kicker
Banned
Let us assume that the current average AAA game development cycle is 4 - 6 years (I don't have exact numbers). What are the factors that might suggest that number reduces in the future?
Possible generalized factors could be new tech, changing delivery model, changing prices, changing development model, so on.
For example: Raytracing was supposed to be one such factor, but for all it's worth has not seemed to help dev time yet. Studios still rely on baked lighting for core development, with raytracing being a post-release update most of the time.
That might be because the processing power required for RT necessitates it being an extra option for those with expensive cards alone.
Any other ideas?
Possible generalized factors could be new tech, changing delivery model, changing prices, changing development model, so on.
For example: Raytracing was supposed to be one such factor, but for all it's worth has not seemed to help dev time yet. Studios still rely on baked lighting for core development, with raytracing being a post-release update most of the time.
That might be because the processing power required for RT necessitates it being an extra option for those with expensive cards alone.
Any other ideas?