.Mifune said:Best thing about that cover: there's not a gun in sight.
Empty said:The blurb makes it sound like they didn't reveal any actual gameplay to gameinformer. Just technology, enviroment and concept stuff.
Mifune said:Best thing about that cover: there's not a gun in sight.
KefkaTaran said:I've read the cover story, and I can confirm there's plenty of gameplay info. And it's going to surprise some people, I think.
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KefkaTaran said:I've read the cover story, and I can confirm there's plenty of gameplay info. And it's going to surprise some people, I think.
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MirageDwarf said:You work for gameinformer now?
Basically my exact thought process.INDIGO_CYCLOPS said:Better not rope us in with a great concept and it turns out to be mediocre at best. I'll give it my attention though. A fucking Noir video game? Sign me the fuck up. If the game can translate any of the powerful imagery and emotion from greats like The Big Sleep or Dark Passage, then we might be in for quite a ride.
A free roaming detective game? :OKagari said:
Be still, my beating heart....Kagari said:
They won't be in the same yearbridegur said:If Rockstar can pull off a great western game and a great noir game in the same year, I'm going to lose my mind.
A western and action adventure from the 70'sspeculawyer said:They won't be in the same yearunless RDR gets seriously delayed.
DevilWillcry said:Ok now I'm excited![]()
Saty said:PC-GAF would like to know.
but it's coming out for the PS3 and 360.
painful fart said:If this turns out to be more story than shooting, I will buy it. Will be interesting to see how it compares to Heavy Rain.
Alan Wake turning out to be another shooter was a disappoinment to me, even though the graphics looks nice.
Bob Loblaw said:A game that pushes facial animation technology . Finally. I'm sick of seeing lifeless faces in high definition.(heavy rain is a big offender of this imo)
hype+100
Bob Loblaw said:A game that pushes facial animation technology . Finally. I'm sick of seeing lifeless faces in high definition.(heavy rain is a big offender of this imo)
hype+100
arena08 said:Have you not played Mass Effect?
Replicant said:LOL yeah, judging from that cover, I wouldn't hold my breath if I were you. The characters don't even look as good as the ones from HR in stills. Not to mention that this game comes from a team with no experience in video-game making and the game was in development Hell for a few years.
Bob Loblaw said:Well, can't really judge from a single still picture. The picture might be old too. But if the animation is as game-changing as they say it is, I'd rather have a good animated face that's a little low-res , than a super high-res face that's animated like a zombie. Emotion > Graphics.
February 6, 2010 - In the March 2010 issue of Game Informer (on stands this month), the first real details of L.A. Noire are revealed. Developed by Team Bondi (The Getaway), L.A. Noire is an open-world action-adventure game set in the City of Angels in 1947. Unlike previous Rockstar efforts, L.A. Noire exists in a real city, painstakingly recreated for historical accuracy. Don't expect the "shoot everyone" mentality of a Grand Theft Auto title -- this is something completely different.
You play as Cole Phelps, a beat cop looking to clean up the streets of L.A. It won't be easy, seeing as how the L.A. police force is mired in corruption from top to bottom. Phelps has his own issues to deal with, including some very bad things he did in World War II. Though he starts low on the totem pole, over the course of L.A. Noire Phelps progresses through a series of "desks" in the department, including traffic, vice and, ultimately, homicide.
As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won't find highlighted items sitting in obvious places. Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time.
Things get a little more interesting in regards to the interview system. Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay.
When you interview someone, you'll need to watch their face and determine if they're lying. Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.
Unfortunately, GI wasn't shown any of the gunplay, so the set-up for the action sequences is still a mystery.
You can read more details on the demo in the latest issue of Game Informer.
As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won't find highlighted items sitting in obvious places. Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time.
Things get a little more interesting in regards to the interview system. Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay.
When you interview someone, you'll need to watch their face and determine if they're lying. Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.
But what if the poor guy/gal has a stutterrrrring problem?bud said:that sounds terrific. but i hope it isn't as simplistic as ''i-i'm stutt-errrring so i uhm mmmmmust be llllying.''
NotTheGuyYouKill said:Things get a little more interesting in regards to the interview system. Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay.