• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

L.A. Noire news coming next month

Empty said:
The blurb makes it sound like they didn't reveal any actual gameplay to gameinformer. Just technology, enviroment and concept stuff.

I've read the cover story, and I can confirm there's plenty of gameplay info. And it's going to surprise some people, I think.

Mifune said:
Best thing about that cover: there's not a gun in sight.

:D
 
Better not rope us in with a great concept and it turns out to be mediocre at best. I'll give it my attention though. A fucking Noir video game? Sign me the fuck up. If the game can translate any of the powerful imagery and emotion from greats like The Big Sleep or Dark Passage, then we might be in for quite a ride.
 
INDIGO_CYCLOPS said:
Better not rope us in with a great concept and it turns out to be mediocre at best. I'll give it my attention though. A fucking Noir video game? Sign me the fuck up. If the game can translate any of the powerful imagery and emotion from greats like The Big Sleep or Dark Passage, then we might be in for quite a ride.
Basically my exact thought process.

I'm a huge fan of noir in film, so I have high hopes. We'll see.
 
Kagari said:
8204.marchcover.jpg_2D00_610x0.jpg


http://gameinformer.com/b/news/archive/2010/02/04/march-cover-revealed.aspx
A free roaming detective game? :O
 
DevilWillcry said:
Ok now I'm excited :D

If this turns out to be more story than shooting, I will buy it. Will be interesting to see how it compares to Heavy Rain.

Alan Wake turning out to be another shooter was a disappoinment to me, even though the graphics looks nice.
 
painful fart said:
If this turns out to be more story than shooting, I will buy it. Will be interesting to see how it compares to Heavy Rain.

Alan Wake turning out to be another shooter was a disappoinment to me, even though the graphics looks nice.

I agree. I hope its not GTA in the 40s.
 
Shiiiiit, the info is starting to come out. This game better deliver, it's easily one of my most anticipated games ever.
 
A game that pushes facial animation technology . Finally. I'm sick of seeing lifeless faces in high definition.(heavy rain is a big offender of this imo)

hype+100
 
Bob Loblaw said:
A game that pushes facial animation technology . Finally. I'm sick of seeing lifeless faces in high definition.(heavy rain is a big offender of this imo)

hype+100

Have you not played Mass Effect?
 
Bob Loblaw said:
A game that pushes facial animation technology . Finally. I'm sick of seeing lifeless faces in high definition.(heavy rain is a big offender of this imo)

hype+100

LOL yeah, judging from that cover, I wouldn't hold my breath if I were you. The characters don't even look as good as the ones from HR in stills. Not to mention that this game comes from a team with no experience in video-game making and the game was in development Hell for a few years.
 
arena08 said:
Have you not played Mass Effect?

Yeah, I did. Had some pretty good animation. Wasn't overly impressed though. The faces themselves looked pretty shitty. Way too shiny and wax like. Developers shouldn't use normal maps on characters if they can't make it look good.

Replicant said:
LOL yeah, judging from that cover, I wouldn't hold my breath if I were you. The characters don't even look as good as the ones from HR in stills. Not to mention that this game comes from a team with no experience in video-game making and the game was in development Hell for a few years.

Well, can't really judge from a single still picture. The picture might be old too. But if the animation is as game-changing as they say it is, I'd rather have a good animated face that's a little low-res , than a super high-res face that's animated like a zombie. Emotion > Graphics.
 
This title has always intrigued me, really like the setting.
I wonder when we will be able to play this, same goes for Agent.

Rockstar non-gta games are also very amusing, like bully and state of emergency. Although I can't see how max payne 3 can turn out well. (max payne = remedy)
 
Bob Loblaw said:
Well, can't really judge from a single still picture. The picture might be old too. But if the animation is as game-changing as they say it is, I'd rather have a good animated face that's a little low-res , than a super high-res face that's animated like a zombie. Emotion > Graphics.

They've been giving that "a game that pushes facial animation technology" speech since they first started developing the game back in 2005/2006. I actually attended the lecture that the head of the company gave to my local university back then when they were doing recruiting for 3D artists here in Sydney. They weren't convincing then (although I admit that I was salivating at the thought of free-roaming noir game). Also, the possibility that this is a free-roaming game usually means that facial detail is the least of their concern (see GTA and other free-roaming games).
 
The first details are now out!

IGN's got them:

http://ps3.ign.com/articles/106/1067305p1.html

February 6, 2010 - In the March 2010 issue of Game Informer (on stands this month), the first real details of L.A. Noire are revealed. Developed by Team Bondi (The Getaway), L.A. Noire is an open-world action-adventure game set in the City of Angels in 1947. Unlike previous Rockstar efforts, L.A. Noire exists in a real city, painstakingly recreated for historical accuracy. Don't expect the "shoot everyone" mentality of a Grand Theft Auto title -- this is something completely different.

You play as Cole Phelps, a beat cop looking to clean up the streets of L.A. It won't be easy, seeing as how the L.A. police force is mired in corruption from top to bottom. Phelps has his own issues to deal with, including some very bad things he did in World War II. Though he starts low on the totem pole, over the course of L.A. Noire Phelps progresses through a series of "desks" in the department, including traffic, vice and, ultimately, homicide.

As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won't find highlighted items sitting in obvious places. Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time.

Things get a little more interesting in regards to the interview system. Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay.

When you interview someone, you'll need to watch their face and determine if they're lying. Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.

Unfortunately, GI wasn't shown any of the gunplay, so the set-up for the action sequences is still a mystery.

You can read more details on the demo in the latest issue of Game Informer.

If they can pull this off, it'll be pretty brilliant.
 
Wow sounds hot. Crime scenes that actually need investigating and don't make it easy for you. Count me in.

Also their actor capture system sounds very interesting. Wonder if R* will leverage it for use with any other of their future games...
 
Oh that sounds very interesting, hope it will work. I fucking love conversation systems in games for some reason and this sounds like it's taking it all a step or two up.
 
OMG. This sounds awesome. I love me a good detective show (OMG love Law and Order) and if this turns out good, I'll be in heaven. I'm already getting my murder/mystery fix from Heavy Rain too. This is a really good year to be a mystery lover like myself.
 
It sounds like the sort of game i've been wanting for ages, open-world GTA style but not about being a gangster, i really hope they pull it off.
 
As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won't find highlighted items sitting in obvious places. Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time.

I came.............

Things get a little more interesting in regards to the interview system. Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay.

I came levels are powering up........

When you interview someone, you'll need to watch their face and determine if they're lying. Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.


OVER 9,000!?
 
Hopefully there are different ways to approach the missions, like say if you miss certain evidence, the mission structure will change.

Now that would be amazing.
 
that sounds terrific. but i hope it isn't as simplistic as ''i-i'm stutt-errrring so i uhm mmmmmust be llllying.''
 
Sounds great. The facial motion capture sounds like performance capture stuff we've seen in Heavy Rain and Heavenly Sword.
 
bud said:
that sounds terrific. but i hope it isn't as simplistic as ''i-i'm stutt-errrring so i uhm mmmmmust be llllying.''
But what if the poor guy/gal has a stutterrrrring problem?
 
I really want to be excited for this game, but I'm forcing myself to be cautious.

The long years of development, negotiations, and now the fact that it's most likely multi-platform make me extremely wary of how awry this could turn.

Please please please be good...
 
NotTheGuyYouKill said:
Things get a little more interesting in regards to the interview system. Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay.

Sounds a little bit like this:

http://www.youtube.com/watch?v=x5yVjHaJ0PI&NR=1
http://www.youtube.com/watch?v=XnihU4zCXe8

Altough I didnt, expect the same level of quality.
 
Jeez . . . this is pretty ambitious. It could be a hot new thing . . . or it could flop. I hope they can get it to work well since it sounds quite interesting.

Although I started playing Indigo Prophecy the other day and I bailed since it seemed lame. But Hard Rain seems to be getting good reviews.
 
Top Bottom