Both in terms of the generation and of the franchise: instead of recontextualizing the gameplay in ways that learned from the preceding entry and drew on the technological advancements in more recent hardware, and instead of evolving the visual style to be related yet distinct, they spat up something with the exact same visual style and gameplay that was presented as an incremental improvement rather than a thorough recontexutalization. The things I'd expect a well-heeled team to deliver in terms of city hub structure, mission planning, combat options, etc. after getting feedback from the first game didn't particularly seem to be present in the public presentation of the game, so it just comes off as a two-year sequel getting released five years later.