Funyarinpa
Member
What was wrong with the 3d models? I quite liked them
Same here, though the environments felt kinda bland at times.
What was wrong with the 3d models? I quite liked them
They were rather stiff and nowhere near as expressive as the sprites in 999 were, and otherwise just looked awkward (particularly Clover, who looked like she was always smiling with how she was modeled). They were a far cry from the models used for AA5, which was also on 3DS and transitioned much better.What was wrong with the 3d models? I quite liked them
If it is happening I hope he finishes the story. No cliffhangers please.
Yessssss.Kotaro Uchikoshi, the director of the Zero Escape series, has just updated his profile on Facebook with the list of his works:
https://www.facebook.com/notes/kotaro-uchikoshi/profile/924348697584912
While this doesn't necessarily mean that "You-Know-What" is Zero Escape 3, the majority of the people who are friends with Uchikoshi-san on Facebook are Western fans who constantly show their support for the Zero Escape series. So he may or may not be directly trying to send a message to those people here.
In the past year, Uchikoshi-san has been very active at communicating with his Western fans, especially after the news that Zero Escape 3 was having problems with funding. Recently, he was quoted as saying "Its looking like 2015 will be the year where everything Ive built up over the years will come together and be let out into the world in one fell swoop."
So here's hoping!
Warn my past self via the morphogenetic field if old.
What is the best or likeliest way the final Zero Escape's plot can be arranged? I mean, surely it'll involve some form of Nonary Game, right? Supposedly heavily featuring Phi? I'm not sure how they can get away with doing the exact same thing though; of mostly new naive characters solving puzzles and ultimately one of them figures out the purpose behind it all is to induce morphic time jumping?
It's been a long time since I played either of the first two games, so forgive me if I am not making sense.
Well, I guess I can give myself permission to actually play and finish VLR. 999 is up there among my favorite game experiences EVER.
What studio would ever want to make this game after the VLR flop?
But anyway, YEEEEEEESSSSSSS
it did moderately well in the West, iirc. but it bombed big time in Japan so the pubs were reluctant about a sequel.
What studio would ever want to make this game after the VLR flop?
But anyway, YEEEEEEESSSSSSS
What studio would ever want to make this game after the VLR flop?
From my knowledge, Japanese publishers don't care about WW sales all that much. It seems to me that JPN sales account for like 80% of their decision making even if it's only 50% of their sales.
What is the best or likeliest way the final Zero Escape's plot can be arranged? I mean, surely it'll involve some form of Nonary Game, right? Supposedly heavily featuring Phi? I'm not sure how they can get away with doing the exact same thing though; of mostly new naive characters solving puzzles and ultimately one of them figures out the purpose behind it all is to induce morphic time jumping?
It's been a long time since I played either of the first two games, so forgive me if I am not making sense.
I wonder how the game would do on Kickstarter. The series has a rabid fanbase, but I know it's still a niche series.
I wonder how the game would do on Kickstarter. The series has a rabid fanbase, but I know it's still a niche series.
It'd do very well. We already have even more niche VNs raising 500k+ on kickstarter.
5 million+? Really?
I'm just guesstimating here obviously, but VLR looks a lot closer to a 500k game than a 5 million+ game.
5 million does sound insane... but possible. Stuff costs a lot these days.
My guess on why this is happening is the success of the DanganRonpa series over here.