I agree with this. Developers aren't untouchable. While it would be nice to have more publishers like Sony or Take Two who say" here's the money, take as much time as you need" some developers just can't deliver. Look at Gearbox with Aliens: CM.You know, somehow I find it hard to believe developers are flawless entities and all ills and poor decisions are brought to them entirely by publishers.
Some bad decisions surely come from that end, but this article is incredibly one sided in blaming the publisher for everything.
What are you guys talking about? This is actually interesting. I don't want publishers to be hardcore gamers, but it does worry me if they don't understand games at all.
They are quotes...
Previously, the worst idiots in game publishing could make catastrophic fuck-ups, but the profit margins would protect them. These days, there is no profit margin buffer. Instead, publishers now resort to human shields.
"The lone hero myth in game design—the one that associates one game with one game designer—is there primarily to benefit publishers."
Ever notice that sometimes something seems broken across an entire game? Blame the developer, right? Well, not so fast. It might be the developer, but, trust me, those problems are very likely a result of top-down, high-level design requests from the publisher to the developer.
To give you an idea about how bad publisher influence can be, consider this: during production meetings, publishing execs often have someone—often the developer—“drive” a game so they can see how it is coming together. The publishing people all watch and then make passive, aesthetic appraisals of active, functional aspects of a game. This is because the bulk of execs can’t and don’t want to play or understand how games work. They don’t want to play. This would be akin to editors in literary publishing being unable to read or write.
You know, somehow I find it hard to believe developers are flawless entities and all ills and poor decisions are brought to them entirely by publishers.
Some bad decisions surely come from that end, but this article is incredibly one sided in blaming the publisher for everything.
Uh, what's the issue with this article? Or did you just read "Kotaku" and decided to shit on them without even caring about the content?
I mean, yeah, they do dumb stuff occasionally, but this is a decent article.
"the worst idiots in game publishing could make catastrophic fuck-ups"
They write like that and expect someone to take them seriously? I do not understand this at all, are they writing to highschoolers?
Calling people idiots and dropping F-bombs is a well written article to some people on here? This is nothing more than an immature author trying to make him self sound legit to immature teenagers.
From who? There is no attribution or quote marks.
The full paragraph:
We need better video game publications
All of the early "Kotaku sux" posts in this thread indicate to me that some people didn't even read the OP or the article before jumping on the chance to earn some "amirite" points.
This is an example of an article on Kotaku that I can agree with. There are a lot of legitimate points being made, and hopefully given the amount of exposure Kotaku gets this will be the spark for more broad discussion on the matter.
This article is right on many regards.
Little do we know.. Its the publishers holding back the industry. These Executives and Investors dont know shit about gaming and still try to make decisions like they know best.
Can anyone explain whats the primary job of the publisher? Are they absolutely necessary towards a games release?? I wish developers could bypass that step. Make what they want and reap their own rewards
You know, somehow I find it hard to believe developers are flawless entities and all ills and poor decisions are brought to them entirely by publishers.
Some bad decisions surely come from that end, but this article is incredibly one sided in blaming the publisher for everything.
Fewer games should be as disposable too. If you're going to spend that much time and money making something, it's to your advantage to keep players engaged longer and setup sales for more things within that game. Or even in Valve's case, user to user transactions.
The tags on the left say "GUEST EDITORIAL" and "Anonymous Game Developer."
If your sole complaint is that anonymous sources can't be trusted, that's one thing, but I am baffled at your point that using colorful language makes it so the writer's legitimacy is in question.
Sounds like Square Enix /baseless conjecture
Ok people, my first post was a jab at kotaku. It was meant to be funny not derail the thread. The article is actually good and I suggest you read it.
I'm sorry if I derailed the thread it was not my intention.
Having film as a touchstone for gaming is very much a thing that comes from publishers. Its harmful to games, but this is what many of them want.
From what Ive seen and heard, imbecilic publishers tend to vastly underestimate the budget actually needed to create a game of proper scope.
Yeah if only we had video game publications who were willing to call out publishers!
I don't know that this is strictly true.
Ever notice that sometimes something seems broken across an entire game? Blame the developer, right? Well, not so fast. It might be the developer, but, trust me, those problems are very likely a result of top-down, high-level design requests from the publisher to the developer.
But Visceral Redwood Shores wasn't the one impacted by that. They got a new major IP.If I were to throw out an accusation, this sounds like a disgruntled employee of Visceral pissed off about getting the blame for Dead Space 3.
Admittedly, you have the wonderful rise of indies who publish their own games. There is also a general realization among larger developers that following the same budgetary roads so many have been going down in recent years is foolish. Its therefore likely that publishers, as we know them now, will soon no longer be relevant. (Were already seeing a botched transfer of some people from publishing into development. They can obviously sense whats coming.)
If publishers do survive then they need to be managed by people that arent inept.
The creation of a big game must involve an informed, sympathetic and symbiotic relationship between a developer and their publishing investor. Thats the only way for a game to become a true success, but its not what is happening now.
What we have now is insidiously-hidden, unsustainable exploitation.
Not to further derail this thread, but is it really proper to post so many direct quotes from the article in the OP? It almost looks as if half the article has been posted which reduces the incentive to click on the original article and thereby deny Kotaku justified page hits.
We need more pubs like this:
The big boys ain't going to follow shit.
Well damn.
Xseed is a pretty good publisher. Aksys too, we need more like them, willing to take on the niche games.
unfortunately, I think most developers and publishers would just tack on a few more prestige levels in call of duty rather than trying to make some engaging endgame
Well, the publisher decides who to work with, the budget and everything. Of course threy should take the blame. It's a gamble sometimes, sure, but ultimately the publisher is responsible for failure or success.You know, somehow I find it hard to believe developers are flawless entities and all ills and poor decisions are brought to them entirely by publishers.
Some bad decisions surely come from that end, but this article is incredibly one sided in blaming the publisher for everything.
Curious, have you? And have you seen ALL developers/publishers and can confirm what they are saying isn't exactly happening anywhere?
Which is a fair point, but I think the point of this article, especially published anonymously, is that officially you will never hear the developer side of the equation because anyone who's caught out speaking about this stuff publicly would pretty much shot themselves in the foot when it comes to working within the industry again.This is just the tip of the iceberg. To have an article placing the blame soley on publishers is just short sighted. There are many levels of game development that can fail, developer or publsher.
A whistleblower who might be still employed at a place might want to protect their name so that they don't get fired? YOU DON'T SAY!An anonymous developer write a long rant about unnamed publishers? Way to fight the system there Kotaku. Article is worthless without any names, it's just masturbation.
Planned crunch time and structural overtime comes to mind.That's just troubling.From what I’ve seen and heard, imbecilic publishers tend to vastly underestimate the budget actually needed to create a game of proper scope.