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Kuju Entertainment PS3 game demonstrated

TheBig14 said:
I'll admit, its not much to go on...but the layering of graphical detail within the model is pretty impressive, as is the background. The model itself is not incredibly complex, but for a first-gen in-game enemy...it's looking pretty good

That exactly how I felt and thats exactly how I felt about the model. I also cannot believe the guy your quoting is the same guy we where getting fed rumors from. Makes me take step back and think about who people may be sourcing sometimes.

As fishie has already stated though, you cannot see alot from the small pics. Though, you CAN see techniques being employed in the background and you CAN see some nice texture usage for the plywood. No one as said this was some crazy looking game that will end gaming (as hes making it out to be). Unless you count the person that said that it blows away the Xbox360...and that guy was obviously being sarcastic.
 
as with everything this gen : need to see it in motion.

screenshots aren't really doing it for me for most stuff on X360 for instance, but seeing them move shows the various texture effects and shaders and they start looking fine. and (obviously) we can only get a small feel of what the deformation looks like from these shots.
 
TheBig14 said:
Wow, you seriously cannot be objective media. You are bordering on having absolutely no integrity or credibility if the one-sidedness of your posts is anything to go on. None, unless you happen to work for Microsoft or Nintendo.

I'll admit, its not much to go on...but the layering of graphical detail within the model is pretty impressive, as is the background. The model itself is not incredibly complex, but for a first-gen in-game enemy...it's looking pretty good.

That being said, Microsoft's upcoming stuff looks on par with this.

Looks, dunnoh but these screens are too small to tell, but looks ain't what it's about....
jetjevons said:
I got to see the Redwood Falls demo firsthand. Those shots don't nearly do it justice. The skin regeneration is amazing. The concept of blowing off an infected humans leg and having it regrow a body creates some scary gameplay possibilities. .
Mefisutoferesu said:
Quick run through... I'm no one, but it'll do in a pinch, eh?

-Kuju Entertainment is demoing software it's developing for PS3.
-They have done lots of software including things like Call of Duty
-Prove Japan ain't the only one who knows what they're doing
-Demo titled Redwood Falls
-FPS
-Shocked at realism of person.
-Subsurface Scattering
-The more you shoot the more you peel off the layers of the body and where you shoot changes the damage. Shoot in the same spot deeper and deeper you peel.
-Seems to "perfectly" mirror human insides.

-Genhead and Gencroud middleware.
-CEO Says 50% rise in production costs.
-Insufficient expertise will necesitate middleware.
-Genhead takes 2d picture of person and makes 3d head.
-Gencroud alters and modifies the faces (like facial expressions), more so even gender or races can be transformed.
-They're hoping to further gaming like TV, and push for game streaming over the net for instant gaming and having the gamer control the story... blah blah blah.
.

OMG!!! Reading that it's almost freaking unbelievable, those are NEXT GEN GAMEPLAY FEATURES!!!

No more infinite identical clones, variety has FINALLY arrived = check!
No more cheap body indestructibility or low-poly cheap unrecognizable-meat looking body dmg , aka next-gen character dmg = check!
Regenerating limbs :lol = check!
Uber environments, and characters(first hand account > stamp sized screens) = check!
Combine all of the above = simply MIND BLOWING!
 
h-103_48419_br0004.jpg.jpg


For those that can't tell, this pic is highlighting the new advanced PS3 bugger technology.
 
Speevy said:
Batallion Wars developer did that?
Well, Kuju isn't only one team. They've got six separate studios in the UK.
 
just so nobody misses these from the 2nd page

jetjevons said:
I got to see the Redwood Falls demo firsthand. Those shots don't nearly do it justice. The skin regeneration is amazing. The concept of blowing off an infected humans leg and having it regrow a body creates some scary gameplay possibilities.

TTP (Insider guy) said:
Sorry haters, but this is honestly awesome.

Mefisutoferesu said:
Quick run through... I'm no one, but it'll do in a pinch, eh?

-Kuju Entertainment is demoing software it's developing for PS3.
-They have done lots of software including things like Call of Duty
-Prove Japan ain't the only one who knows what they're doing
-Demo titled Redwood Falls
-FPS
-Shocked at realism of person.
-Subsurface Scattering
-The more you shoot the more you peel off the layers of the body and where you shoot changes the damage. Shoot in the same spot deeper and deeper you peel.
-Seems to "perfectly" mirror human insides.
-Genhead and Gencroud middleware.
-CEO Says 50% rise in production costs.
-Insufficient expertise will necesitate middleware.
-Genhead takes 2d picture of person and makes 3d head.
-Gencroud alters and modifies the faces (like facial expressions), more so even gender or races can be transformed.
-They're hoping to further gaming like TV, and push for game streaming over the net for instant gaming and having the gamer control the story... blah blah blah.

:bow PS3 :bow
 
Kleegamefan said:
Can I pat you on the back fishie??

That way, both of us will be doing it...

Being intimate with the entire Gamefan story I could say something asty here, but im in a good mood and am a nice guy so I wont.

:lol
 
It's not ugly, but the game is nowhere near the realm of this "Elite Xbox 360-destroying real-time PS3 tech demos."

If we use PS3 graphics hype as some illogical ruler, the game just seems unremarkable.

But it's not the worst looking one. I think that flying vehicle game with the blinding red colors takes the cake.
 
DCharlie said:
perhaps there is a special uglified version that they aren't showing us?

I think "rough" is a better word, what with the unfinished animations... but I wouldn't call I-8 "impressive" yet. Ugly, maybe not...but not impressive.
 
Seems odd that they talk about how important middleware is going to be yet the only middleware this article references as used for the demo is the GenHead/GenCrowd packages which, given that the demo seems to be doing much more complex things under the skin, seem to only offer a superficial assist (pun intended). But I guess that's still valuable since it let them spend more time doing something less commonplace with the level of damage modeling they achieved.

Hajiki said:
I seem to be objective enough to be hired by an an Official PS2 mag.
Or just willing to say whatever it takes to make a buck. Not that that's necessarily the case, but you can keep touting how you've worked for OPM and it will never be proof of anything because lots of folks take jobs they don't much care for just to earn a buck.
 
Hajiki said:
Being intimate with the entire Gamefan story I could say something asty here, but im in a good mood and am a nice guy so I wont.

:lol

Intimate with the entire Gamefan story?

I didn't know the whole story, and I worked there....I doubt you are quite as savvy 'bout GF as you attempt to come off...
 
Or just willing to say whatever it takes to make a buck. Not that that's necessarily the case, but you can keep touting how you've worked for OPM and it will never be proof of anything because lots of folks take jobs they don't much care for just to earn a buck.

Shit I worked for EGM, did stuff for OPM, Gamespot/videogames.com, Computer Gaming World and various other stuff for Ziff and you don't see me parade that around do you??


Oh wait :D
 
My 'survival horror' fanboy post:

-I can't wait to see creature/atmosphere effects in Silent Hill 5. The bleeding/distorting effects in SH3 were among some of the coolest this gen, not to mention the creepy, fleshy looking creature effects for the Patients in SH2. SH5 should raise the level on all of these aspects.

-I can't wait to see the zombies in Resident Evil 5. RE4 did a great job with the multiple-shoot points on the enemies, so I can't see that ramped up with effects like this game (hopefully) in RE5.

Next-gen... I'm almost ready! :D
 
February 7, 2006 - Kuju Entertainment, known for its recent work with Nintendo on Battalion Wars, the GameCube adaptation of the Japanese giant's popular Advance Wars strategy series, is now working with the PS3. At an event held today at the UK embassy in Tokyo, the developer gave the world a first peek at Redwood Falls, a first person shooter being designed for the next generation system.


Creative director Tancred Dyke-Wells shared a demo video clip of the new title at the event. The clip showed what appeared to be an enemy creature being blasted with gun fire. The enemy body reacted realistically to the fire, with positional damage leaving open wounds which exposed detailed innards, right down to bones. With enough damage, body parts started falling off. Instead of collapsing to the ground from the beating, though, the enemy's body regenerated itself, returning to original form.Speaking with Japanese game site Famitsu.com, Wells noted that the point of the demonstration was to show some off the technology that Kuju has developed. He added that the demo could have gone further, with detailed recreations of internal organs, although this might have taken things too far.

Wells would not disclose solid details on Redwood Falls, citing that a publisher has yet to be announced, and the game could end up changing. The theme of the game, he revealed, is not "destruction," but "regeneration." He finished off with a particularly confusing comment: "in this game, the cells of your enemies have individual AI." :D

For a quick glimpse at this mysterious new project, check out Famitsu.com. Images from the demonstration are located midway through the page.

The demo took place as part of Play UK 2006, an annual event, started in 1998, in which the British government shows off the appeal of the British games industry. Including Kuju, six UK content and tool creators gave demonstrations at the event.

http://ps3.ign.com/articles/686/686727p1.html

Hot DAMN!!! We are finally getting PS3 news from games. Yes!! Damn you Sony kick start the damn Feb event already. This next-gen gameplay is making me piss my pants. :lol
 
edit - whoops! beaten to it.

Anyway, It's nice to see someone using next-gen power for more than "just" graphics. Sounds pretty great, would love to see a clip of it.
 
gofreak said:
edit - whoops! beaten to it.

Anyway, It's nice to see someone using next-gen power for more than "just" graphics. Sounds pretty great, would love to see a clip of it.

Hey gofreak you are a smart dude, how do you think they could use indiviual A.I. in cells in the enemy's bodies? What would the A.I. in the cells be used for specificly?
 
mckmas8808 said:
Hey gofreak you are a smart dude, how do you think they could use indiviual A.I. in cells in the enemy's bodies? What would the A.I. in the cells be used for specificly?

lol, I have no idea. Maybe body parts can fall off, come to life, and run back after you or something. Just a guess, but I've not got a clue.
 
by the way, the question we should ask is why a brittish developer is showing off their game in Japan

maybe getting ready for some kind of Playstation themed conference, hmm? ;)

EDIT:
The demo took place as part of Play UK 2006, an annual event, started in 1998, in which the British government shows off the appeal of the British games industry. Including Kuju, six UK content and tool creators gave demonstrations at the event.

damn I shouldn't get my hopes up :(
 
mckmas8808 said:
What would the A.I. in the cells be used for specificly?

Thats to broad a comment. Maybe a scenario like Gofreak stated above. Its going to be interesting how this technique is used in gameplay.
 
Now we're getting closer to what I expect from a game designed for the Cell chips strengths. :)

The only problem I see here is that this kind of realism could actualy go too far for some people (politicians).

Fredi
 
McFly said:
The only problem I see here is that this kind of realism could actualy go too far for some people (politicians).

I'd been thinking just before that this game would likely not get passed by Aussie censors. Let alone what would happen when the media got a hold of it and ran with it in other parts of the world, spurred on by the conservatives. Interesting times ahead if this tech is to be used next-gen in more than a handful of games. Personally I think it's up to the buyer if they want to play this or not, and not the censors job.
 
gofreak said:
lol, I have no idea. Maybe body parts can fall off, come to life, and run back after you or something. Just a guess, but I've not got a clue.

Thinking about this more, the skin cell AI is probably referring to the whole regeneration behaviour. So the skin has a certain level of AI to control that, how skin heals, how limbs regenerate or whatever. It's my guess anyway, it doesn't make so much sense for skin to have a competitive, "anti-player" AI that hunts you down or something ;)
 
Wow this just screams potential ... and honestly this is what next gen. is all about ... not just better looking games but smarter games. Games that adept to the player... Hell this could be added to sports games, where you get injured and instead of some lame pop up that says out 3 plays, you see a progression of improvement with your player...Nonetheless I cant wait!
 
by the way, the question we should ask is why a brittish developer is showing off their game in Japan

a better question is - is this held every year and are all expats allowed to attend as with other British Embassy events? :D
 
BlueTsunami said:
FPS = The perspective of the person your controling. IE / Through their eyes

GRAW seems to be more like RE4 or Gears of War...not exactly above and centered on the charcter but over their shoulder.
GRAW is a pure FPS. You can opt for FP view, and even when using the over-the-shoulders view, it controls and acts exactly like an FPS. That view is only provided to make you wow at the soldier detail, but after that the best way to play it is with FP view.
 
Spider_Jerusalem said:
GRAW is a pure FPS. You can opt for FP view, and even when using the over-the-shoulders view, it controls and acts exactly like an FPS. That view is only provided to make you wow at the soldier detail, but after that the best way to play it is with FP view.

ahhh ok. I always thought that the default cam was an over the shoulder view for GRAW. Thanks for clearifing
 
Pixarfan said:
Wow this just screams potential ... and honestly this is what next gen. is all about ... not just better looking games but smarter games. Games that adept to the player... Hell this could be added to sports games, where you get injured and instead of some lame pop up that says out 3 plays, you see a progression of improvement with your player...Nonetheless I cant wait!

Lets just hope that devs aren't afraid to go this far because of some backlash that might come from it. Much like we're going to see more background damage next gen, I want to see more damage like this next gen too. We've kind of been moving in this direction anyway going back all the way to RE on the PSone where you could blow off someones head and then RE2 hwere you could blow off their legs also (ofcourse Soldier of Fortune also). This is just the next step.
 
SolidSnakex said:
This is just the next step.

The next next step is this tech + eyetoy + that "magic mirror" tech from a little while back... :p

Well, it'd keep certain critics busy for a while, I'd say :lol
 
gofreak said:
The next next step is this tech + eyetoy + that "magic mirror" tech from a little while back... :p

Good to find a tumor inside of you or for women that aren't sure if they are pregnant or not. :D

Fredi
 
McFly said:
Good to find a tumor inside of you or for women that aren't sure if they are pregnant or not. :D

Fredi

Ewwww.....::shudder::


Could be good for a surgery game though, scan yourself in, and grab a virtual scalpel :p
 
mckmas8808 said:
Hey gofreak you are a smart dude, how do you think they could use indiviual A.I. in cells in the enemy's bodies? What would the A.I. in the cells be used for specificly?
Think, The Thing, or any number of horror/scifi stories - shoot off a piece and if you don't completely sterilize it a rat could come along, eat it, and then you'd have a badass mutant rat quadruple its normal size that breathes fire and shoots frickin' laser beams from its eyes ;)

gofreak said:
The next next step is this tech + eyetoy + that "magic mirror" tech from a little while back... :p
Awesome! Reenact the hallucination scene from Poltergeist!
 
Maybe, since the theme is regeneration and the cells have their own AI... maybe you can be infected and gain regenerative powers? Ala, say, Parasite Eve?
 
Queeg said:
I'd been thinking just before that this game would likely not get passed by Aussie censors. Let alone what would happen when the media got a hold of it and ran with it in other parts of the world, spurred on by the conservatives.


Sales + 1 million!! :lol
 
gofreak said:
Ewwww.....::shudder::


Could be good for a surgery game though, scan yourself in, and grab a virtual scalpel :p

Damn I swear GAF needs to start its own videogame company with the great ideas flowing around here.
 
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