Leigh Alexander writes about how the promises of play, how games/tech industry is happy to ally itself with right-winged ideologies, that they don't take into account the experiences of marginalized groups when they design their software, and more importantly, she talks about how she was sounding the alarm of the rise of far-right ideology back when Gamergate were pushing their hate movement, and finally that creators must imagine otherwise when designing spaces for play:
Much more at the link: https://howwegettonext.com/its-time-for-a-new-kind-of-power-fantasy-a5ff23b2237f#.s73fhxrxh
I thought that cheaper tools, a broader range of creator communities, more cultural diversity within the traditional “male power fantasy” environment, and a shift in priorities toward touchable, expressive, and humane types of works would be a net gain for an industry widely misunderstood. Most of all I dared, regularly, to suggest that better treatment of women, both as characters as well as employees and audience members, was one key way toward a more sophisticated and diverse future for the medium.
Despite that reasonable belief, the industry model whereby wealthy white men peddle power fantasies that throttle everyone else’s needs out of consideration remains alive and well. In fact, we can probably expect it to grow, as interest in interactive entertainment bleeds out of the traditional “gaming” space and into other areas of technology such as virtual reality, augmented reality, and artificial intelligence.
These problems spill out into the rest of the world as technology becomes an ever-larger part of more lives. Too many firms relentlessly pursue the next big thing and are not at all interested in learning from the countless reports of women having a bad time on existing platforms, or in testing out the tools or features we ask for.
But why is the industry only concerned with what those who already have so few limits would do if they had none? The oppressive, power-crazed politics of the right, and the sexist, privileged world of entertainment technology go hand in hand—and are holding on ever tighter to each other.
When I was harassed in an attempt to get me to abandon these positions during the embarrassment that was “GamerGate,” everyone told me it was just a radar blip. They said that the hit pieces on Breitbart about me, other women, and progressive voices in technology were just fringe issues. We should not give them any more attention, everyone said. They couldn’t have been more wrong.
Now the CEO of Breitbart, Steve Bannon, is an advisor to incoming President Trump. And in the last few weeks all those same old people, the dross of imageboard culture with their same assembly-line right-wing memes, are back in my Twitter timeline letting me know they “won.” To pretend there has never been any connection between the tech consumers of two years ago, raging on the internet about too many women and people of color in their expensive toylands, and the great upheaval we face in America right now would just be delusional. These people’s fears, their power fantasies, are now steering the world.
Perhaps we can’t change the consumers. But we can — and we must — offer different definitions of power, different fantasies for different people. If we’re creating our dream worlds in these designs and devices, there must be room for the idea that not all of us have the same kinds of dreams. What else might human beings want besides great power, freedom from consequences, and uninterrupted time with fictional women? Those are fine dreams for some, of course, but what about the others — for people whose far-off ideals simply include safety, acceptance, respect?
Creators take note: We don’t need to make yet more realms where the power fantasies of these male consumers are everything. We need more means for the rest of us to escape the one they’ve already made for us.
Much more at the link: https://howwegettonext.com/its-time-for-a-new-kind-of-power-fantasy-a5ff23b2237f#.s73fhxrxh