grim-tales
Member
Not to be a dampener here, but was it 'really' on his FB page before he deleted it? Maybe someone made that up.
Not to be a dampener here, but was it 'really' on his FB page before he deleted it? Maybe someone made that up.
hopefully DR1/2 is doing well enough that they take a look at the Western market and give ZE3 a chance.
Not to be a dampener here, but was it 'really' on his FB page before he deleted it? Maybe someone made that up.
Not to be a dampener here, but was it 'really' on his FB page before he deleted it? Maybe someone made that up.
it's really his page.
I'm the one who took that screenshot.
Did VLR use a custom engine? I am trying to find out if it did, but that would add onto dev cost.Let me preface this by saying that I absolutely love the game.
But if you look at VLR realistically from a production view, it comprises 10 PS2-quality character models, some low-detail 3D environments, a relatively small set of 2D art assets and a lot of voice acting. The strength of the game is the storytelling, and good writing isn't that much of a cost.
I really don't see how you could spend 5 million+ on that without literally throwing money out of the window. Divinity: Original Sin had a budget of around that size, and it's a complex 75 hour coop RPG with hundreds of unique animated character and enemy models, 4 massive overworld maps, dozens of dungeons and hundreds of items and quests.
Let me preface this by saying that I absolutely love the game.
But if you look at VLR realistically from a production view, it comprises 10 PS2-quality character models, some low-detail 3D environments, a relatively small set of 2D art assets and a lot of voice acting. The strength of the game is the storytelling, and good writing isn't that much of a cost.
I really don't see how you could spend 5 million+ on that without literally throwing money out of the window. Divinity: Original Sin had a budget of around that size, and it's a complex 75 hour coop RPG with hundreds of unique animated character and enemy models, 4 massive overworld maps, dozens of dungeons and hundreds of items and quests.
Voice acting alone should be quite expensive for a game like VLR. The game had voice acting for two languages and quite a few big names on board for that. Releasing on two platforms probably didn't make the game any cheaper either. While I agree the 5+ million number is probably too high I wouldn't be suprised if it ended up costing quite a bit more than 500k.
VLR had 10 voiced characters, meaning you need to pay 20 voice actors (2 languages) for a couple days (?) and a studio fee. The amout of text directly correlates to how much you spend on voice actors.
Localization cost in general should be noticable as well. Popular VN Kickstarters asked for 100k+ (Clannad) though admittedly that game has more text than VLR.
Another thing to keep in mind is that Original Sin, beeing a PC game, is probably quite a bit cheaper to develop than a Vita/3DS closed platform game.
In a sweet, sweet timeline , people are playing Danganronpa x Zero Escape.
I just hope it's something more inspired than VLR, which recycled so many ideas from other works (especially Uchikoshi's own past VNs) that it felt really unoriginal.
I just hope it's something more inspired than VLR, which recycled so many ideas from other works (especially Uchikoshi's own past VNs) that it felt really unoriginal.
Guys...I can't stop thinking about this thread. This is by far the best news of the whole year - I really do think it's going to get revealed this year.
I can't see it being any other game. It's not like Uchikoshi to troll us. Reading the Zero Escape 3 Wiki (999/VLR spoilers) is giving me a boner!
It's interesting that we haven't heard anything from Uchikoshi. I wonder how long we have to wait till we get more info?
9 years
;-;
999 years
Uchikoshi lives in a stable time loop, the only way he'll break free from it, save himself and mankind is if he manages to finally release ZE3
It's interesting that we haven't heard anything from Uchikoshi. I wonder how long we have to wait till we get more info?
Well, hopefully the Danganronpa team is giving them a hand so they can fix the janky-ass UI.
What does UI mean?
Even if it is ZE3, we need to trust in Uchikoshi that it will be quality and not watered down (comparitively) like VLR. Language and some imagery aside, I didnt find VLR as strong an M/16 game as 999 for some reason.
YesI don't know if this is the right place to ask, but I have been curious about this franchise and I have a few questions:
1 - Do I need to play 999 in order to understand Virtue's story?
Nope, it was never fixed.2 - I remember people talking about a game-breaking bug in Virtue's on the 3DS, was it ever fixed?
Yes
Nope, it was never fixed.
1 - Do I need to play 999 in order to understand Virtue's story?
I don't know if this is the right place to ask, but I have been curious about this franchise and I have a few questions:
1 - Do I need to play 999 in order to understand Virtue's story?
2 - I remember people talking about a game-breaking bug in Virtue's on the 3DS, was it ever fixed?
UI means "User Interface". Menus, inventory screen, settings and such.
About VLR, I didn't find it as scary or grim as 999 either, which I think is a weak point of the game. (VLR spoilers)Not a single person got killed by betrayal. All murders are either singular stabs or bracelet kills. Way too tame Uchikoshi, way too tame for a game of murder and backstabbing.
However, IIRC that was because the Japanese fans complained about 999 being "too scary" for some reason. Spike Chunsoft listened to them and made VLR the way it is.
That worked out so fucking well for them, didn't it?
Thank you ^^ I agree the tension and horror is an important part of the game, VLR had a few 'jumpy' (ha) moments but thats it, not as scary as 999, imo.
Who's to say they wont ask him to water it down even further until its a T rated game or something? :x So sad.
Well it seems that SC giving two shits is a one-sided feeling compared to the Japanese ZE fans.