Um, I'm right here.
hey tell riot to give taric lich's ult
it'll be totally balanced and i'll finally be able to play carry taric
Um, I'm right here.
Rally was removed from the game. You can take Promote instead now though.Sometimes my RL friends invite me to play League with them. I only play Evelynn with that rally spell and with heal. Godlike build, see you at Dreamhack.
Because I have extensive experience with the actual DotA pubbie community that isn't this small closed beta test?
This video is an example of why I love Dota 2.
http://www.youtube.com/watch?v=Y6W376wMpdk
So much epic shit happening all the time.
How many of you who prefer LoL have actually put some serious time (40h+) into Dota 2?
Many posters said they went from LoL to Dota 2, but I have yet to see a single post of the opposite case.
I played Dota 2 for ~115 hours after I got into the beta over a few weeks to try it out. Went back to primarily playing League. I don't consider what I put in to be serious time, as these sort of games have a heavy time investment to really learn everything, though I'd like to think I gave it as fair a shot as I could. I like both games and see myself playing both, but League is just more fun for me right now.How many of you who prefer LoL have actually put some serious time (40h+) into Dota 2?
Many posters said they went from LoL to Dota 2, but I have yet to see a single post of the opposite case.
Because I have extensive experience with the actual DotA pubbie community that isn't this small closed beta test?
How many of you who prefer LoL have actually put some serious time (40h+) into Dota 2?
Many posters said they went from LoL to Dota 2, but I have yet to see a single post of the opposite case.
Heroes of Newerth is leagues ahead of both.
In HoN you can:
- Concede/Surrender meaning you don't have to play games should your entire team not to.
- Enjoy well designed spell effects and graphics. This is a question of taste really. But I really enjoy the effects in HoN over the other games.
- Sound cues. Unlike Dota in HoN if you listen you can hear exactly what's going on, what hero is casting what spell.
- Play casual mode games. When you're thinking you want to change it up you can play a quick game of casual mode with a bit of the tension scaled back.
- Starting with a limited pool of heroes sucks but unlike LoL every item you can buy can be acquired using earned currency by playing games.
- Midwars. Nuff said.
- Enjoy a huge selection of heroes. Over 100 heroes.
- Enjoy progress. Dota 2 is pretty much a carbon copy of Dota with a few bells and whistles. No innovation what so ever. HoN on the other hand have added dozens of new heroes, removed runes at 0.0 and changed up items resulting in a game that is leagues ahead in terms of design and balance when compared to Dota 2.
I'm aware that this is mainly aimed at why HoN > Dota 2. But I feel those two are the closest in terms of gameplay while Dota tries to do something a bit more casual.
This is the first time ever i heard that HoN has a clean art style, let alone the cleanest.Yup. And HoN has the best interface and cleanest art style (it's always easy to tell what's going on). And HoN has made a ton of mechanics improvements. And with HoN you're not going to have any maphackers. And HoN has builds for Windows, Mac, and Linux.
HoN really is the best of these games, by far. HoN's problems are the community and the developers.
The community is trash, but that's true of all of these games. Think DOTA 2 will be different after release? :LOL
The developers are basically trolls and assholes. If you ever get into a game with one, expect to be flamed to no end. If you call out the dev for their behavior on the forums, the game will be erased from history (so no one can see their chatlog) and you'll be banned from the forums. There are also "celebrity" players that the devs select to be in tournaments and promotions and shit, and whenever one of these kids gets caught smurfing or stat boosting, they get a free pass. Anyone else would be banned.
Yup. And HoN has the best interface and cleanest art style (it's always easy to tell what's going on). And HoN has made a ton of mechanics improvements. And with HoN you're not going to have any maphackers. And HoN has builds for Windows, Mac, and Linux.
HoN really is the best of these games, by far. HoN's problems are the community and the developers.
The community is trash, but that's true of all of these games. Think DOTA 2 will be different after release? :LOL
The developers are basically trolls and assholes. If you ever get into a game with one, expect to be flamed to no end. If you call out the dev for their behavior on the forums, the game will be erased from history (so no one can see their chatlog) and you'll be banned from the forums. There are also "celebrity" players that the devs select to be in tournaments and promotions and shit, and whenever one of these kids gets caught smurfing or stat boosting, they get a free pass. Anyone else would be banned.
While I agree (somewhat) with your first point it is very clear that the leveling does very little to reduce the level of griefers.
Yup. And HoN has the best interface and cleanest art style (it's always easy to tell what's going on). And HoN has made a ton of mechanics improvements. And with HoN you're not going to have any maphackers. And HoN has builds for Windows, Mac, and Linux.
I drop in on the MOBA-related threads once in a while. I've stopped surfing GAF though, for the most part. The quality of posts has seriously gone down the shitter overall. Junior Members, nawmean?Swear to me that you still love HoN GAF nome.
Swear to me!
Pretty sure Dota is also designed in a way that should elminate map hackers, and it will have Win/Mac and Linux when they get around to supporting it. I like how you mention HoN Mac support, pretty sure they had some audio bug that S2 didn't fix for months.
HoN is a complete mess when it comes to art, and the some of the skins look like they've been done by amateurs.
I feel like having Icefrog part of the Dota 2 team is weakness not a strength. I have a lot of respect for the guy but it's obvious in playing Dota 2 that there is zero innovation at all.
There is a lot of innovation in League of Legends. With the summoner skills, no denying and a completely new hero set.
Heroes of Newerth started with Dota as a base but has changed fundamental parts of the game like the location of the secret shop, the runes at 0.0 has changed items and has made so many small adjustments that it plays completely differently. Not only that they have added a host of new heroes with never before seen mechanics and abilities that the game has managed to stay fresh and interesting since release. I agree that S2s handling of F2P is ridiculous but as a game I still prefer it to Dota 2.
I like rune pages/masteries. It gives heroes mutiple possible roles instead of being stuck to a certain type. You got supports that can int carry or even jungle, dps that can instead tank/jungle, int that can go ad, and etc.
This is the first time ever i heard that HoN has a clean art style, let alone the cleanest.
Also there are not going to be maphackers in any of the other major games of the genre.
When I have played HoN, I've always had trouble telling what's going on. In Dota 2 it's no problem. I think the whole game just looks too dark to tell what's going on a lot of the time. I remember seeing Flint Beastwood and was thinking "Who is that hero? I want to try him." So I looked through the heroes thinking "Maybe it's this Master of Arms guy?" Navigating the jungles in that game always seemed confusing to me, especially the Hellbourne jungle.
I also don't quite get some of the "mechanics improvements".
No runes at 0:00 - Why change this? I guess it doesn't matter too much, but I think it's more interesting if a fight breaks out right off the bat over a rune.
Free courier - Part of supports' job is to buy the courier. It's a good way to make sure the team is picking a support, and if they don't, somebody has to take the 175 gold fall right off the bat.
No secret shop - Secret shop encourages less turtling in my opinion. You can't build that Divine Rapier by farming all day and turtling near base, and then pushing and winning the game. There's always some kind of risk involved in going to the secret shop (depending if you have wards), whether you go yourself or send the courier, which losing in Dota/Dota 2 can be a pretty big deal.
Don't get me started on HoN skins.
This looks like a different hero! It would be like if Anti-Mage was suddenly riding a horse!
Pretty sure Dota is also designed in a way that should elminate map hackers, and it will have Win/Mac and Linux when they get around to supporting it. I like how you mention HoN Mac support, pretty sure they had some audio bug that S2 didn't fix for months.
HoN is a complete mess when it comes to art, and the some of the skins look like they've been done by amateurs.
The free courier is there precisely because it isn't support's job to be a ward and courier bitch all game. Playing support in DotA is more like work than a game. HoN has been trying to reduce the focus on carry heroes and drawn out farm fests, while increasing the versatility of support heroes. This makes it so roles are much more flexible and games are more dynamic. If your carry fucks up you aren't immediately screwed. A game where someone farms the jungle for 40 minutes then steps out to roflstomp the entire enemy team is extremely rare now. They've also changed the way couriers refill bottles to reduce the focus on the middle lane (they only refill 2/3 of it). They've also changed the purchasing or wards (you can buy individual wards) so it's less of a burden on a support hero. They've also introduced new items and changed existing ones so that the game isn't all about the carry. These are good things.
They also limited buybacks to 2 to prevent carry-focused games from going on forever.
I feel like having Icefrog part of the Dota 2 team is weakness not a strength. I have a lot of respect for the guy but it's obvious in playing Dota 2 that there is zero innovation at all.
There is a lot of innovation in League of Legends. With the summoner skills, no denying and a completely new hero set.
They've also changed the way couriers refill bottles to reduce the focus on the middle lane (they only refill 2/3 of it). They've also changed the purchasing or wards (you can buy individual wards) so it's less of a burden on a support hero. They've also introduced new items and changed existing ones so that the game isn't all about the carry. These are good things.
HoN is the easiest game to differentiate all the effects and heroes in, by far.
They removed bottle crow months ago, so have fun if you're losing middle and can't fill your bottle.
Yes, people miss this very important point. DOTA2 is meant to be DotA as a standalone game, not as some kind of next leap forward. They will both be developed in parallel though I'm sure Valve hopes that eventually every DotA will make the switch to DOTA2.I don't see how Dota 2 being a Dota clone is a negative for it.
That's the design direction and the point. It's suppose to be a remake of Dota that just upgrades it to the modern era in mechanics and graphics, but keeps essentially the same "feeling" and balance of Dota.
Yes, people miss this very important point. DOTA2 is meant to be DotA as a standalone game, not as some kind of next leap forward. They will both be developed in parallel though I'm sure Valve hopes that eventually every DotA will make the switch to DOTA2.
Pssst, most hard carries go in safe/long lane, not mid![]()
Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. Youll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.
HoN's changes have been focused on making the game more suited to team play and less suited to one pubescent kid acting like he's the center of the universe because he picked a carry.
Okay so I haven't really played HoN except for one game as Flux, but there's no way this doesn't apply to Dota. Just no way. If you play as a selfish carry who doesn't assist in teamfights or doesn't let your supports get gold and kills for items, you will lose flatout.
He probably played a lot of APEM, cause what he says is true for that :3
Haha, what? Carries are by definition selfish. And yes, in DotA when you have a carry who is TOO selfish you will almost always lose. In HoN that loss comes at 30 minutes. In DotA your selfish carry will drag it out to 45, 50, or even past an hour.
HoN at least gives the other players a chance to win it 4v5. By making supports more versatile and carries less ridiculous, a team of 4 can easily come back despite their 5th player doing nothing but farming, or even leaving. I've been there and done it countless times, as support. Anyone can save the day in HoN - your hopes aren't pinned on one guy as soon as character selection ends. This is a good thing.
Again, what's this polite pretension, the only update is the graphics, the shop interface and the community layer on top. There is no update to game mechanics or gameplay.I don't see how Dota 2 being a Dota clone is a negative for it.
That's the design direction and the point. It's suppose to be a remake of Dota that just upgrades it to the modern era in mechanics and graphics, but keeps essentially the same "feeling" and balance of Dota.
Again, what's this polite pretension, the only update is the graphics, the shop interface and the community layer on top. There is no update to game mechanics or gameplay.
e.g.
BW -> SC2 = update to modern era in mechanics and an actual new game.
DotA -> DotA 2 :: BW -> BW: HD.
Again, what's this polite pretension, the only update is the graphics, the shop interface and the community layer on top. There is no update to game mechanics or gameplay.
e.g.
BW -> SC2 = update to modern era in mechanics and an actual new game.
DotA -> DotA 2 :: BW -> BW: HD.
The game is way too beholden to the prior game though. I've talked about this before a while back, the map layout was clearly designed pre 16-9 monitors and they really should have thought about making some changes to it. Even if you hold it sacred they could have just flipped/mirrored it and it would have improved things a lot. Right now the way the towers are spaced out most of the early game takes place on the short vertical playfield with the horizontal going mostly to waste, this is made worse by the gigantic Dota2 gui taking up a ton of vertical space causing the game to feel very cramped/claustrophobic.
I'd also argue the minimap should be placed on the right side and not the left as where it is located it takes up a lot of space in a usable area based on the angle of the middle lane, or do they let you customize gui now? I haven't played Dota2 in a bit.
Haha, what? Carries are by definition selfish. And yes, in DotA when you have a carry who is TOO selfish you will almost always lose. In HoN that loss comes at 30 minutes. In DotA your selfish carry will drag it out to 45, 50, or even past an hour.
HoN at least gives the other players a chance to win it 4v5. By making supports more versatile and carries less ridiculous, a team of 4 can easily come back despite their 5th player doing nothing but farming, or even leaving. I've been there and done it countless times, as support. Anyone can save the day in HoN - your hopes aren't pinned on one guy as soon as character selection ends. This is a good thing.
You've played one game of HoN and you talk about the gameplay and the art style? You haven't even given it a chance. You tried it once and you went back to DotA because it was different..
I've come to despise both games, but League of Legends has clearly, CLEARLY, the more interesting looking hero designs (and I never really played the original Dota and I could tell immediately which Dota 2 hero is based on which WC3 unit, it's ridicules)
but Dota 2 is going to replace LoL, so
Wait a minute... no it isn't!
WC3 had the worst character designs known to man, Riot's art direction is so much better.
Wait a minute... no it isn't!
Solo mid Axe is the best 'unconventional' hero. I can't wait until Zenith wins TI2 with it.
Several points:
I prefer Dota's solution to the courier. It no longer has invulnerability, and if it dies there is a 3 minute respawn timer and a 175/hero bounty for killing it. Also, items don't drop from it any more.
Dota hasn't been a farm fest in months. Maybe before Lycan, Brew and Sylla were added you'd be right. Now it's mostly about pushing and ganking.
There are many mid tier items in Dota that a support can normally afford (Drums, Medallion, Urn, etc)
Dota has a 5 minute cooldown on buybacks which allows for early game buybacks without having to worry about blowing your load prematurely.
Funny you say that, seem a lot of people complain that SC2 just isn't as good as BW.