The thesis statement precedes that:
Effectively those who rejected a broadening of possibilities to cover women, people of color and the poor are literally running the United states roughly six weeks from now. True, she does not have a concrete proposal for how to turn the status quo around, where those with an abundance of money and means are not catering to the needs of the marginalized, but that's not a requirement for a piece about how everything got out of control in the first place. Too many hand-waved away as transient or fringe or easily ignored the threat of toxic, hard-right and high volume hatred stemming from entrenched and insular communities that always, always always got their way in the past and now those who can't stand any change have powerful leadership in America to twist things back to the bad old days. The promise that our technological elite have everyone's best interests in mind did not pay off for non-whites and women. The election is the capstone on that idea, and the failure of faith in technology as a progressive force for democratization.
Complaining that Trump won the Presidency of the United States because Grand Theft Auto caters to his supporters has got to be one of the dumbest takes currently being shared in video games, don't you think? Dude didn't even win the popular vote. The excerpt you posted is stupid.
'Despite that reasonable belief, the industry model whereby wealthy white men peddle power fantasies that throttle everyone else’s needs out of consideration remains alive and well.'
The constant unironical prejudice and generalisation of statements such as these, is the exact reason why I can't take these arguments seriously.
Targeting sexists and racists? So target sexists and racists.
Attacking 'white men', it's fairly evident you are what you hate.
This is the person who said that because she watched the Xbox One reveal on her ipad alone in her apartment, consoles were dead because nobody but rich white boys wanted to buy a games console and nobody watches tv or streams in their living rooms any more.
Her brand is basically built on going "ew, boys are bad and what they like won't succeed," when anyone with even a few moments of thought could've realized why the premise was dumb (also, complaining about rich people when you're talking about the fact you own an ipad is hilarious).
I would also like to add that I don't see how taking games like Cities or Life is Strange and giving them the budget of CoD would make them better games. The standard AAA game designs lend themselves well to improving when given higher budgets, and even those are getting too high some would argue.
Yeah. A $500m marketing spend on Cities: Skylines isn't going to get it Destiny's average of 400k players per month (to the 1m during Iron Banner).
I'm completely supporting here general cause but i've never understood the whole "power fantasy"-discussion. I've never ever thought or felt about games as power fantasies, find the negative connotation very uncomfortable.
Basically, a lot of people seem to think that the fact games often have win conditions means that games are there to massage your ego.
Power fantasy, in the strictest sense, is more about fantasizing about ordering your boss around or taking over your favorite game developer so they make a dozen more of the games you like. But way too many people take "you can win!" as "oh my god, this is a power fantasy," and this has never made sense to me. There's a lot of equating simple escapism, or just the act of success at all with power fantasy, and that's not really the right thing to do.
What kind of world does someone have to live in where the act of succeeding at something is considered a fantasy? No idea, but that's how a lot of people use the phrase.
Doesn't matter, Diversity in overwatch proves to the industry that having non white characters doesn't actually harm the success of a game, diversity doesn't drive sells, but overwatch's success will drive into more diversity in games.
I mean, remember the ex Lionhead dev who got into a bitching fight with microsoft execs because they wouldn't allow a black woman in a fable game cover on the grounds that "the game would not sell with a black woman in the cover".
Overwatch's success just presents undeniable proof that diversity doesn't hurt sales.
The most popular game of this generation is a game where you start out playing as a black man (GTAV), and... I wanna say the second most popular game of this generation lets you play as a woman (BLOPS 3).
For me, this goes to the fundamental problem with AAA games where all developers design interactions based on one simple verb: to kill. And this is reflected in all aspects of games, where controllers basically have gun triggers on them to better simulate the action of shooting a gun. So we're always going to be stuck in this mode of making games because a) it's what we're used to and b) we just assume that no one wants to play games where the primary verb isn't killing.
(The big exception, of course, is sports games but that's clearly fulfilling a different type of male power fantasy)
That has more to do with the drama inherent in violence, and the fact that programming/game design/basic human behavior lends itself really well to fights. It's extremely
clear. You enter a room, a person shoots at you, so clearly you must eliminate them, so you then take action to do so, and when they are eliminated, it is clear because of the deletion of the entity.
It's easy, basically.
Once in a while there is someone who tries - lately it's Sony making the most effort, with Until Dawn and David Cage's games, where the interactions are a bit different (whatever you think about Cage, he tries to make interactive love stories which is more than can be said for the awkward bits of a BioWare game where you are just choosing a "waifu") - the burden has been placed on smaller games like Life is Strange or various other VNs/adventure game type experiences like Cybele.
But imagine if someone tried to make a 20 million dollar, 100 person dev team, adaptation of Pride and Prejudice. You play as Elizabeth Bennet and your mission is to try to find a way to end up with Mr. Darcy.
The last big film adaptation of Pride and Prejudice cost 20 million, starred Keira Knightley, and made 120 million at the box office - so clearly the story and the idea is a money maker. But can you actually see game devs trying to tackle the same subject? To take a risk on a mid-budget Jane Austen adaptation that put you in the head of a young English woman dealing with her emotions as she deals with various romantic entanglements around her?
The main reason that it's easier to do in film than games is because conversation systems are
extremely hard to do. I know. I've worked on some. I'm working on a shooter right now because I've done the market research. I would
like to be working on a game where you're a black market operator and the game interface looks like the mIRC client, but that requires the game's characters to pass the turing test. Otherwise, you're just inputting from a select few dialogue options the game can reply to, and it's a boring choose your own adventure game.
I don't think anyone working at any of the big companies have even considered such an endeavor, let alone are capable of doing it in an interesting way that involves more than crappy dialog choices and QTEs.
Trust me. They have. I know, because I've talked to them about it, some at length.
That said, who would have expected Titanfall 2 to have one of the best FPS campaigns in recent memory? Funny, on the flip side BF1 included a campaign with a female protagonist but that whole mode felt so ill-conceived that it was quickly written off entirely.
I mean, if you pay attention to shooters at all, this makes sense? Respawn is responsible for some of the best shooters ever made. Mohammad Alavi is one of the best level designers we've ever had in video gaming. It's not surprising at all that it's a fantastic game.
Oh god, I forgot that Mirrors Edge came out this year. I still remember how, for whatever reason, they felt the need to include combat in the first game though.
And the first game was vastly better than the second.