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Legend of Zelda: Skyward Sword E3 trailer

KeeSomething said:
Majora's Mask and Link's Awakening are both good examples.

I suppose Link's awakening strays, but MM still follows a basic Zelda story structure. Except it's not a princess that gets kidnapped by the villain, but a fairy.
 
User33 said:
The game is not brown by the way (just look at Zora's Domain, Lake Hylia, Forest Temple, etc).

This is true. People tend to blow the 'brown' thing out of proportion. I really liked the atmosphere of TP. I'm glad a little of that is coming back in SS. That mechanical area showed in the new trailer looks like something out of TP.
 
NEO0MJ said:
Aren't all stories similar in structure if you look deep enough? Don't most Final Fantasy games have you start with a soldier that has amnesia and works for an evil organization etc etc? Fighting games always, always revolve around a tournament? The argument you're making can be applied to a whole lot of games.
They play it a little too safe in Zelda though. It tends to come off as repeated attempts to recreate the same successful game, with small elements changed around. We're not just talking about plot line either, we're talking about structural elements like the same races and locations, same "level" structure in regards to dungeons, etc.

The whole "all stories similar in structure" thing is kind of useless, not only because it is telling us something that we all know, but would implicitly preclude any kind of criticism of the originality of a story. There are degrees here, and Zelda has the issue of repetition of story mores than most any games that aren't 100% gameplay driven.


And how would you suggest changing the story structure of a Zelda game while still keeping it a Zelda game?
This first requires people believing that not absolutely everything that is carried throughout the series is a necessary ingredient to the formula.

As KeeSomething said, MM and LA are good examples of the right direction to move in, but even those are safe compared to how far they could go while still maintaining the important elements. I don't see a flagship Zelda game straying that far any time soon. Maybe SS will be the one.
 
LaserBuddha said:
The attempt has been made to explain it to you. The same story (and progression) elements are repeated over and over in the games, so your response is to just say "yeah, well, it's not the big things that matter, it's the little details".
You want to have a serious discussion, but at the same time you are putting things in his mouth he never said or implied.

LaserBuddha said:
They play it a little too safe in Zelda though. It tends to come off as repeated attempts to recreate the same successful game, with small elements changed around. We're not just talking about plot line either, we're talking about structural elements like the same races and locations, same "level" structure in regards to dungeons, etc.

Zelda games take place in Hyrule. That's one of the reocurring themes in the games and that won't chance. You will always see a Deku tree or a Death Mountain, because that's just a staple they will never get rid off. Rightfully so. It doesn't matter what those places are called, since they are always designed differently. They are just names.

Zelda is also a fantasy game. You will always see elemental based dungeons and areas, because that's just what this kind of fantasy is about. The area themes in the Zelda games are actually quite diverse compared to most other games of other genres -- oceans, forests, water, fire, skies, deserts etc.
You don't complain that Call of Duty always involves some kind of war, do you?

Ironically enough, the races that we've seen so far in Skyward Sword are without excecptions new ones. We've seen that strange little something, which is part of a new race. We've seen the crouching inhabitants of the fire area, which belong to a new race. Skyloft is also a new place altogether, which makes the inhabitants a new race too, even though that might be debatable due to their human nature.

The dungeon structure also seems to be revamped, so that the differentiation between dungeons and areas is more fluid than before.
 
Nintendo-4Life said:
Please fill me in on the whole "Debbie" thing.. I never got that.

back before we knew the sword girls name was Phi I think fans amongst some message boards gave her the masculine name Steve or something like that, to coincide with that they gave Ghirahim the feminine name Debbie before we knew his actual name.
 
Nintendo-4Life said:
Please fill me in on the whole "Debbie" thing.. I never got that.
I think it was something to do with his flamboyant and slightly theatrical appearance, along with the feminine facial features, and 80's style eye shadow/make-up.
 
ghir_24hv6.jpg


I'll take this one.
 
Nintendo-4Life said:
Please fill me in on the whole "Debbie" thing.. I never got that.
The GDC 2011 trailer came out, featured a few second long snippets of Ghirahim being fabulous, and fans came up with their own names for the new character since there wasn't any other info about him... Debbie was coined by a Zelda Universe user (Mangrab, I think?), the community adopted it, and it spread from there.

DoomXploder7 said:

Imagine how much more fabulous the Ghirahim army would have been if GAF still allowed animated avatars, heh...
 
Zant looked so badass in the TP trailers and he became some crazy monkey to the end.

I hope they dont do the opposite thing with Debbie. Leave him crazy as he is, i like that.

Oh and leave Ganon out, thanks.
 
So people here don't think that Ghirahim is absolutely atrocious character design? Or is this an ironic celebration? I'm guessing it's not, but one can hope.
 
Socreges said:
So people here don't think that Ghirahim is absolutely atrocious character design? Or is this an ironic celebration? I'm guessing it's not, but one can hope.
I don't get it either. Not too long ago, seemed like everyone was ragging on the design, and now everyone loves it for some reason.
 
Defense mechanism maybe? I really have no idea.

Link's mascara is pretty disheartening, too, but I guess that's sort of a carry-over from TP, just made more evident.
 
Gravijah said:
it's zeruda man

Hey, he wasn't in Majora's Mask, he wasn't in Link's Awakening, Phantom Hourglass, Spirit Tracks, Four Swords.

(It's now that I realized that there is only one 3D Home Console Zelda Ganon/Ganondorf wasn't in...)
 
BY2K said:
Hey, he wasn't in Majora's Mask, he wasn't in Link's Awakening, Phantom Hourglass, Spirit Tracks, Four Swords.

(It's now that I realized that there is only one 3D Home Console Zelda Ganon/Ganondorf wasn't in...)

Side games! I'm hoping we find out the beginnings of Ganondorf.
 
Izayoi said:
I think his design is fine.

I'm interested in seeing what Ganon looks like, this being the "first game" and all.

The game ends with Child Ganondorf finding Ghirahim near death, who tells him about the triforce, etc. This fuels Ganondorf's hunger for power, setting the path for OOT...
 
BY2K said:
Hey, he wasn't in Majora's Mask, he wasn't in Link's Awakening, Phantom Hourglass, Spirit Tracks, Four Swords.

(It's now that I realized that there is only one 3D Home Console Zelda Ganon/Ganondorf wasn't in...)

nah he'll be in this one for sure
 
BY2K said:
Hey, he wasn't in Majora's Mask, he wasn't in Link's Awakening, Phantom Hourglass, Spirit Tracks, Four Swords.

(It's now that I realized that there is only one 3D Home Console Zelda Ganon/Ganondorf wasn't in...)
He'll definitely be in, don't be fooled.

NEO0MJ said:
The game ends with Child Ganondorf finding Ghirahim near death, who tells him about the triforce, etc. This fuels Ganondorf's hunger for power, setting the path for OOT...
I really hope he isn't in like this, though. I want to see something that triggers his undying hatred and lust for power. Would be neat if it was actually Link and Zelda who set the entire conflict into motion.
 
Izayoi said:
He'll definitely be in, don't be fooled.
However it really wouldn't make any sense for him to be in the game.

Outside of being an ancestor of Ganondorf of some sort.

That's the best I could imagine when it comes to Ganon being in the game.
 
Big One said:
However it really wouldn't make any sense for him to be in the game.

Outside of being an ancestor of Ganondorf of some sort.

That's the best I could imagine when it comes to Ganon being in the game.
Ganondorf is immortal, though. It would make perfect sense for him to be in SS.
 
Izayoi said:
Ganondorf is immortal, though. It would make perfect sense for him to be in SS.
No he's not. Well, he is, after he was born sometime before Ocarina of Time mainly due to the immense amount of power he got from the Triforce of Power. The Twinrova sisters did raise him as a child so he had to have been born sometime.
 
Socreges said:
So people here don't think that Ghirahim is absolutely atrocious character design? Or is this an ironic celebration? I'm guessing it's not, but one can hope.

Personally I think Ghirahim is absolutely awful as far as character designs go, especially that ridiculous hairstyle. He look like the kind of thing geeky comic book nerds draw on loose leaf paper during class.

Really he's about as bad as Squares worst.

But he is kinda different and interesting at the same time, so I am giving his physical appearance a free pass. However, it really does reek of "not the real villain...."
 
Ganon appearing wouldn't be surprising at all; this game is a prequel to OoT after all. What I'd be surprised about is if he ends up being the villain.
 
Socreges said:
So people here don't think that Ghirahim is absolutely atrocious character design? Or is this an ironic celebration? I'm guessing it's not, but one can hope.


it never bothered me when the first trailer was released, but I did and still do find him a bit plain looking and with far too few visual standouts

But apparently the diamond shaped imagery is persistent in the game so I can't really expect him to look different
 
Izayoi said:
I really hope he isn't in like this, though. I want to see something that triggers his undying hatred and lust for power. Would be neat if it was actually Link and Zelda who set the entire conflict into motion.

Having more info on the Gerudo's origin would be interesting.

BY2K said:
We COULD see the Twinrova sisters!

That's possible. They were 600 years old in OOT, so there might be a chance to see them.
 
I'm actually hoping he would be in SS just to see the time theorists' reactions and how they will still find logic in all of this :P
 
Nintendo-4Life said:
I'm actually hoping he would be in SS just to see the time theorists' reactions and how they will still find logic in all of this :P

Hey, the game is actually advertised as being the prequel to Ocarina of Time and the Official PR says it "lays the foundation of the event of Ocarina of Time". If SS doesn't end with the Temple of Time being built heads will roll.
 
At first I hated Ghiraghim's design but after seeing his personality I've warmed up to him. Does anyone else imagine him with the Freeza's voice?
 
Big One said:
No he's not. Well, he is, after he was born sometime before Ocarina of Time mainly due to the immense amount of power he got from the Triforce of Power. The Twinrova sisters did raise him as a child so he had to have been born sometime.
ShockingAlberto said:
I feel like you massively misunderstood Ocarina of Time.

I was not sure that was possible!
I was joking. ;_;

He's in every main-series game (sans MM), he'll be here too.
 
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