Magicpaint
Member
OoT's title screen intro is so amazing. Still sends chills down.
The opening of the original told me the game was really special because of the shiny, spinning Nintendo 64 logoMagicpaint said:OoT's title screen intro is so amazing. Still sends chills down.
AiTM said:Why does the 3DS verison have such a yellow hue to it...me no likely
John said:damn, the new pianist is beating the shit out of it 0_o
calm down dude.
Ahoi-Brause said:The music sounds fucking horrible and so do the sounds.
piss filter is the future. imbrace itjett said:Yeah I don't like the changes to the color palette either.
I initially thought so as well, but the N64 version's piano sounds much more subdued compared to the new version. I dunno which I like better yet...probably N64 version.jett said:It's the exact same track from the N64 game...
Father_Brain said:Honestly don't get the comments about how much better it looks in motion. It looks no better or worse than what the screenshots suggested: an approximately early-Dreamcast-level visual upgrade, which is considerably less than what the 3DS hardware is capable of. It's not ugly, just technically underwhelming. 3D may help somewhat.
Shitty N64 midi and heavily compressed sound samples from 1998 are the thing nintendo wants to showcase the 3DS with?Tathanen said:"wrong"
No.Ahoi-Brause said:The music sounds fucking horrible and so do the sounds.
Ahoi-Brause said:Shitty N64 midi and heavily compressed sound samples from 1998 are the thing nintendo wants to showcase the 3DS with?
Exactly.Tathanen said:Fuck if I care what they "showcase." I love how OOT sounds. End of story.
Then why don't you replay it on the N64?Tathanen said:Fuck if I care what they "showcase." I love how OOT sounds. End of story.
snesfreak said:
turn off the volume.jett said:Yes, yes it does. It sounded bad 13 years ago. Listen to this piece from Legend of Mana for the PS1, which also used sequenced("midi") music. Abysmal difference in sound quality from a game of the same era. There's no excuse today, Grezzo or whoever should've at least improved the sampling and the instrumentation.
Shit, OOT's music sounds bad compared to ALTTP.
jett said:Yes, yes it does. It sounded bad 13 years ago. Listen to this piece from Legend of Mana for the PS1, which also used sequenced("midi") music. Abysmal difference in sound quality from a game of the same era. There's no excuse today, Grezzo or whoever should've at least improved the sampling and the instrumentation.
jettjett said:Yes, yes it does. It sounded bad 13 years ago. Listen to this piece from Legend of Mana for the PS1, which also used sequenced("midi") music. Abysmal difference in sound quality from a game of the same era. There's no excuse today, Grezzo or whoever should've at least improved the sampling and the instrumentation.
Shit, OOT's music sounds bad compared to ALTTP.
Tathanen said:Yeah, no thanks. As far as I'm concerned, MIDI synthesizers are musical instruments. There is no "quality" from one to the next, no more than you can say a violin sounds "better" than a piano. They are different instruments, they produce different sounds. If you want the OOT intro re-recorded on a marimba and steel drums hey that's fine for you, but "upgrading" the original MIDI to a new sampler would be as significant a change for me. For OOT, I am a fan of the original instrumentation. Just like how I prefer Chrono Trigger's original instrumentation to any various re-arrangements, however nice they may be on their own merits.
Tathanen said:Yeah, no thanks. As far as I'm concerned, MIDI synthesizers are musical instruments. There is no "quality" from one to the next, no more than you can say a violin sounds "better" than a piano. They are different instruments, they produce different sounds. If you want the OOT intro re-recorded on a marimba and steel drums hey that's fine for you, but "upgrading" the original MIDI to a new sampler would be as significant a change for me. For OOT, I am a fan of the original instrumentation. Just like how I prefer Chrono Trigger's original instrumentation to any various re-arrangements, however nice they may be on their own merits.
by in motion you have to account for the 3D you didn't see.Father_Brain said:Honestly don't get the comments about how much better it looks in motion. It looks no better or worse than what the screenshots suggested: an approximately early-Dreamcast-level visual upgrade, which is considerably less than what the 3DS hardware is capable of. It's not ugly, just technically underwhelming. 3D may help somewhat.
Yes it does.snesfreak said:I love the SPC700, it's awesome...but come on!
OoT's music sounds bad compared to aLttP?
No, just no.
I am pretty sure i wouldn't.jett said:Ehh, what? It sounds awful. There's no upside to OOT's sample quality. Sounds like apologist-talk to me, I bet if they had upgraded the music some of you would be creaming yourselves.
I prefer the OOT version (not sample quality, arrangement).jett said:
dude, you are talking about SAMPLES of REAL instruments. this isn't like chiptune/8-bit sound, it's not synthesized. you can make a legitimate case for synthesized 8-bit square and triangle and sine waves being superior to whatever alternate instrumentation anyone can come up with, and the same can be said for the genesis' fm synthesizer, but in case of oot's "midi" soundtrack (and most other 16-bit or n64 midi soundtracks) it's simply not up for debate. these soundtracks were WRITTEN for real instruments, often for orchestra. and only the poor sample quality and severe memory restrictions made them sound as shitty as they do/did. IMPROVING the quality of the samples and adding a larger pool of samples for individual instruments will also IMPROVE the soundtrack overall. no changes have to be made to the composition and arrangement. a piano isn't "better" when it's downsampled to 12 bit and 16 khz and only consists of a handful of key samples that are awkwardly pitch-shifted. you simply cannot make a case for that.Tathanen said:Yeah, no thanks. As far as I'm concerned, MIDI synthesizers are musical instruments. There is no "quality" from one to the next, no more than you can say a violin sounds "better" than a piano. They are different instruments, they produce different sounds. If you want the OOT intro re-recorded on a marimba and steel drums hey that's fine for you, but "upgrading" the original MIDI to a new sampler would be as significant a change for me. For OOT, I am a fan of the original instrumentation. Just like how I prefer Chrono Trigger's original instrumentation to any various re-arrangements, however nice they may be on their own merits.
http://www.youtube.com/watch?v=NXn88mY50XMjarosh said:dude, you are talking about SAMPLES of REAL instruments.
zoukka said:
Big One said:http://www.youtube.com/watch?v=NXn88mY50XM
http://www.youtube.com/watch?v=5s9ZoF669l0
So what instrument is this?
Duderz said:Kakariko Village as Kid Link.
.Willy105 said:Yeah...you are being sarcastic.
i hope you are not trying to use that as an argument AGAINST the use of higher quality samples... there is no reason to replace that percussive sound with anything BUT a higher quality version of the same sample. and if the original sample COULDN'T be found, then - duh - leave that one sample in and fix it up a bit or even LEAVE IT AS IT IS. that doesn't speak against replacing or improving the abundance of real instruments used in the soundtrack (and even the poor synth samples). the main harmonies in this particular track are provided by a very straightforward synthesized pad sound (which was ALSO a sample). and then there's only a third instrument: an awful sounding flute sample.Big One said:http://www.youtube.com/watch?v=NXn88mY50XM
http://www.youtube.com/watch?v=5s9ZoF669l0
So what instrument is this?
That's not what I'm saying, your whole argument was surrounded by the fact that since it uses instrumental samples, then it should upgrade to real instruments. There's definitely instrumental samples used in a good portion of the tracks, but for something like the Forest Temple: there is none. Ocarina of Time's soundtrack was developed with synth sounds in mind, instrument samples or not. This is why I believe people suggesting switching to real instruments or orchestrated music is flawed, cause of the heavy synth sounds used in most of the tracks. I can understand updating the intro theme with a real piano, but aside from that I think going fullblown instrumental would be out of place and inexcusable. To update the actual music with better sound quality, however? That's finejarosh said:i hope you are not trying to use that as an argument AGAINST the use of higher quality samples... there is no reason to replace that percussive sound with anything BUT a higher quality version of the same sample. and if the original sample COULDN'T be found, then - duh - leave that one sample in and fix it up a bit or even LEAVE IT AS IT IS. that doesn't speak against replacing or improving the abundance of real instruments used in the soundtrack (and even the poor synth samples). the main harmonies in this particular track are provided by a very straightforward synthesized pad sound (which was ALSO a sample). and then there's only a third instrument: an awful sounding flute sample.
just because some select tracks use (sampled!) electronic sounds doesn't mean that the soundtrack wouldn't benefit from an update to all or most of its samples.
jarosh said:dude, you are talking about SAMPLES of REAL instruments. this isn't like chiptune/8-bit sound, it's not synthesized. you can make a legitimate case for synthesized 8-bit square and triangle and sine waves being superior to whatever alternate instrumentation anyone can come up with, and the same can be said for the genesis' fm synthesizer, but in case of oot's "midi" soundtrack (and most other 16-bit or n64 midi soundtracks) it's simply not up for debate. these soundtracks were WRITTEN for real instruments, often for orchestra. and only the poor sample quality and severe memory restrictions made them sound as shitty as they do/did. IMPROVING the quality of the samples and adding a larger pool of samples for individual instruments will also IMPROVE the soundtrack overall. no changes have to be made to the composition and arrangement. a piano isn't "better" when it's downsampled to 12 bit and 16 khz and only consists of a handful of key samples that are awkwardly pitch-shifted. you simply cannot make a case for that.
all this oot remake needed was the replacement of the original instruments with higher quality ones and maybe a handful of recorded live performances of lines that sound artificial and fake when approximated with a sequenced equivalent.
The shitty graphics and low framerate also reinforced all your points you listed there but this is a fucking remake so it only figures they sould've remade the sound as well to be not ear-grating.Tathanen said:Really the technical explanations here are well beyond the point, it's not really relevant to me whether there was a discrete sound chip or why the sound sounded like it sounded. "I like how OOT sounded." "I am happy it still sounds that way." This is really the beginning and the end of my point!
There's a sense of coziness and smallness that I get from OOT, really. An innocence begat by its place in gaming's lifespan perhaps, those first unsteady steps into 3D gaming, into 3D worlds. The music reinforces it for me. Its softness, its often muted orchestration, the exact sound of very specific things. I am not arguing for N64-sounding music in new 3DS Zelda games, I am arguing for "the OOT soundtrack in OOT." The orchestration of its music is a large part of what defines its experience to me, and "up-ressing" said music would damage that in my opinion. I do not want to hear real instruments, I do not want to hear "high quality samples." I want to hear the sounds that define OOT as OOT.
Maybe I'd support a more significant soundtrack alteration if this was a more thorough remake, one with significant alterations to the wireframes of the locations, new events, an updated script, reorganized progression, etc. But that's not what this is. This is the same old OOT, with the visuals remastered. I expect this game to feel much more like the original OOT than a more "real" remake would, and so I support the original soundtrack completely in furthering that sensation.
Ahoi-Brause said:The shitty graphics and low framerate also reinforced all your points you listed there but this is a fucking remake so it only figures they sould've remade the sound as well to be not ear-grating.
Ahoi-Brause said:The shitty graphics and low framerate also reinforced all your points you listed there but this is a fucking remake so it only figures they sould've remade the sound as well to be not ear-grating.
They don't grate my ear though a matter or fact they are pretty pleasant to listen to.Ahoi-Brause said:The shitty graphics and low framerate also reinforced all your points you listed there but this is a fucking remake so it only figures they sould've remade the sound as well to be not ear-grating.
MindCollizion said:People will continue to bitch for just about anything. They make changes in the game, people bitch there's shit smeared across the screen. If they wouldn't have made changes like that, people bitch they're not paying full prize for the exact game again. Get your heads out of your asses people.
Ahoi-Brause said:The shitty graphics and low framerate also reinforced all your points you listed there but this is a fucking remake so it only figures they sould've remade the sound as well to be not ear-grating.