HawthorneKitty
Sgt. 2nd Class in the Creep Battalion, Waifu Wars
Lightning Returns has the best ATB tho.
Paper Mario lol.
No really. Most turn based RPGs are so fucking boring yet the first two Paper Marios are exactly what they need to be. They keep the numbers small because having 2748949876789 pop up as your damage literally means nothing when the enemies health is 90927367892047542567890837652456278. It means every attack is thoughtful and impactful. It also keeps just a small amount of interactivity with a simple button pressing challenge when attacking or defending, which keeps you from going into autopilot and demands that you pay attention.
Explain how it even breaks into the top 3.Lightning Returns has the best ATB tho.
Ding ding ding.I have really fond memories of Grandia.
Resonance of Fate.
Turn-based first-person: SMT Strange Journey
Turn-based third-person: Trails of Cold Steel 2
Real-time: Ys Series, Brandish, Xanadu
Hybrid: Xenoblade X
If anyone in this thread hasn't played a Grandia title, you owe it to yourself to give one of 'em a go. I believe G2 (my personal favorite, at least for the battle system gameplay) is on Steam at this point.
The lack of Pokemon here is sad. It has a huge competitive scene for god's sake.
BD and SMT are cool but I will never get tired of playing Pokemon.
If people played them, I'm almost confident the Grandia series would win out.
Grandia 2. Anyone who doesn't mention one of the Grandia titles in their post simply hasn't played one.
I have really fond memories of Grandia.
I remember FFXII, Grandia, Panzer Dragoon Saga
Grandia had one of the best battle systems out there. It feels so dynamic. You can guess what kind of attack an enemy will do and counter it depending on how fast their icon moves through the time gauge (stronger attacks move slower). This is one of the rare JRPGs where defending was actually a viable option.
I can't remember the intricacies of it, but I know I liked Grandia 2's battle system the best.
That being said, I feel like Grandia has the best battle system, with both positioning and strategy and even timing all playing into things.
I've always loved Grandias overall battle system.
Grandia.
Grandia franchise is amazing. It's turn based, but feels active. Best of both worlds, and relatively simple to boot.
I say Grandia III especially, it refined the turn-based perfection that is the Grandia battle-system even more and I wish some other games would downright copy it.
Overall: Grandia
Grandia and Grandia 2
Assuming you're excluding Srpgs, it'd be Grandia.
Critical canceling system is superb.
You won't find a consensus, but my favorite has always been Grandia. Just simply adding the turn bar and giving attacks the ability to stall other's turns was so damn genius. When you got on top of that system and really learned everything you could plan your turns in such a way you could stunlock bosses and feel like a total badass.
Grandia
It's got to be Grandia for me.
The gauge for who is attacking next, was almost a little race of heads and seeing the effect your attack had on knocking that head back or slowing it down was pretty satisfying.
Also hearing "DRAGON KING SLICE!", y'all know it's about to go down.
Grandia (I & II).
So simple, yet deep and really fun to watch go down. Practically the ONLY JRPG where I look forward to getting into enemy encounters
Grandia has a great system. Grandia 2 is an amazing game. Later Grandia games improved on the battle system even more but the story went down the drain.
Finally, my personal favourite would have to be the system in Grandia 2. I it's a tragedy the series seems to have stopped with 3...
Grandia series imo
Grandia 2. Anyone who doesn't mention one of the Grandia titles in their post simply hasn't played one, because no other JRPG battle system comes close to being as fun.
Grandia, by a large margin.
Definitely Grandia series. I love how dynamic it is.
Grandia 2, with some tweaks it would be perfect
Totally agree. Fantastic turn-based battle system.Personal Favorite: Phantasy Star 4.
How well did the first Grandia age? Was planning to jump in with 2 and then play 3.
The lack of Pokemon here is sad. It has a huge competitive scene for god's sake.
BD and SMT are cool but I will never get tired of playing Pokemon.
;_;Quotes everyone who mentions Grandia but me.
You take that back! Don't have in Yuki and crew? "I feel the power!"I think fine, if you can play PS1 RPG like Gears or FFIX, you'll be fine.
3 is the worst one and a really bad game, but it does have the best battle system in the series, since it's the only one legitimately hard.
I think fine, if you can play PS1 RPG like Gears or FFIX, you'll be fine.
3 is the worst one and a really bad game, but it does have the best battle system in the series, since it's the only one legitimately hard.
;_;
You take that back! Don't have in Yuki and crew? "I feel the power!"
the last remnant. i said it, yes.
Right here with ya on all this. Macros would be a great QoL feature for all turn-based combat systems in games as long or much longer than PSIV.Macros allow you to preset commands for each character outside of battle and call them up in battle allowing you to not have to micromanage so much in each battle. You start with an obvious macro, everyone using attack which cuts down on time spent in the menus in battle instead of selecting attack for all five party members you just pick that first macro and bam you're good. You can set up macros for combination attacks, healing rounds, buff/debuffs, or just everyones best attacks when fighting bosses. You get 15 Macros to use and can reset them at any time, Its not perfect as PS4 has characters rotate in and our quite a bit early on and any macros you make with a certain character if they get replaced by another character you have to reset all the macros to including those new characters even if they have an ability that was in one of those macros before by another character. It's a limit of the technology of the time and could easily be solved by pretty much any game in the modern era but sadly a system like the Macro system from PS4 is just never really used despite some games really really needing them.