In an attempt to be more constructive, let's start categorizing the kinds of changes involved in "modernizing" MH.
Minor changes and stuff that's already done or in progress:
-Update lobby/co-op system to allow drop in/drop out. Totally fine, I want it too.
-Streamline crafting: Already happening with material changes in X
-Streamline trading/farming: Again, in progress with in 4/X with the way the caravan works
-Streamline mission prep: Items sets already exist. Equipment sets exist.
-Streamlining food buffs: Already done in X
-Streamlining usable items: Some have already been consolidated after 3
-Enhanced movement, climbing on monsters: People bring this up all the fucking time because they don't know 4 exists
Bigger changes:
-Removing separate areas: I'm personally against this, but it might be possible to do well. 4 already has fewer, bigger areas. I suppose you'd extend that trend and still have some sort of bottleneck/transition area between the new "zones."
-Emphasize "tracking" monsters? This would be reversing course, game already makes it trivially easy to find where the monster is
-No more needing to find/chase the monster? Directly contradicts the above but people ask for this too sometimes
-Simplify controls: Would probably mean reducing the size of weapons' movesets and vastly simplifying usable items
Huge overhauls/why even call it MH at this point:
-Open world
-No missions/specific hunts
-Cinematic story
-No animation priority
-Removing gathering/crafting
Which of these do you people actually want? What have I missed?