kuroneko0509
Member
Please please please I need ZE3
The IOS version is pretty solid. It might actually be the best way to play it for some people, depending on how much the poor pacing and repetition of the DS version would bother you.
If you have a Vita and you don't mind digital, it's on sale right now for $12.50 on the US PSN store.Oh man time to track down a copy of VLR in anticipation. Loved 999.
It was probably meant as a tease and not a full reveal.Wait...is it just me or did he take down the 'you know what' in his profile? I wonder why he did that...?
It was probably meant as a tease and not a full reveal.
I dunno how they'll do a third entry and manage to tie all "that" up.
2 years until release, then 2 again to maybe localize it, my body is quietly entering ready mode.
And after everything done to neuter the experience going from 999 to VLR to appease consumers there who didn't buy the former at that, with the latter selling worse than it did even between two platforms vs. 999's one with DS (which already didn't set the charts on fire in Japan and was only a success because of the North American market, which made no difference to Spike Chunsoft in respect to decisions made regarding watering down the tension and horror in VLR). Language aside, VLR was rather tame even compared to the likes of AA5 as Ace Attorney's first M-rated installment.VLR did so tremendously bad in Japan... It certainly would be something to finally see ZE3 announced.
That would make the most sense.my running theory is that someone is playing the looooong game and at the end everything is undone so the two kids junpei and akane can grow up together without ever having gone through the nonary games.
yeah it's zero escape 3
Zero Escape is the kind of series that would do wonders on Steam.
what's so bad about it?
More like how fans of Shenmue feel.Is this how fans of The Last Guardian feel?
Losing out on commentary from exploring the rooms and the dialogue between the characters (a significant part of what made the game so enjoyable) that comes about while doing so is also a problem.It's not directly "bad", but they removed the pouzzles and present the story entirely as a visual novel.
However it is clear that the way the puzzles work, they're really enhancing the experience, especially in the end.
Is this how fans of The Last Guardian feel?
More like how fans of Shenmue feel.
Losing out on commentary from exploring the rooms and the dialogue between the characters (a significant part of what made the game so enjoyable) that comes about while doing so is also a problem.
Would likely depend on just how meticulous the player is (i.e., clicking on everything in sight when exploring a room, and doing so multiple times for every potential interaction/comment; same for examining items).How many dialogues were cut? There are still many dialogues in the puzzle rooms in the iOS version.
It removes puzzles and exploration of the environment. The majority of the puzzles were really well done and had a right balance of difficulty imo. Also during exploration there are alot dialouge that happens between characters that add some nice humor and personality to characters. No animated sprites either.
Also the game was made for the dual screen setup of the DS. Don't really want to go too into it but yeah, people that have played the game know what i'm talking about.
I was wondering when you'd arrive.Neat.
I was wondering when you'd arrive.
Here's a paper bag to breathe into.
Forgot one other gripe I usually bring up when criticizing the iOS "port": getting rid of all of the original DS 999's wonderful sprite work completely. Which also reminds me of how concerned I am about whether the ZE team learned anything from other developers (such as Capcom with AA5 and Arc with GGXrd) about how to do a proper transition from sprites to 3D models after how terrible the 3D models in VLR turned out.