permutated
Banned
^^^^
Whoever designed this level will burn for all eternity.
permutated said:
^^^^
Whoever designed this level will be showered with praise for all eternity.
KevinCow said:I will never forgive DoS for absolutely destroying the fantastic artwork of AoS. I also hated the tacked-on touch screen implementation. It overall just felt like a weak copy of AoS. HoD also gets bonus points for the great use of L and R for dashing, which just felt awesome and is something I wish they'd bring back.
EDIT: Though to be fair, I only played DoS the once back when it came out, and I've played all the others multiple times and my last playthroughs have been in the past couple of months. I just remember being really unimpressed and disappointed, as AoS was my first Metroidvania and it blew me away and I had huge hopes for the sequel.
Totz said:Did I see no mention of the awesomeness of the Ducktales games?
My most favorite NES game (probably even 2D) ever!permutated said:Oh, and how this was not mentioned yet I have no idea, it's on my top 10 all time list.
Good times. Especially in co-op.permutated said:
I didn't get that feeling at all. In fact, I think that, other than CotM, it's the most unique Metroidvania. Since you only use the whip, there was less of an emphasis on collecting new weapons and switching them out. The only weapon upgrades were various elemental stones and the one to break blocks. That's not necessarily better or worse than the way most of the other games do it, just different, which makes it stand out more. Then there's the subweapon system with the books and such which, similarly, is different and helps it stand out.cartman414 said:Irony alert. HoD was quite possibly the "lame copy" of the Metroidvanias. It tried too much to be SotN 2, but only inherited the "size for the sake of size" design ethic of the game it wanted to be. And both shoulder buttons used for dash just seemed superfluous.
permutated said:I have it in my library, haven't played it since i first had an NES.
Oh, and how this was not mentioned yet I have no idea, it's on my top 10 all time list.
Totz said:Did I see no mention of the awesomeness of the Ducktales games?
KevinCow said:I didn't get that feeling at all. In fact, I think that, other than CotM, it's the most unique Metroidvania. Since you only use the whip, there was less of an emphasis on collecting new weapons and switching them out. The only weapon upgrades were various elemental stones and the one to break blocks. That's not necessarily better or worse than the way most of the other games do it, just different, which makes it stand out more. Then there's the subweapon system with the books and such which, similarly, is different and helps it stand out.
As for the dashing, it wasn't just the use of L and R, the dash itself felt much better than the backdashes in other games. But I also like being able to dash either direction regardless of where I'm facing, and I like being able to dash in, attack, and dash out.
I dunno, HoD kinda makes me think of Metroid Prime 2. They both a lot of shit, but most of the complaints people have with them - being too similar to their predecessors, not liking the dual world systems - didn't bother me at all.
Moor-Angol said:360 - Dodonpachi Daioujou Black Label Extra
Guybrush Threepwood said:If Sega would have marketed the Saturn based on the fact that the 3D games on the PS1 and N64 looked like shit, things might be a lot different today.
RobertM said:Vectorman
IntelliHeath said:What is name of that game?
orioto said:I don't know any codes, i don't cheat !
handofg0d said:Super Famicom was a great place for 2D. Here are some of my favorite JP only releases that need more attention for both their awesome graphics and stellar gameplay.
GO GO ACKMAN (3 games, all looked the same)
MAGICAL POP'N
GANBARE DAIKU NO GENSAN
SD HIRYU NO KEN
djtiesto said:2D games are still the best if you ask me... something about the sprites on tiled backgrounds look for me is priceless. Recently, it has been a good time to be a 2D fan... MM9, Kirby Super Star, Wario Land: Shake It!!, and I managed to stumble across a copy of Darkwing Duck for NES. A stream of consciousness list of some of my faves that haven't been mentioned yet, some a bit more obscure, all of them amazing:
Arc the Lad 2
Life Force
Jackal
Ranger-X
Alien Soldier
Thunderforce 4
Strider
Gunner's Heaven
Umihara Kawase Shun
Garou: Mark of the Wolves
Shock Troopers
MERCS
Suikoden II
Demon's Crest
Skyblazer
DoReMi Fantasy
Ys IV: The Dawn of Ys
Tryrush Deppy
Ninja Five-O
Shining Force II
FireStriker
Galactic Attack/Layer Section
Landstalker
Star Ocean
Romancing SaGa 3
Seiken Densetsu 3
stuminus3 said:Is this thread about games that play on a 2D plane only (what I'd consider a "real" 2D game), or does it include all games that just happen to use sprites?
Anyway, 2D LIVES ON, in a format I like to call "fucking awesome"...
Seriously. Love 2D? Don't own this? A problem is you.
Diablohead said:B, A, Down, A, Start, Start (Skitchin')
A + B + Up + Start (Road Rash 2)
Up, Down, Left, Right, A+Start (Sonic 1 MD)
19, 65, 9, 17 (Sonic 2 MD)
19, 65, 9, 17, 1, 1, 2, 6
1, 9, 9, 2, 1, 1, 2, 4 (1992, 24th November Sonic 2 release date)
4, 1, 2, 6
Up, Up, Down, Down, Up, Up, Up, Up (Sonic 3)
All I remember
DrFunk said:blast! you figured it out! (refer to my older post)
Error said:I'm sad by the lack of VP1 mention.
handofg0d said:Super Famicom was a great place for 2D. Here are some of my favorite JP only releases that need more attention for both their awesome graphics and stellar gameplay.
GO GO ACKMAN (3 games, all looked the same)
MAGICAL POP'N
GANBARE DAIKU NO GENSAN
Diablohead said:19, 65, 9, 17 (Sonic 2 MD)
hmm.permutated said:Don't care what people think, I've never ever enjoyed a single Contra level where i did not fail horribly.
Ever.
permutated said:Don't care what people think, I've never ever enjoyed a single Contra level.
Ever.