong then i'm sorry. And could you enlighten me as to how the TV episodes will be shown? Youtube? Netflix? Cable? Cause if its the latter two then i can't watch it because Netflix is not supported in my country, and so does my X1.
 
But Quantum Brake doesn't take control away from the player for the sake of spectacle...not any more than Uncharted, God of War, Tomb Raider or any other game with a focus on "cinematic" storytelling does. It's not nearly as confined as Ryse or The Order and seems to be even more varied than Uncharted with it's abilities with which you can kill your enemies in various ways compared to the quite simple "Get in cover and shoot"-mechanics of similiar titles..

I was way more impressed with the UC4 PSX demo though. A big open, vertical playground in which you can toy around with the AI. Tons of navigation and combat options, stealth, an AI that is actively seeking you out, I love that kind of stuff.

Not saying QB can't be the same in terms of player agency, but I've yet to see it.
 
No ill will intended. If i'm wrong then i'm sorry. And could you enlighten me as to how the TV episodes will be shown? Youtube? Netflix? Cable? Cause if its the latter two then i can't watch it because Netflix is not supported in my country, and so does my X1.

They come packaged with the game.
 
I don't think they have do, u have proof of that? Did u hear of any other closed door demos of the game from the media? I don't recall this. They should have stated they saw a closed door demo in the article. I think they saw nothing more then what we saw and the writter just decided they didn't like it. The arguments in the article are extremely flimsy.

Again why should we give wieght to one view on the same video we have all seen?

Important for people who keep questioning why the journo changed his opinion.

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is this valid proof?
 
Quick question. I totally respect the writers opinions, it's a free world after all. That said, why does this article deserve a thread & all other articles with positive opinions get little to no attention and/or threads?

Nobody is stopping anyone making those threads, it's not a matter of deserving one or not and there's no censorship around, so it just comes down to a lack of interest in posting yet another gushing article.
Obviously with the media hype machine rolling full steam for basically any triple AAA affair, having a middling or bad preview article is quite obviously bound to get more attention.
 
I got infamous vibe from it, and not realy what i wanted :(



Story does not really sell me on a game, gameplay and mechanics do. and as i said, this is very Infamous, and after second son i'm done with that kind of open world game.

Something on it reminds me of Infamous as well, maybe it's the setting.

Anyway, I fuckign LOVE infamous so I'm stoked about this one too.

Only real fear is that the constant use of time-freezing powers will slow the game pace and might get "old" after a couple of hours.

If I had an Xbone, this would be a day 1 purchase.
 
This game sets off the same alarm bells as every other action game that puts cinematic story telling ahead of everything else. Mixing in live action sequences makes me even more dubious. If you want to tell a TV style story then do it like Telltale, don't try to bolt a crude action game onto it.
 
This game sets off the same alarm bells as every other action game that puts cinematic story telling ahead of everything else. Mixing in live action sequences makes me even more dubious. If you want to tell a TV style story then do it like Telltale, don't try to bolt a crude action game onto it.
Where does Quantum Break's gameplay look crude?

In general I'm a bit confused because Telltale did bolt crude action game into their Walking Dead series and you can't be suggesting that Quantum Break's shooting gameplay is at all like the one featured in TWD.

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SpongyRug10, moderating choices are not supposed to be discussed in a thread (although this one might have naturally run its course by now) so if you want to know the moderating stance why this thread wasn't merged with the Quantum Break gamescom one you should write duckroll. (The only moderator that I remember seeing posting in this thread.)

I personally just think this is because of timing and new shit = new thread in GAF. Articles that come late often get new threads even if chronologically they are all based on the same event.

vvv
 
Nobody is stopping anyone making those threads, it's not a matter of deserving one or not and there's no censorship around, so it just comes down to a lack of interest in posting yet another gushing article.
Obviously with the media hype machine rolling full steam for basically any triple AAA affair, having a middling or bad preview article is quite obviously bound to get more attention.

I agree with the latter part of your post. Not sure I agree with the former.

There's a thread aptly named "Quantum Break Gameplay (Gamescom 2015)" that covers lots of views and opinions on the game, from regular posters & reputable video game journalists as well. Some posters have even gone through the effort of including excerpts/links on [mostly positive] impressions from journalists that viewed the exact same backstage demo the Kotaku author viewed. I imagine that most posters have chosen not to open fresh threads because of unnecessary duplication and so other posters can view those impressions in the context of a larger and more involved conversation from the general community.

If this middling/negative comment was also included in that same thread, instead of an entirely new thread, readers would have much better context on which to draw their own conclusions. Journalist A liked the preview because... Journalist B found the same preview "a bit rubbish" because... This way, all posters have the same information available to them & the ensuing debate is well informed and constructive. However, a sensationally titled article such as this one will only prejudice the reader before they even open the thread & it's especially worse since most will not have seen or read articles with opposing views from this authors. As such, it's easy to draw a conclusion that this one article reflects the general consensus, when in fact, it doesn't.
 
The Order is still only worth a rental, it is far too short and has no replayability to justify even a $20 purchase, when you can beat it and be done with it for a couple dollars from a Redbox.

There are indie games out there that are more worth your money and will give you much more enjoyment and time.

Couldn't disagree more Bought it full price absolutely loved it. For you to say it's not worth $20 is Nonsense Imo.
 
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