A preview of E3?
:lol
It looks like one of those old 16-bit fighting games that used photographs as sprites...which may be a good or bad thing depending on your taste.
http://www.joystiq.com/2010/05/17/hands-on-playstation-eyes-kung-fu-live/
Stick of joy seems to think the tech is good, although they wonder about the game and the physicality, and whether it'll get tiring etc.
Video is at the link. I have to say, the player extraction does look good, and it's novel. You're in the game, but not in a eyetoy 'the whole background is a video feed' way, it just parses out 'you'.
Anyway, I suppose it can't be worse than some of the PSeye stuff that's been released to date...
It looks like one of those old 16-bit fighting games that used photographs as sprites...which may be a good or bad thing depending on your taste.
http://www.joystiq.com/2010/05/17/hands-on-playstation-eyes-kung-fu-live/
Stick of joy seems to think the tech is good, although they wonder about the game and the physicality, and whether it'll get tiring etc.
t's clear that the technology powering Kung-Fu Live is far more powerful than what we've seen in the PS2 generation. The system is able to accurately remove the background in real-time -- and is intelligent enough to know when new players jump in or out. Another aspect that benefits Kung-Fu Live: personality. The game is story-driven, told through comic panels in which you can feature. At the start of each level the game will suggest a pose for you to attempt, after which the camera will take a picture and inject you into a comic book scene. Seeing myself roundhouse kick three goons in a generated comic book strip was definitely amusing. (Being able to share these photos online seems like an ideal way to use the game's built-in Facebook functionality, as well.)
There's no problem with the responsiveness. The game registered every kick and every punch I threw at the virtual bad guys, and I really enjoyed using the various powers.
...
However, this doesn't negate the fact that I'm staring at the TV and punching and kicking the air. Because of the 2D orientation of the game, you'll be facing forward, but moving side to side, which is simply not as intuitive as facing the screen and moving in the same direction.
Video is at the link. I have to say, the player extraction does look good, and it's novel. You're in the game, but not in a eyetoy 'the whole background is a video feed' way, it just parses out 'you'.
Anyway, I suppose it can't be worse than some of the PSeye stuff that's been released to date...