UncleSporky
Member
We're at a point where, "if you don't like it, stick to indies" isn't a real conversation anymore when we see the traditional structure of AAA development get increasingly expensive while sales continue to dwindle. There gets to be a point where you have to start putting the big games under the microscope instead of handwaving it off and saying, "oh but last year there were a few interesting games that didn't do these traditional male bravado power fantasy driven stories, go play those."
Wait, doesn't that mean it's working?
We don't need to put the big games under the microscope when it's apparent the market isn't buying them anymore. People don't like it, and they stick to indies, and the big guys will either change or go bankrupt.
This is exactly the time to handwave it.