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Legend of Zelda: Skyward Sword E3 trailer

[Nintex] said:
I think development didn't start untill Nintendo put out the 'Zelda team reforms to work on Zelda games again' statement back in 2008. Some were helping out with Wii Fit and various other projects like Brawl I believe.


nah, Nintendo usually starts developing new games just after the last one's release, so SS is pretty much five years in developement
 
apana said:
How about the half a decade they had to work on the game?

Seriously, it's been such a long wait between 2 Zelda titles on home consoles. Last time it was that long was between ALTTP & OOT. :(

This better be better than all previous 3D Zeldas to be worth the wait.
 
Yeah, forget that OoT soundtrack full of 3DS-quality music, if I don't get a Skyward Sword musical pre-order bonus there will be trouble.
 
'Operation: Finish Spirit Tracks' is not going well. Who knew trying to jump back into that big puzzle tower after 18 months away would be a huge challenge!?
 
-MB- said:
I am already fearing his response when it does not live up to his lofty hype.
We may have to endure neverending complainign and attacking others who do love it and don't share his opinion.
It's gonna be a massacre.

please these bitches still whine over Twilight Princess and Wind Waker which were both amazing. "oh my god Twilight Princess is like so, totally, unimaginative! And you remember that Wind Waker powerpuff style! Who cares I have no artistic taste, it's gross!"

Zelda games (on consoles, anyway) are all so consistently amazing there's little chance I won't love it. But the fact that this will be the best Zelda game ever is just a bonus. They're literally doing everything I asked for. Even opined about at length in various "What direction do you want Zelda to take?" topics. There's no chance for disappointment.

The only direction the full might of my passion will swing will be those whose inferior taste allows them to be disappointed by this sure-to-be masterpiece.
 
[Nintex] said:
If Star Fox 64 3D and Zelda Skyward Sword weren't the best in the series, Miyamoto wouldn't greenlit anymore games for both series.
He didn't quite say it like that. He was also saying it half jokingly. I also doubt Nintendo would stop producing a multi-million selling franchise.
 
Amir0x said:
please these bitches still whine over Twilight Princess and Wind Waker which were both amazing. "oh my god Twilight Princess is like so, totally, unimaginative! And you remember that Wind Waker powerpuff style! Who cares I have no artistic taste, it's gross!"

Zelda games (on consoles, anyway) are all so consistently amazing there's little chance I won't love it. But the fact that this will be the best Zelda game ever is just a bonus. They're literally doing everything I asked for. Even opined about at length in various "What direction do you want Zelda to take?" topics. There's no chance for disappointment.

The only direction the full might of my passion will swing will be those whose inferior taste allows them to be disappointed by this sure-to-be masterpiece.

What if the dungeons are horrendously easy, the game is very short, Ganon is somehow Ghirahim, and there are no sidequests? :P
 
Amir0x said:
please these bitches still whine over Twilight Princess and Wind Waker which were both amazing. "oh my god Twilight Princess is like so, totally, unimaginative! And you remember that Wind Waker powerpuff style! Who cares I have no artistic taste, it's gross!"

Zelda games (on consoles, anyway) are all so consistently amazing there's little chance I won't love it. But the fact that this will be the best Zelda game ever is just a bonus. They're literally doing everything I asked for. Even opined about at length in various "What direction do you want Zelda to take?" topics. There's no chance for disappointment.

The only direction the full might of my passion will swing will be those whose inferior taste allows them to be disappointed by this sure-to-be masterpiece.

Or us who dislike motion controls.
 
MNC said:
Her face... the pose... It's great!
"Don't worry! I'm fine! (duh!)"

So this is obviously from some more footage that I don't know of D: link?

It's from the bird flying demo, the cutscene at the very end:

http://www.gametrailers.com/video/e3-2011-zelda-skyward/715830

MYE said:
Nice!

And if anyone finds more fanart, you all should post it up in the Zelda Art thread. Gonna be dropping off some pieces as I browse Pixiv and DA, a lot of SS stuff is already popping up.
 
The Lamp said:
What if the dungeons are horrendously easy, the game is very short, Ganon is somehow Ghirahim, and there are no sidequests? :P

So far by veteran Zelda players this has been reported to be one of the more surprisingly difficult Zelda games among even basic enemies due to the new combat system. Enemies are described as "Enemy puzzles". There are other elements too that force more on your feet thinking and more difficulty:

The stamina and shield meters add an extra degree of challenge to both combat and exploration. If you run too long, you'll tire out, leaving you vulnerable to enemies.

The game is described by Miyamoto as being the most content-rich Zelda game to date. Even if they exaggerate the length, that's an extremely specific claim. Mythbusters say: "CONFIRMED."

Sidequests are numerous. Even some in the demo.

Who cares if Ganon is Ghirahim.

Best Zelda game ever. You guys better just accept it and move on.
 
Amir0x said:
So far by veteran Zelda players this has been reported to be one of the more surprisingly difficult Zelda games among even basic enemies due to the new combat system. Enemies are described as "Enemy puzzles". There are other elements too that force more on your feet thinking and more difficulty:



The game is described by Miyamoto as being the most content-rich Zelda game to date. Even if they exaggerate the length, that's an extremely specific claim. Mythbusters say: "CONFIRMED."

Sidequests are numerous. Even some in the demo.

Who cares if Ganon is Ghirahim.

Best Zelda game ever. You guys better just accept it and move on.
And don't forget that the E3 demo gave players more hearts than the amount you can get at the same point in the final game.
 
Amir0x said:
So far by veteran Zelda players this has been reported to be one of the more surprisingly difficult Zelda games among even basic enemies due to the new combat system. Enemies are described as "Enemy puzzles". There are other elements too that force more on your feet thinking and more difficulty.

I don't really agree. People playing the demo both years seemed to have forgotten Zelda has this cool feature called TARGETING, along with the ability to block with your shield. Also, most everyone is just playing this demo for the first time, and usually just thrown into the action with very little tutorial, so they're obviously going to struggle a bit (especially everyone who picked the boss demo). Simply scaling up the damage is one type of "difficulty", yes, but the claim about enemies being tougher (ie, AI difficulty) doesn't hold up in my book just yet. Stalfos in OoT put up more of a fight than some of Skyward Sword's enemies.
 
TSA said:
Stalfos in OoT put up more of a fight than some of Skyward Sword's enemies.
Which enemies specifically?
I mean, the portions of the E3 are in the very early portions of the game after all.

Or are you directly comparing Stalfos to Stalfos?
 
Busaiku said:
Which enemies specifically?
I mean, the portions of the E3 are in the very early portions of the game after all.

Any enemy that wasn't Ghirahim or the Stalfos in SS, basically. And I agree, not jumping to any conclusions, just saying SS isn't radically more difficult in the AI department all of a sudden. It just felt like the damage scaling was causing most of the headaches, but at the same time, people were just not blocking at all.

Also, NOE's press site lists Skyward Sword for August 2011 now.

The Legend of Zelda: Ocarina of Time 17/Jun/2011
Kid Icarus Uprising Summer/2011
Solatorobo 1/Jul/2011
Fortune Street Aug/2011
Super Mario Aug/2011
The Legend of Zelda: Skyward Sword Aug/2011
Kirby Wii Sep/2011
Luigi's Mansion 2 Q1/2012

okd6xz.jpg
 
TSA said:
Any enemy that wasn't Ghirahim or the Stalfos in SS, basically. And I agree, not jumping to any conclusions, just saying SS isn't radically more difficult in the AI department all of a sudden. It just felt like the damage scaling was causing most of the headaches, but at the same time, people were just not blocking at all.

Also, NOE's press site lists Skyward Sword for August 2011 now.

Nintendo has clearly come out and said it's coming Holiday 2011...

Don't make me get all giddy. :(
 
TSA said:
Also, NOE's press site lists Skyward Sword for August 2011 now.

The Legend of Zelda: Ocarina of Time 17/Jun/2011
Kid Icarus Uprising Summer/2011
Solatorobo 1/Jul/2011
Fortune Street Aug/2011
Super Mario Aug/2011
The Legend of Zelda: Skyward Sword Aug/2011
Kirby Wii Sep/2011
Luigi's Mansion 2 Q1/2012
Holy crap.
 
Let's make sure some shitty small-time gaming website picks up on this "news" so some freshly-membered Gaffer posts a new thread about said article, thus ensuring the cycle remains true.
 
TSA said:
Any enemy that wasn't Ghirahim or the Stalfos in SS, basically. And I agree, not jumping to any conclusions, just saying SS isn't radically more difficult in the AI department all of a sudden. It just felt like the damage scaling was causing most of the headaches, but at the same time, people were just not blocking at all.

Also, NOE's press site lists Skyward Sword for August 2011 now.

The Legend of Zelda: Ocarina of Time 17/Jun/2011
Kid Icarus Uprising Summer/2011
Solatorobo 1/Jul/2011
Fortune Street Aug/2011
Super Mario Aug/2011
The Legend of Zelda: Skyward Sword Aug/2011
Kirby Wii Sep/2011
Luigi's Mansion 2 Q1/2012

5odn3a.gif
 
Amir0x said:
So far by veteran Zelda players this has been reported to be one of the more surprisingly difficult Zelda games among even basic enemies due to the new combat system. Enemies are described as "Enemy puzzles". There are other elements too that force more on your feet thinking and more difficulty:

Yes, but those are all portions of demos that last a few minutes. :P

However, seeing the GDC and E3 trailer/demos, it seems likely that you're right about the enemies, since they showed a variety from different dungeons and they all seem to require some thought to defeat.

The game is described by Miyamoto as being the most content-rich Zelda game to date. Even if they exaggerate the length, that's an extremely specific claim. Mythbusters say: "CONFIRMED."

Miyamoto exalts each of his Zelda games as better than what was before it, doesn't he? But each, instead of being "better" than the other, is usually just very different from its predecessors with a few steps forward and a few steps backward in different aspects.

Wasn't all the buzz about Twilight Princess before release something like "30-50 HOUR LONG GAME OMG"? Hahahaha.

Personally this sounds like the best Zelda game ever...but I can't let the hype carry me into the stratosphere. For all I know, everything they've told us is a gross hyperbole. :P
 
What I like about Zelda (as a series) is that the gameplay is consistently solid and usually polished. It's usually nice to look at, the character designs tend to be great, and the music is usually quite stellar. The narratives are interesting and some of the games find some way to throw something (TP spoilers) random at you every now and then. The only gripe I ever had was that it really needed difficulty settings, the ability to beat bosses again (a la Majora's Mask) and better treasures than rupees (though it seems that buying shields is a way to eat up money, hopefully).

Hopefully Skyward Sword addresses some of those issues while having a consistently good performance like most Zelda games. Again, I'd like to say that I'm a little glad Nintendo is leaving the game unvoiced and letting the animations and text do the talking for the characters.

[Nintex said:
]If Star Fox 64 3D and Zelda Skyward Sword weren't the best in the series, Miyamoto wouldn't greenlit anymore games for both series.
Huh, that's interesting. He probably didn't mean it. XD

Strange that he would use Star Fox 64 3D as a marker, though, considering that it's technically a remastering.

Gravijah said:
Nah, don't worry about me. I don't let hype get to me.
That's discipline if I ever saw it. :P
 
The Lamonster said:
Let's make sure some shitty small-time gaming website picks up on this "news" so some freshly-membered Gaffer posts a new thread about said article, thus ensuring the cycle remains true.
The Legend of Zelda: Skyward Sword Aug/2011!!!
Lock if old
 
It's still probably Holiday 2011 for the US. Wonder if this means Europe is getting it first. If it REALLY is coming in August though that's around my birthday time so I may have to import that shit.
 
If Europe gets it first, I'm importing the Hylian crap out of this game.

No way am I going to risk months of waiting for spoilers and people to write souring impressions to ruin my hype for the game.
 
Honestly though, I remember all of us saying these things when Twilight Princess was demoed. I'll believe it's more difficult when I'm actually playing it and losing hearts.
 
Oh man, that preview from GameStar.de is awesome... actually has the sound for a lot of the cutscenes that I hadn't heard before.

COMPILATION OF ZELDA SS E3 2011 INFO/MEDIA
- now updated through page 60!

August 2011... If Europe gets it first, will probably import (hell, they probably will get a better pre-order bonus anyways, if OoT 3D is any indicator) for the same reasons The Lamp mentioned.
 
If NA doesn't get it in August I'm importing the fuck out of it.

If anyone hasn't homebrewed their Wii to play region free games, now is the time.
 
TSA said:
I don't really agree. People playing the demo both years seemed to have forgotten Zelda has this cool feature called TARGETING, along with the ability to block with your shield. Also, most everyone is just playing this demo for the first time, and usually just thrown into the action with very little tutorial, so they're obviously going to struggle a bit (especially everyone who picked the boss demo). Simply scaling up the damage is one type of "difficulty", yes, but the claim about enemies being tougher (ie, AI difficulty) doesn't hold up in my book just yet. Stalfos in OoT put up more of a fight than some of Skyward Sword's enemies.
While I agree somewhat. He was only the first dungeon boss and they gave a whole lot more hearts than you typically start off with. I also noticed some AI differences such as enemies actually running away from bombs when they see it and the spider actually showed strategy to take out and put a decent fight up for just a regular enemy. However, I agree that the demoers weren't particuraly good especially the ones that would try and waggle their way through the demo. However, sword angle and stamina are two significant additions to gameplay that do make it more difficult than previous games. Most other Zelda games, I've rarely had to actually use the shield so I understand why some of the demoers didn't really use it when you never needed it that often in the past few games(WW,TP, PH, ST).
 
Big One said:
Holiday 2011 is the date for the US, nothing's been said about Europe.
You guys are seriously delusional. Twilight Princess and Wind Waker both came out months after the NA release date.

It's a misprint... christ.
 
No mention of Xenoblade Chronicles on that NOE list anyway. They've confirmed that, right? They ran the art competition on the website.
 
Oxx said:
No mention of Xenoblade Chronicles on that NOE list anyway. They've confirmed that, right? They ran the art competition on the website.

There's more to the list than what I posted, but everything else has a "TBC".
 
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