Nothing disagreeable in the article, it's pretty spot on.
The comment about executives not even wanting to play games is on the money.
I like you!
A bit too one-sided, but nice article.
I also like the answer from David Jeffe (VG Designer/Director) who basically says "If you can't have what you want, it's maybe because you are not as good as you think.": http://davidjaffe.biz/
But there are no (big) studios anymore that could negotiate with a pub, because they are all owned by the pubs. Last big independent dev was Bioware until they got bought.
Over the past eight or so years, weve all seen a worrying increase in the number of Western game development studios going bankrupt.
We need more pubs like this:
The big boys ain't going to follow shit.
Do you think Sony's executives are forcing this on him though?What he says about the "insidious" influence of the film industry is spot-on.
This is why I cringe whenever I hear the word "cinematic" or when David Cage opens his mouth and something about wanting video games to mirror the "language of films" spills out of it.
Do you think Sony's executives are forcing this on him though?
That's what this article would have us believe.
A bit too one-sided, but nice article.
I also like the answer from David Jeffe (VG Designer/Director) who basically says "If you can't have what you want, it's maybe because you are not as good as you think.": http://davidjaffe.biz/
Do you think Sony's executives are forcing this on him though?
That's what this article would have us believe.
This was interesting, very interesting. It's true that Kotaku has been in the past (and sometimes, it still is) source of hilariously bad articles, but they're starting being better. Especially thanks to Jason's articles.
In case you have not read David Jaffe long reply on this, do it.
I will just quote this from his article, and since it is Kotaku I would not be surprised
"
* It would not surprise me if this was written by one of the editors and attributed to AGD(ANONYMOUS GAME DEVELOPER). I have no inside info, just saying I could see this being the case."
read it
You Are Not As Good As You Think You Are
http://davidjaffe.biz/
Sega is down.
Fascinating how the entire article is invalidated because I included the word "Kotaku" in the thread title.
First post nails it yet again.
We need better video game publications
I have a feeling shitty, buggy games are more often the result of inept developers or "acceptable" QA issues (lag, frame rate, non-game breaking) than the publisher. I'm sure there are many cases of publishers messing with or limiting/expanding the scope of a game, but this just sounds like passing the buck.
"We never do anything wrong guise, we just make games for you."
I have a feeling shitty, buggy games are more often the result of inept developers or "acceptable" QA issues (lag, frame rate, non-game breaking) than the publisher. I'm sure there are many cases of publishers messing with or limiting/expanding the scope of a game, but this just sounds like passing the buck.
"We never do anything wrong guise, we just make games for you."
Sega is down in the console space. In the PC space, it's doing great with Total War and Football Manager and has just added Company of Heroes and Warhammer 40K. It can focus on digital distribution only in the PC realm.
We need better video game publications
Publishers often issue hard deadlines. Denying extensions or refusing to delay are seemingly common in the business, so yes, they could easily be at fault for acceptable QA issues.
Not to further derail this thread, but is it really proper to post so many direct quotes from the article in the OP? It almost looks as if half the article has been posted which reduces the incentive to click on the original article and thereby deny Kotaku justified page hits.
No I believe Cage said himself Sony gives him complete freedom. They just give him the money. Cage himself wants games to be interactive movies.Do you think Sony's executives are forcing this on him though?
That's what this article would have us believe.
Yeah, pretty much. If a publisher requests something that makes your game worse, how about you push back and make a compelling case for the better solution instead of just conceding? Developers at large don't seem to realize there's a world of difference between being an obedient employee and being a good employee. Ruffling the boss' feathers is going to create some tensions along the way, sure, but saying "yes sir" to every order and then turning in a finished product that's unmarketable trash as a result is gonna have a much more dire fallout.You know, somehow I find it hard to believe developers are flawless entities and all ills and poor decisions are brought to them entirely by publishers.
Some bad decisions surely come from that end, but this article is incredibly one sided in blaming the publisher for everything.
Also, this is a really dumb point to make. This happens in every industry, and for clearly obvious reasons. You remember that movie where the Microphone Rigger did an amazing job? No, because nobody cares. I'm sure your job is important and you do it well, but the audience can only be expected to put a couple major faces to any given project and you're the guy halfway through the credit roll, under a job title with a sea of names 5 wide and 20 deep. You're not going to get booked for a lot of interviews, sorry.article said:The lone hero myth in game design—the one that associates one game with one game designer—is there primarily to benefit publishers. Not only does it produce a potent singular PR narrative but it also keeps those who do make games from receiving any meaningful credit or visibility for what they actually do.
I believe Sega is also profitable nowadays.
Kotaku publishes a great article and no one reads it :T
Your assumption here is that devs don't push back. Do they? Or would it be a case where a few have pushed back, failed to get traction and then give up?Yeah, pretty much. If a publisher requests something that makes your game worse, how about you push back and make a compelling case for the better solution instead of just conceding? Developers at large don't seem to realize there's a world of difference between being an obedient employee and being a good employee. Ruffling the boss' feathers is going to create some tensions along the way, sure, but saying "yes sir" to every order and then turning in a finished product that's unmarketable trash as a result is gonna have a much more dire fallout.
I think both positions have merit.
Ultimately I don't think there are enough publishers, and the dominant ones are run by the type of executive that this Kotaku article is referencing. If you want to develop a game at that level or scale, you have to work with the few large ones that exist, which devalues the "you're only as valuable as you can negotiate" argument.
Sega is down. THQ is out. We're marching ever faster to a 5 publisher business.
In case you have not read David Jaffe long reply on this, do it.
I will just quote this from his article, and since it is Kotaku I would not be surprised
"
* It would not surprise me if this was written by one of the editors and attributed to AGD(ANONYMOUS GAME DEVELOPER). I have no inside info, just saying I could see this being the case."
read it
You Are Not As Good As You Think You Are
http://davidjaffe.biz/
Is it a great article just because we don't like publishers?
Where are the sources for all these claims? Where did they get their information?
Looks like more clickbait to me tbh.
(are there any proper sources for their claims? I refuse to give shitaku clicks)
If they push back to any appreciable degree, then that rather undermines all the "developers rule, publishers drool" ad hominems bandied about in this article, now doesn't it?Your assumption here is that devs don't push back. Do they? Or would it be a case where a few have pushed back, failed to get traction and then give up?
Is it a great article just because we don't like publishers?
Where are the sources for all these claims? Where did they get their information?
Looks like more clickbait to me tbh.
(are there any proper sources for their claims? I refuse to give shitaku clicks)
From what Ive seen and heard, imbecilic publishers tend to vastly underestimate the budget actually needed to create a game of proper scope.