• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

L.A. Noire news coming next month

SolidSnakex said:
Because this is from the creator of The Getaway as well as several people from that team.

Really! I didn't know that. I was never a big fan of the Getaway though I always like the atmosphere but the combat was just so damn clunky.
 
Scans are up.

Someone already mentioned it on the last page, but the graphics are pretty lackluster. I'm sure it may look better in motion thanks to the face tech, but other than that, the gameplay sounds amazing.
 
This game reminds me of something Ive been wondering since GTA 3: why has no one made a near future, cyberpunk type open world game yet?
 
I think it looks fine visually, and the gameplay, setting, and facial animation possibilities make it sound awesome. Plus, Ken Cosgrove-- fantastic.
 
I don't know, the screens in the mag don't look so great. Hopefully it looks better in motion. The game still sounds very intriguing though.
 
Maybe the animation will be really fluid in motion on video and stuff, but in scans, the graphics look terrible as stills. Very plain and not very detailed.
 
why does everyone keep saying this is a rockstar game, isnt it team bondi, published by rockstar. How much do we really know about team bondi's ability to produce.
 
Looks good enough to me, specially since they're scans and not direct screenshots. Anyway, as long as the game delivers on what is promised I don't need much more than what is shown graphically. They can always pimp it over for the expansion /sequel (I wish) now that they have the engine and game systems running.
 
Neuromancer said:
This game reminds me of something Ive been wondering since GTA 3: why has no one made a near future, cyberpunk type open world game yet?

I guess you're too young to have played Syndicate.

Anyway, sounds like Mafia 2 and LA Noire will be duking it out this fall, but I put my money on at least one of them being delayed further.
 
Munin said:
I guess you're too young to have played Syndicate.

Syndicate is quite diferent from what he means.

Sloane said:
To answer the question: Because almost nobody would buy it.

Oh yes they would. But devs think they woudn't. It's same regarding pirates games. Devs are convinced it doesn't have the potential for big sales and so we are stuck with Sid Meier or the lack-luster Akella games. Pirates have HUGE apeal though, and you can bet your ass that a Rockstar pirates game would sell tons. Certainly more than LA Noire or Agent would.
 
That's an awesome idea, a Rockstar game about Pirates, using the classic Sid Meier's one as inspiration.

Sid Meier's Pirates! is one of the best games I have ever played.
 
la20noire_qjpreviewth.jpg


Didn't know Anthony Hopkins was in the game.
 
Gorgon said:
Syndicate is quite diferent from what he means.



Oh yes they would. But devs think they woudn't. It's same regarding pirates games. Devs are convinced it doesn't have the potential for big sales and so we are stuck with Sid Meier or the lack-luster Akella games. Pirates have HUGE apeal though, and you can bet your ass that a Rockstar pirates game would sell tons. Certainly more than LA Noire or Agent would.


there's a pirates of the caribbean game being developed by bishoptl for disney.

if that's successful maybe we'll see more in that setting (i don't think you're right, though. just talking out of your ass).
 
°°ToMmY°° said:
there's a pirates of the caribbean game being developed by bishoptl for disney.

if that's successful maybe we'll see more in that setting (i don't think you're right, though. just talking out of your ass).

I know about that game. I don't think it's exactely the same as a Rockstar developed game in terms of sale potential, and neither does it's cartoonish take help much (not to mention that Disney isn't exactely a developer people are salivating for).

Western themed games also were left in on the side because devs assumed they dont sell. Let's see how Red Dead Redemption compares to sales of Gun and other Western themed games that came before, for example. Even that recent first-person Western game series sold quite decently (sorry, can't remember the name).

No, I'm not talking out of my ass. Publishers and Devs make decisions regarding what the market (us) wants and they are not always right. If they knew much better than you and I than no game would ever bomb, would it?
 
Gorgon said:
I know about that game. I don't think it's exactely the same as a Rockstar developed game in terms of sale potential, and neither does it's cartoonish take help much (not to mention that Disney isn't exactely a developer people are salivating for).

Western themed games also were left in on the side because devs assumed they dont sell. Let's see how Red Dead Redemption compares to sales of Gun and other Western themed games that came before, for example. Even that recent first-person Western game series sold quite decently (sorry, can't remember the name).

No, I'm not talking out of my ass. Publishers and Devs make decisions regarding what the market (us) wants and they are not always right. If they knew much better than you and I than no game would ever bomb, would it?

of course, but i'm not so sure about users on forums who consult their circle of friends on the sales potential of a game are much better than publishers who have a marketing dept that analize the feasibility of every project through market researches and have lots of datas we don't have access to.
 
°°ToMmY°° said:
of course, but i'm not so sure about users on forums who consult their circle of friends on the sales potential of a game are much better than publishers who have a marketing dept that analize the feasibility of every project through market researches and have lots of datas we don't have access to.

Sure, you do have a point. But I don't think in the end they are substantially more enlightned than us. We do have acess to some sales data, including much of their reports, NPD, and so on. And looking at their constant losses and lack of profitability in many games, series and franchises we can certainly make make up our own opinions and those are not really much less substantiated than theirs. Hey, just look at Patcher :lol

EDIT: am I the only one who can't acess his own post history? I always could and now I get a message that I have no acess to it. WTF?
 
Gorgon said:
Sure, you do have a point. But I don't think in the end they are substantially more enlightned than us. We do have acess to some sales data, including much of their reports, NPD, and so on. And looking at their constant losses and lack of profitability in many games, series and franchises we can certainly make make up our own opinions and those are not really much less substantiated than theirs. Hey, just look at Patcher :lol

EDIT: am I the only one who can't acess his own post history? I always could and now I get a message that I have no acess to it. WTF?

search is disabled.

publishers don't look just at npd numbers to see if a project is successful or not. even a QA testing gives them much better data than the ones on npd.

for example by letting testers play an unfinished game they know what players like, what will make the cut in the final game, what needs to be scrapped, what to build on, etc, etc.

i'm not referring to betas, but to games in the alpha stage. QA testing let them decide what is fun, what players do or don't like. betas are just final products that need the last polishing touches.
 
°°ToMmY°° said:
search is disabled.

publishers don't look just at npd numbers to see if a project is successful or not. even a QA testing gives them much better data than the ones on npd.

for example by letting testers play an unfinished game they know what players like, what will make the cut in the final game, what needs to be scrapped, what to build on, etc, etc.

i'm not referring to betas, but to games in the alpha stage. QA testing let them decide what is fun, what players do or don't like. betas are just final products that need the last polishing touches.

Yes, but you are talking about the process of development at an earlier stage to see what people think of the game, how "fun/enjoyable/interesting" they think it is. QA testing isn't going to tell you if the market itself is insterested in another WWII shooter, it's only going to help you make the game itself better and more fun. We are talking about different things. As a consumer, if you're not interested in a certain WWII game it won't matter how "good" it is and how good the QA testers felt about it, you simply won't buy it. And the proof is in the amount of "bombs" that we see every year.


By the way, just finnished reading the article. There's a description there of solving a minor case. Pretty cool stuff
looks VASTLY better than what I've see in Heavy Rain to be honest, and with no super-uber-bulshit-glasses
. Also, the reporters actually got to see some shooting and driving which some people were saying they didn't. They don't talk much about those aspects though. Overall I'm quite impressed with the article and the ambition of this game.

EDIT: thanks for the info on the search function :)
 
wmat said:
Looks alright so far, looking forward to some video footage.

Definetely.

I've always had this game under my radar but I can now say that it's my most anticipated game, even more than The Last Guardian, Red Dead Redemption, Mafia II or Agent. I'm very impressed what the scope and ambition. I just hope it doesn't dissapoint :/
 
Gorgon said:
Definetely.

I've always had this game under my radar but I can now say that it's my most anticipated game, even more than The Last Guardian, Red Dead Redemption, Mafia II or Agent. I'm very impressed what the scope and ambition. I just hope it doesn't dissapoint :/
Ditto, I was absolutely blown away by a preview. It could very possibly be the game of this generation if Team Bondi delivers.
 
Gorgon said:
Definetely.

I've always had this game under my radar but I can now say that it's my most anticipated game, even more than The Last Guardian, Red Dead Redemption, Mafia II or Agent. I'm very impressed what the scope and ambition. I just hope it doesn't dissapoint :/
This. I'm skeptical that McNamara can pull this off, but if he does, it will be the defining game of this generation.
 
Munin said:
I guess you're too young to have played Syndicate.
I did play Syndicate (on my friend's computer back in the day) but I wouldn't call that open world. As far as I remember that was more of a squad based RTS. Great game though.
 
I actually really liked the first Getaway (at the time it reminded me of a next gen version of Winback, looking back it was kind of like a really primitive version of Uncharted) so I look forward to this.
 
Kinda hard to judge the quality of the graphics given the apparent focus on the "groundbreaking animation".

Doesn't look half bad in its current state, though. Hyped.
 
Amir0x said:
Kinda hard to judge the quality of the graphics given the apparent focus on the "groundbreaking animation".

Doesn't look half bad in its current state, though. Hyped.
I thought they would use the same animation engine that they used for GTAIV. Euphoria right?
 
Amir0x said:
Kinda hard to judge the quality of the graphics given the apparent focus on the "groundbreaking animation".

I don't know about that, though. I'd think you'd either need great detail or else sharp style to make for characters that convey emotions with enough subtlety that it'd actually be considered gameplay to watch them act. The models don't really look complex enough that you could see such subtlety playing across their face.

I'm probably just reading the screens wrong (it looks so flat and Getaway-like that I can't imagine anything else but high-res Black Monday right now) and I really hope that there is something awesome underneath L.A. Noire. I just don't see it yet.
 
Looks interesting.

Ninja Scooter said:
I actually really liked the first Getaway (at the time it reminded me of a next gen version of Winback, looking back it was kind of like a really primitive version of Uncharted) so I look forward to this.

I kinda enjoyed the first Getaway too, but not really. At the time it was really ambitious even if it was clunky as hell. The whole idea or no hud, driving was directed with the rear blinkers, health was regenerated by taking a breather, and really two games in one since finishing it unlocked a new game where you played from a different viewpoint in the same basic story. The writing was like wannabe Lock Stock with barrel of more fucks.
 
In the preview they mentioned that Ken Cosgrove had only been doing work for 2 weeks. So with the 3000 page script to go through, and getting all that mocap into the game, it seems like the game is still way off.
 
Sounds and looks to be everything I wanted from it when I initally heard about it.

True, graphically it isn't pushing any boundaries (judging from those screenshots anyways), but then again, GTA:IV wasn't much of a looker close-up.
 
I read the gameinformer article and this at least SOUNDS great.
It kind of reminds me of one of my all time favorite movies, LA Confidential, with all the old timey LA detective stuff. If it really does have a solid story and a strong focus on the adventure/investigation gameplay it could be something special, consider me hyped.
 
Snuggler said:
It kind of reminds me of one of my all time favorite movies, LA Confidential, with all the old timey LA detective stuff.

Do we know if the game is still, supposedly, going to contain real cases like the Black Dahlia?

And if you haven't read it already, the LA Confidential novel is fantastic.
 
Top Bottom